PlaneShift

Gameplay => General Discussion => Topic started by: zanzibar on October 15, 2005, 09:56:18 pm

Title: Labels (mouse over option)
Post by: zanzibar on October 15, 2005, 09:56:18 pm
Hey, I keep reading on this forum complaints about how in molecular blue, you could make labels invisible except when the mouse was over the target.  For those with linux or mac, this feature is already in the Windows client.  I\'d imagine that if it isn\'t in linux already, then it\'s coming.
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Post by: Karyuu on October 15, 2005, 09:57:19 pm
The main point in the MB discussion was that labels previously were small, nicely colored, and ... well, less hideous ;)
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Post by: Ralas on October 15, 2005, 10:40:07 pm
yeah it\'s there in linux, I have my labels set to mouseover, partly cause it\'s more realistic, partly cause labels ever so slightly decrease performance, and partly cause...well yeah they\'re hideous.
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Post by: zanzibar on October 15, 2005, 11:14:17 pm
Hideous?  They look fine to me.  What would you replace it with?
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Post by: Karyuu on October 15, 2005, 11:16:10 pm
A color less painful on the eyes, and definitely smaller text. With no outlines, or something that wouldn\'t provide that strong of a contrast. Minimalism \\o/
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Post by: zanzibar on October 15, 2005, 11:20:32 pm
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Originally posted by Karyuu
A color less painful on the eyes, and definitely smaller text. With no outlines, or something that wouldn\'t provide that strong of a contrast. Minimalism \\o/



If they were smaller, you wouldn\'t be able to read them unless you were right up close.  The outlines and strong contrast helps prevent eye-strain.


Edit:   shalmanesar, it\'s as simple as editing an xml file and place the font in the correct place



So if you know which file to edit, there is a way to change the font to one of your choosing.
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Post by: Karyuu on October 15, 2005, 11:40:42 pm
:rolleyes:

There are many games whose labels are smaller and less saturated with color, but still easy to read. This doesn\'t have to be a neon glowstick above items and characters. I would probably be fine with the color, too, if the font was simpler and not as bold.
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Post by: Draklar on October 15, 2005, 11:45:49 pm
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Originally posted by Karyuu
The main point in the MB discussion was that labels previously were small, nicely colored, and ... well, less hideous ;)

It was stated that CB is \"filled with labels\", which was the main point (and which zanzibar was referring to in this thread). The looks was pretty much a secondary point.
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Post by: zanzibar on October 16, 2005, 12:17:39 am
http://www.ps-mc.com/arcane/images/font.jpg
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Post by: Karyuu on October 16, 2005, 12:21:59 am
Now to change the size.. :P
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Post by: Moogie on October 16, 2005, 05:37:19 am
The size of the text of labels in MB was the same no matter what distance you were at. It was much better that way- always small and neat. :)
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Post by: Draklar on October 16, 2005, 05:58:13 am
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Originally posted by Moogie
The size of the text of labels in MB was the same no matter what distance you were at. It was much better that way- always small and neat. :)
Why should devs even bother to implement role-playing features if even such a prosaic thing as easier recognition of people who are nearby and harder of people who are far away, is considered to be bad?
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Post by: Keyaz on October 16, 2005, 05:59:31 am
because it improves roleplaying, did you miss that point?
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Post by: Karyuu on October 16, 2005, 06:07:16 am
I think at a certain distance, labels should disappear completely instead of showing up as squeezed little blurbs of nonsense.
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Post by: Draklar on October 16, 2005, 06:25:11 am
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Originally posted by Keyaz
because it improves roleplaying, did you miss that point?
How the hell recognising someone from a large distance improves role-playing?
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Post by: Keyaz on October 16, 2005, 06:26:55 am
how the hell does it not, sheesh get off your high horse
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Post by: Draklar on October 16, 2005, 06:39:27 am
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Originally posted by Keyaz
how the hell does it not, sheesh get off your high horse
I thought that would be quite obvious, but heck...
Is it equally easy for you to recognise someone who stands next to you and someone who stands 100 meters away?
I think for a person without super-natural power it does pretty much differ.

\"Hey look! It\'s Drak!\"
\"What? How do you know? I can barely see him.\"

It is a natural way of letting you know whether your character recognises someone or not (and even how easy it is to do so).
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Post by: Keyaz on October 16, 2005, 06:56:19 am
in reality i could pick out anyone i know from more then 100 meters away, and ingame it so shall be, maybe you need glasses old man ^^
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Post by: Draklar on October 16, 2005, 07:10:48 am
Ehh... sure... Even though I can read stuff rom a distance most people can\'t.
Did you perchance miss the word \"equally\"?
You know you can still read someone\'s name from a bigger distance. Only that it\'s smaller... Just like face of whoever you look at.
So if you can\'t read label that is so far away, most likely you wouldn\'t be able to recognise face from such distance as well.
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Post by: Keyaz on October 16, 2005, 07:15:22 am
sure you can face, clothing style, fur pattern, body shape

right now we have to make do, but in the future all this is applicable and not one person will be alike.

i simply play that out now
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Post by: zanzibar on October 16, 2005, 07:18:13 am
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Originally posted by Keyaz
how the hell does it not, sheesh get off your high horse



i) draklar\'s right
ii) HE\'S DRAKLAR



Quote
Originally posted by Karyuu
I think at a certain distance, labels should disappear completely instead of showing up as squeezed little blurbs of nonsense.



Ok.  What do you propose to replace it with?
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Post by: Karyuu on October 16, 2005, 07:21:01 am
I did say \"disappear completely.\"
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Post by: Keyaz on October 16, 2005, 07:32:34 am
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Originally posted by zanzibar
i) draklar\'s right
ii) HE\'S DRAKLAR


this coming from you completely nullifies any decent argumentative point Draklar had in this entire subject, he can thank you for opening you rtash can .. er.. i mean mouth :)
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Post by: zanzibar on October 16, 2005, 07:38:33 am
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Originally posted by Keyaz
Quote
Originally posted by zanzibar
i) draklar\'s right
ii) HE\'S DRAKLAR


this coming from you completely nullifies any decent argumentative point Draklar had in this entire subject, he can thank you for opening you rtash can .. er.. i mean mouth :)




You keep digging your hole further and further..... though I disagree with your position, you choose to resort to ad hominem attacks, then you ignore Draklar\'s reasoning, and now another ad hominem attack... my oh my. :-D



Well, it seems I can\'t argue with your reasoning. :-D





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Originally posted by Karyuu
I did say \"disappear completely.\"




Oh.  Then how will we identify one another through visual inspection?
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Post by: Karyuu on October 16, 2005, 07:44:23 am
Bah ;) Repeat: I said that the labels should disappear at a certain distance - which is realistic (depending on what distance this may be implemented at), since at a certain distance everyone\'s features blur. So instead of seeing a character with a scrunched up ribbon of green over his or her head, you\'d just see the distant character. I don\'t know, makes sense to me.. :)

I didn\'t mean the labels should be removed permanently.
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Post by: AryHann on October 16, 2005, 08:53:21 am
I would say that this discussion is degenerating.

If we have to insult each other at least we should do it outside the forums.

Each one of us has most probably its own opinion about how a certain things should look like or how it is better for RPG reasons. The fact is, we can make wishes (in the wishlist) and wish that some developer will listen to our wishes and think: \"might be worthy a try to discuss it with the others\".

I understand that there are different point of views over an issue, but this forum thread has become a bit too much over the line for my taste, and I would recommend - since unfortunately I don\'t have any power to stop this - to stop it yourself :-)

Anyway, I have already expressed my opinion on the labels in a wishlist post a lot of months ago.
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Post by: zanzibar on October 16, 2005, 09:30:14 am
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Originally posted by Karyuu
Bah ;) Repeat: I said that the labels should disappear at a certain distance - which is realistic (depending on what distance this may be implemented at), since at a certain distance everyone\'s features blur. So instead of seeing a character with a scrunched up ribbon of green over his or her head, you\'d just see the distant character. I don\'t know, makes sense to me.. :)

I didn\'t mean the labels should be removed permanently.




Ohhhh.  I see.
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Post by: Zan on October 16, 2005, 10:17:45 am
*makes an attempt to restore mature discussion*

I rather like the visible on mouse over option for labels. I\'ve been using it for a while now and it strikes me as far more realistic than the huge neon signs floating over everyone\'s head.

I like not seeing who who is until I get close enough and focus on them. Sure that way I\'ve probably passed by a couple friends or familiars without realizing it but those things happen in real life too.

One additional feature which I consider very important but nobody seemed to have mentioned yet is that items laying on the floor don\'t have that label over them that says \"Hey look I\'m laying here !\" This is something I never liked since it makes it impossible to hide objects and too easy to spot them. This is the main reason why I only show them on mouse-over, so I have to search for anything laying around instead of finding the so obvious big red neon label.

I feel items should have labels on mouse-over only, no matter what your preferences are set to. Player and NPC labels can be set as desired like they are right now.