PlaneShift

Gameplay => Wish list => Topic started by: rayteon69 on November 20, 2002, 08:21:35 pm

Title: Herbal???
Post by: rayteon69 on November 20, 2002, 08:21:35 pm
In runescape (the game suck yes i know but it had a few good ideas) they have herbal can we do somthing like that in the game?? like make medicine from plants/fugi
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Post by: Princess Aelya on November 20, 2002, 09:32:38 pm
that will probably be in the game. people would make many sorts of potions from different plants and materials. the skill would probably be called \"chemistry\" or \"alchemy\" or something like that.
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Post by: athelas on November 20, 2002, 09:45:34 pm
Alchemy and herblore are somewhat different.  Herblore deals soley with organic chemistry, whereas alchemy was generally inorganic.
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Post by: Princess Aelya on November 20, 2002, 10:05:23 pm
ahh i see. well i would both kinds would be in the game. maybe different kinds of potion making would make different potions.
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Post by: Aztec_Brave on November 21, 2002, 12:17:08 am
Setting>Overview>Stone Labyrinths:
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Inhabitants of the city hunt not only animals inside these caves for their edible meat and warm furs, but also for fungi, molds, and saprophytes. These plants cannot be found elsewhere, since there are no other suitable environments for them, but their curative and helpful properties are valuable to the people.



Setting>Overview>Streams and lakes:
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he seaweeds grown with such skill as the Nolthrir possess boast different qualities, obtainable only after centuries of crossbreeding. Some of these varieties are used as food, while others are tanned and woven to make clothing. Still others have medicinal properties, but most of the seaweed is dried and used as fodder for Pterosaurs, Magaras, and cattle bred on the first level.


So my guess is theat herbolody and possible alchemy will be included.
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Post by: Pheonix on November 21, 2002, 12:47:50 am
Yep
both included
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Post by: Aruneko on November 21, 2002, 01:09:23 am
That reminds me of something I wanted to beg for the dev\'s not to do.

PLEASE don\'t make reagants for spells!  Its torture!  Its horrible!!  Its pure evil!!!

Ok, done now.
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Post by: rayteon69 on November 21, 2002, 01:38:39 am
whats a regin spell yes i know what it is i just want to know how its used in a mmorpg????
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Post by: Princess Aelya on November 21, 2002, 06:00:27 am
i agree please do not make reagents. it is so irritting and is really not worth the hassel. id prefer the good ol X spell cost X mana system.
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Post by: Sylk on November 21, 2002, 02:36:35 pm
To answer your question, Ray...

In AC they had spell components (Regents) that you had to have to cast spells.  Every time a spell is cast there is a % chance that some or all of the comps needed to cast the spell would be used up in the casting.  The higher level spells had more expensive comps and a higher chance of comp burn.

The end result was that casters had to carry so many spell comps that they had to be as strong as a tank to carry them all.  And they had to fill up huge chunks of their inventory for them all.

Eventually, AC took them outta game.  They were that bad.

But herabology and alchemy...  Those are Great Ideas.

Sylk
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Post by: rayteon69 on November 21, 2002, 03:31:14 pm
Why can we have inturnal mana and learn all the spells from spell books and scrolls thats a good way
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Post by: Sylk on November 21, 2002, 03:58:21 pm
I think you will find a lot of agreement with that, Ray.

Reagents have proven to be a huge pain in the neck.

Sylk
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Post by: athelas on November 21, 2002, 04:53:41 pm
Aye
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Post by: Kendaro on November 22, 2002, 03:47:34 am
Reagents have their purposse. They are to make an easily atainable spell have a dificulty factor to it. Now if you are talking about reagents as in RC then yes that was a huge problem. Reagents should be restricted to certain spells and not to all spells.

Expect to see some reagents used in magic in all MMORPGs. Bat wings, feathers, eyeballs, and other items like fish scales have a stable foundation in magic. Think as far back to old stories about witches and wizzards. They always had jars of newt tounges and fish eyes.

I for one like reagents. Take a stack of bone chips and cast a spell to bring them to life. Take a feather and enchant it to enable you to teleport short distances in a hurry. Even take a set of bat wings and transmutate into a flying creature.

Along with reagents there are other possabilities for spell casting items. I like focal items like gems or crystals that increase the power of magic. One of my most memerable focal items is a crystal that was worn by a certain wizzard in Dragon Slayer. When the wizzard died, his aprentice, using the crystal, made people believe he was not just an aprentice but an actual wizard. That worked until his secret was discovered and his crystal taken away. Though others tried, they could not use the crystal. A focal item only increases the magic a person already has. It does not give a person magic ability.

Two things about magic I really enjoy.
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Post by: Aztec_Brave on November 22, 2002, 06:53:43 pm
I like what they want to do in \'Dawn.\' Spells actually require an iten (like an amulet or a ring) to cast. This prevents wizards from just learning a spell and then casting it like a madman/dwar/elf/enkidukai. Regs can be made to fullfil this purpose. If you can have millions of vendors selling them (game vendors that is. PC vendors actually need to be supplied) then regs become a commodity and give a wizard his share in the loot.
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Post by: Kendaro on November 22, 2002, 09:35:24 pm
When it comes to focal items, those would most likely be quested for from a high level mage NPC or taken as loot from some high level MOB. As for reagents, those would be bought at most any spell research vender.

On an on topic note.

When you thing of herblaw, I call it herbalism, think not of magic but of medications and such. Herbs can give energy, increase mind development, and can be used in healing so don\'t think in lines of casting a spell from a potion.

Now when it comes alchemy(sp) you can thing of magic. Actually alchemi is a science to equal magic. This would be taking elements and trying to alter them to cause different results, IE turning lead to gold. Since this would have to be edited for game purposses, think of it more as a potion you could put on your armor to make it stronger, sprout spikes, and so on. Even aplied to skin could have effects.

So think of alchemi as something to ajust the melecular aspect of what ever it is applied to. Think of herbalism as something to use to boost natural abilities, heal, and cure. So basicly herblaw makes medication and vitamins and alchemy makes things that are a small type of chemical magic.
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Post by: Link on November 22, 2002, 11:19:40 pm
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Originally posted by rayteon69
the game suck yes i know but it had a few good ideas


I quite liked RuneScape untill a few months before it went Pay to Play, and not because of the paying, but, That is when it started filling up with lamers. If there was a single player, or normal online, not massive multi. I would play it.
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Post by: Xac on November 23, 2002, 04:22:05 am
Well my first post.. mabey have ammulets(and other things) that increase mana by % and have certain spells that require large ammounts of mana to cast. Also a \"link\" spell that can link the mana of two or more mages toghether. Mabey also have avantages and disavantages to being linked...

Avantages:
-large amounts of mana for uber spells

Disavantages
-damage taken from one person gets done to that person and everyone linked takes 1/2 of the dmg that the actually person that is getting hit took.
ex.

a b c d e are linked.
x attackes a and does 100 damage
a takes 100 damage
b c d e take 50 damage


The uber spells:

-make them take a long time to cast so they mages would need protection while casting