PlaneShift
Fan Area => Fan Art => Topic started by: dying_inside on October 27, 2005, 05:35:15 pm
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yeah so i made another creature. its 598 polygons.
here it is :
http://img378.imageshack.us/my.php?image=animal10mj.jpg
http://img378.imageshack.us/my.php?image=animal22rn.jpg
http://img378.imageshack.us/my.php?image=animal39fx.jpg
http://img440.imageshack.us/my.php?image=animal40yx.jpg
http://img440.imageshack.us/my.php?image=animal54nv.jpg
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That\'s one massive tail! :-D
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Howdy
Not bad. However, there are two things that catch my eye. The rear limbs and the tail. I think the rear limb would look better if it turned forward on the knee. The tail is nice, but a bit too straight I think. Just my opinions though, and I don\'t know this creature\'s anatomy. :) Have you thought of a name already?
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sort of like this maybe ?
http://img439.imageshack.us/my.php?image=animalchange7qr.jpg
well your opinions are good... i like it better this way in fact ! makes it look more powerfull.
the draw back is that the tail was completely remade becuase the other tail was non bendy.... its 694 polygons now.
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cool, but try and make it one sold piece of geometry, instead of several objects.
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Originally posted by JellyWerker
cool, but try and make it one sold piece of geometry, instead of several objects.
Definatly, it will make the creature more smooth and life like, also, make sure you dont have some extra hidden ones. Try not to make it look flat though, put some muscle shape into it.
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Yes, it needs to be airtight (more for reasons of lighting than smoothness), and it needs some anatomy to it. If you need help making the knees airtight you can refer to this (http://www.poopinmymouth.com/process/tips/limb_deformations.gif). As for the anatomy...well...look at the muscle and bone structure of, say, a lion, or dog. At least use reference. It looks like you made this up off the top of your head (never a good idea).
:emerald:
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Originally posted by ArcaneFalcon
Yes, it needs to be airtight (more for reasons of lighting than smoothness), and it needs some anatomy to it. If you need help making the knees airtight you can refer to this (http://www.poopinmymouth.com/process/tips/limb_deformations.gif). As for the anatomy...well...look at the muscle and bone structure of, say, a lion, or dog. At least use reference. It looks like you made this up off the top of your head (never a good idea).
:emerald:
well basically i did with intention to get the details right afterwards. thats hw i worlk : basics down and then details .
so at least i have somthing to start on so i have a bisic idea hehe.
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also has anyone got any tps of whatever on how the hell im gonna make this thing flow a little more ? i tried moving points and lines around with little affect. idea\'s ? im new to moddeling anything beyond basic innanimate objects unfortunatly (as you can no doubt see), and so i need some help with this...
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well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there. - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc. I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.
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I am wondering what kind of creature is it? Do you have a name for it yet? Looks neat!!!
/me readies her swords to beat on the new creature
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Noooo Zorbels! Don\'t hurt the little buddy ;(
Clearly this creature is not meant for beating, but for hugging (just like the ulbers). I love it ^_^
Where can I get one? :)
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Originally posted by Induane
well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there. - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc. I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.
hmm. ok then ill try and ake it out of one cube and export the basic model to blender and find out what to do from there... half term is over now so i wont be able to work on things as much but ill try and find a way to remember to moddel it. thanks for the instruction.
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ok so i have made a good attempt at remmoddeling the thing all from one cube but it will not work. everything starts to look messy after I get to the lower legs at the back and im not sure how to proceed from here...
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extrude
:D its your friend
I\'d have to know more about the trouble you are having - also wings3d does do welding so maybe try making parts then welding them on.
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ok so I finnaly did it. got round to finishing the first idea from one cube.
three screenshots Im sure you will point out various flaws and hiccups which I will fix in time. the model is 1130 polygons. well here it is.
http://img235.imageshack.us/my.php?image=creature213de.jpg
http://img235.imageshack.us/my.php?image=creature236by.jpg
http://img235.imageshack.us/my.php?image=creature228os.jpg
phew.
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Good work :) It kinda resembles my first creature ;)
I\'ll give You next task - try to decrease the number of triangular faces to... let\'s say... 500 (or 300?) Yes, It is possible :) In Blender \"Decimator tool\" helps a lot with such tasks. Then - good texture should improove its appearance a lot (I suppose it would, I have not tried it with my creature yet).
Cheers
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Originally posted by Wired_Crawler
Good work :) It kinda resembles my first creature ;)
I\'ll give You next task - try to decrease the number of triangular faces to... let\'s say... 500 (or 300?) Yes, It is possible :) In Blender \"Decimator tool\" helps a lot with such tasks. Then - good texture should improove its appearance a lot (I suppose it would, I have not tried it with my creature yet).
Cheers
yeah once I bring the poly count down I WILL learn how to do uv mapping... sorry its just i have been saying that for a while... hehe. best to learn to model first though eh ?
edit: um... where would this tool be ? looked all over my blender but no decimator tool...
is it on a newer version becuase my blender is quite old since I dont use it.