PlaneShift

Fan Area => Fan Art => Topic started by: dying_inside on October 27, 2005, 05:35:15 pm

Title: another creature
Post by: dying_inside on October 27, 2005, 05:35:15 pm
yeah so i made another creature.  its 598 polygons.  
here it is :

http://img378.imageshack.us/my.php?image=animal10mj.jpg
http://img378.imageshack.us/my.php?image=animal22rn.jpg
http://img378.imageshack.us/my.php?image=animal39fx.jpg
http://img440.imageshack.us/my.php?image=animal40yx.jpg
http://img440.imageshack.us/my.php?image=animal54nv.jpg


Title:
Post by: zanzibar on October 27, 2005, 06:43:09 pm
That\'s one massive tail! :-D
Title:
Post by: Cherppow on October 27, 2005, 06:49:46 pm
Howdy

Not bad. However, there are two things that catch my eye. The rear limbs and the tail. I think the rear limb would look better if it turned forward on the knee. The tail is nice, but a bit too straight I think. Just my opinions though, and I don\'t know this creature\'s anatomy. :) Have you thought of a name already?
Title:
Post by: dying_inside on October 27, 2005, 08:00:18 pm
sort  of like this maybe ?
http://img439.imageshack.us/my.php?image=animalchange7qr.jpg
well your opinions are  good... i like it better this way in fact ! makes it look more  powerfull.
the draw back is that the tail was completely remade becuase the other tail  was non bendy.... its 694 polygons now.
Title:
Post by: JellyWerker on October 27, 2005, 08:19:34 pm
cool, but try and make it one sold piece of geometry, instead of several objects.
Title:
Post by: Noobis on October 27, 2005, 11:42:28 pm
Quote
Originally posted by JellyWerker
cool, but try and make it one sold piece of geometry, instead of several objects.


Definatly, it will make the creature more smooth and life like, also, make sure you dont have some extra hidden ones. Try not to make it look flat though, put some muscle shape into it.
Title:
Post by: ArcaneFalcon on October 28, 2005, 07:11:35 am
Yes, it needs to be airtight (more for reasons of lighting than smoothness), and it needs some anatomy to it.  If you need help making the knees airtight you can refer to this (http://www.poopinmymouth.com/process/tips/limb_deformations.gif).  As for the anatomy...well...look at the muscle and bone structure of, say, a lion, or dog.  At least use reference.  It looks like you made this up off the top of your head (never a good idea).

:emerald:
Title:
Post by: dying_inside on October 28, 2005, 09:59:08 am
Quote
Originally posted by ArcaneFalcon
Yes, it needs to be airtight (more for reasons of lighting than smoothness), and it needs some anatomy to it.  If you need help making the knees airtight you can refer to this (http://www.poopinmymouth.com/process/tips/limb_deformations.gif).  As for the anatomy...well...look at the muscle and bone structure of, say, a lion, or dog.  At least use reference.  It looks like you made this up off the top of your head (never a good idea).

:emerald:
well basically i did with intention to get the details right afterwards.  thats hw i worlk : basics down and then details .
so at least i have somthing to start on so i have a bisic idea hehe.
Title:
Post by: dying_inside on October 28, 2005, 10:57:06 am
also has anyone got  any tps of whatever on how the hell im gonna make this  thing flow  a little more ? i tried moving points and lines around with little affect.  idea\'s ? im new to moddeling anything beyond basic innanimate objects unfortunatly (as you can no doubt see),  and so i need some help with this...
Title:
Post by: Induane on October 29, 2005, 03:32:23 am
well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there.   - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc.  I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.
Title:
Post by: zorbels on October 29, 2005, 03:57:05 am
I am wondering what kind of creature is it? Do you have a name for it yet? Looks neat!!!

/me readies her swords to beat on the new creature
Title:
Post by: Reor on October 29, 2005, 10:58:18 am
Noooo Zorbels! Don\'t hurt the little buddy  ;(

Clearly this creature is not meant for beating, but for hugging (just like the ulbers). I love it ^_^
Where can I get one?  :)
Title:
Post by: dying_inside on October 30, 2005, 04:31:18 pm
Quote
Originally posted by Induane
well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there.   - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc.  I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.
hmm. ok then ill try and ake it out of one cube and export the basic model to blender and find out what to do from there...  half term is over now so i wont be able to work on things as much but ill try and find a way to remember to moddel it. thanks for the instruction.
Title:
Post by: dying_inside on November 23, 2005, 01:49:40 pm
ok so i have made a good attempt at remmoddeling the thing  all from one cube but it will not  work.  everything starts to look messy after I get to the lower legs at the back and im not sure how to proceed from here...
Title:
Post by: Induane on November 23, 2005, 04:26:51 pm
extrude
:D its your friend

I\'d have to know more about the trouble you are having - also wings3d does do welding so maybe try making parts then welding them on.
Title: sweet jesus ...
Post by: dying_inside on December 03, 2005, 01:35:43 am
ok so I finnaly did it. got round to finishing  the first idea from one cube.  
three  screenshots Im sure you will point out various flaws and hiccups which I will fix in time.  the model is 1130 polygons.  well here it is.  

http://img235.imageshack.us/my.php?image=creature213de.jpg
http://img235.imageshack.us/my.php?image=creature236by.jpg
http://img235.imageshack.us/my.php?image=creature228os.jpg

phew.
Title:
Post by: Wired_Crawler on December 03, 2005, 08:07:29 am
Good work :) It kinda resembles my first creature ;)
I\'ll give You next task - try to decrease the number of triangular faces to... let\'s say... 500 (or 300?) Yes, It is possible :) In Blender \"Decimator tool\" helps a lot with such tasks. Then - good texture should improove its appearance a lot (I suppose it would, I have not tried it with my creature yet).

Cheers
Title:
Post by: dying_inside on December 03, 2005, 10:14:41 am
Quote
Originally posted by Wired_Crawler
Good work :) It kinda resembles my first creature ;)
I\'ll give You next task - try to decrease the number of triangular faces to... let\'s say... 500 (or 300?) Yes, It is possible :) In Blender \"Decimator tool\" helps a lot with such tasks. Then - good texture should improove its appearance a lot (I suppose it would, I have not tried it with my creature yet).

Cheers

yeah once I bring the poly count down I WILL learn how to do uv mapping... sorry its just i have been saying that for a while...  hehe. best to learn to model first though eh ?

edit: um... where   would this  tool be ?  looked all over my blender but no decimator tool...
is it on a newer version becuase my blender is quite old since I dont use  it.