PlaneShift
Support => Linux Specific Issues => Topic started by: Ashia on November 02, 2005, 07:56:58 pm
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Hello,
does someone know what versions of cal3d, cel and CrystalSpace to use to build the new 0.3.012 client?
(Bulding under Gentoo)
Using the 2005-8-11 CVS versions as stated in the instrunstions for the old client
http://laanx.fragnetics.com/index.php?page=build_gentoo
does not work for me, neither the newest CVS versons. - (I managed to compile it after modyfying some code, but it crashed when I tried to connect.)
I\'d like to build the client myself, to be able to debug it, and, if by chance I track down some bugs, post patches to fix them.
Thanks
Ashia
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Check out cal3d, CS and cel from 2005-10-06 00:00:00
Check out Planeshift with the REL_3_012 tag.
And if you want, you can get two patches from me that:
* Fix the \"darkness\" bug
* Make your HP, Stamina etc. updated properly
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Originally posted by Bereror
Check out cal3d, CS and cel from 2005-10-06 00:00:00
Check out Planeshift with the REL_3_012 tag.
And if you want, you can get two patches from me that:
* Fix the \"darkness\" bug
* Make your HP, Stamina etc. updated properly
Are these still the right versions to compile? I did tonight and got 2 things going on with it.
1. the updater is 1.12.7 not .8 .... though the world files seem fine ... even has the 17.1MB DR :)
2. psclient times out without world loading, I get this:
-------------------------------------------------------------------------
$ ./psclient
SCF_ERROR: metadata retrieval error for /usr/games/planeshift/planeshift/pssound.so: Warning: /usr/games/planeshift/planeshift/pssound.so has embedded data and .csplugin file, using embedded.
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000028, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
crystalspace.canvas.openglcommon:
OpenGL renderer: Mesa DRI R200 20040929 AGP 4x x86/MMX/SSE2 TCL (vendor:
Tungsten Graphics, Inc.) version 1.3 Mesa 6.2.1
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 24
AccumAlpha: 8 MultiSamples: 0
Multisample: disabled
crystalspace.sound.software:
Software Sound Renderer selected
crystalspace.sound.oss:
SoundDriver OSS selected
opening audio device: No such file or directory
crystalspace.sound.software:
Playing 44100 Hz, 16 bits, Stereo
Volume: 1
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Creating psnetconnection 0x86ce048!
Using fontsize 18 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Creating psnetconnection 0xa715f90!
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
planeshift.application.client:
PSLoader: step 2: success
ParseFile
:
Could not find file: /planeshift/world/hydlaa_common/sound.xml
planeshift.application.client:
PSLoader: step 3: success
PSLoader: timeout!
-------------------------------------------------------------------------
so
1. What\'s that SCF_ERROR: ......
2. \"software\" sound selecter in pssetup ... why is it looking for OSS instead of alsa?
3. Is that thing about Lightmaps something I can fix?
4. There is no sound.xml in hydlaa_common.zip ... shoud there be one?
5. Would a \"cvs -z3 update -dP -A planeshift\" handle the timeout situation? If so, besides \"jam clean\" & \"jam -aq\" do I also run the ./autogen.sh & ./configure?
Thanks
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CVS build instructions change with the every new server release. Here is my CVS build that works (so far) with the current server:
* Check out cal3d, CS and cel from 2005-10-06 00:00:00
* Check out Planeshift from 2005-11-05 00:00:00.
Before running the updater, make a backup copy of the data/gui/smallinventory.xml file and restore it after the update.