PlaneShift
Support => Mac OSX Specific Issues => Topic started by: eggplantboy on November 04, 2005, 10:08:56 pm
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Howdy all!
I just updated to 0.3.012 using the updater. When I try to run the psclient, it \"unexpectedlt quits\" before the program can start. I tried restarting my machine, but the same thing happens. Any ideas out there?
Thanks
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Oh yeah, my system specs are (if they make a difference):
Mac iBook
800MHz PPC
640MB RAM
OS 10.2.8
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Same thing happens herewith me. But it does the same with the pssetup.app too. I\'m working on it. Could still be something I\'ve done...
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Hello welcome to Mac planeshift.
First could you post your system specs here please.
Important: User System Specs.
Second could you read this post please.
Important : Mac Client Status.
Third also read this post please.
Important: READ BEFORE POSTING: A Guide to Running Planeshift on Mac OS X ( 1 2 3 )
Fourth the server is down at the moment, hopefully to update it. :))
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I\'ve also noticed that when I look at the psclient in the Finder, it still says it\'s 0.3.011. Perhaps it\'s best to download the whole thing from scratch?...
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I did all those things even before I posted guppy. This is the relevant part of my console report I think:
dyld: NSLinkModule() error
dyld: Library not loaded: /sw/lib/libfreetype.6.dylib
Referenced from: /Applications/Planeshift3D/pssetup.app/Contents/Resources/freefnt2.csbundle
Reason: image not found
I\'ve run the updater 4 times now. twice from the .app and twice from the .jar
no luck.
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For all how daunt no the link to server:
http://laanx.fragnetics.com/index.php?page=char_stats
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I\'ve now also posted me specs in the specs thread and checked out the other two. However, I can\'t seem to find helpful info. Below is the crash log:
OS Version: 10.2.8 (Build 6R73)
Host: Ryan-Phelans-Computer.local.
Command: psclient
PID: 477
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
#0 0x0006ec94 in PawsManager::LoadAdditionalSkin(char const*)
#1 0x0006dfb8 in PawsManager::PawsManager[unified](iObjectRegistry*, char const*, char const*)
#2 0x0004b7c8 in psEngine::Initialize(int)
#3 0x000559ac in main
#4 0x00002e24 in _start (crt.c:267)
#5 0x00002ca4 in start
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I\'m pretty sure my problems don\'t stem from the server being down. I ran the updater for a 5th time and now all in the sudden it seems to have found 54 more Mb to update. Go figure.
Thanks for the advice tho gupp. I admire anyone taking the time to try to help.
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There\'s two issues here.
pssetup: I removed a lib that shouldn\'t have been removed, perhaps. I\'ll look in the update manually and see what the picture is.
psclient: Something is clearly wrong with skin loading. Are you using Cha0s\'s updater or the Planeshift updater? If you\'re using the Planeshift updater, open updaterconfig.xml in textedit and look for the portion that begins:
art
data
and make sure it includes root:
art
data
docs
root
Then run the updater again, and preferably report back.
Thanks!
Daniel
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Hi Daniel,
The updaterconfig file included what you said it should. I tried it again with no luck. I tried the Java updater (ChaOs\'s?) which seemed to get psclient to work, but not pssetup which still quits first thing.
Thanks for your help!
Ryan
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I downloaded a \"fresh\" install of PlaneShift 0.3.011 as I posted earlier in the User System Specs thread, ran the updater and got unexpected quits:
PowerMac
10.4.2
DP 2.5 GHz G5
2.5 GB RAM
ATI Radeon 9600 XT, 128 MB
After reading dfryer\'s post, I edited updaterconfig.xml to include the root module, and ran the updater...twice (just in case). Still the same problem.
I am using the updater.app, version 1.0.2.8.
Please, if anyone out there is actually running the Client and can get into the game, speak up and let us know how you did it! :)
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Yes, pssetup definitely seems to be missing something. dfryer\'ll iron it out in a day or two. ;)
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I was told that the \"Unexpectantly quitting\" problem was related with the NVIDIA video cards, and it doesnt have anything to do with servers down.
Read the IMportant topics at top of forum about NVIDIA cards messing up planeshift for us...(also heard sumthing about Mac OSX 10.3.9 quitting..bleh. its a free product i\'ll kill anybody who complains)
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All righty!
It turns out that not all updaters are the same, according to the \"3.012 Released!\" thread:
http://www.planeshift3d.com/wbboard/thread.php?threadid=20280&boardid=32&styleid=3&sid=9a804f98bfb3105f9f52ad894d11a236
I used the .jar updater method given in the \"Guide to Running Planeshift on the Mac\" thread (\"Sticky,\" third from top).
I changed the screen resolution in planeshift.cfg file so I wasn\'t stuck with a teeny window, and I\'ve successfully logged in!
I\'m glad to see that the infamous fall damage is not quite so horrendous as first described..I only take a little damage running down stairs. :P
The text in the windows is too large, I\'ll browse around for the right .xml file to fix that, and hopefully find out how to enlarge the tiny label text on all the players and NPCs.
Movement is sluggish, and not due to lag, I have a 260ms ping. The interface doesn\'t feel quite as snappy as it used to. When rotating my character, it\'s as if he\'s sliding in molasses.
Once I find out how to fix the text issues, I\'ll try to locate the right thread to post in, if someone hasn\'t beaten me to it.
Woohoo!
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The .jar (cha0s) is finnaly working, i hadent stuck it in the right folder. NOW I can just ...touch things on my desk for the next 30 hours (estamated wait)
*PLEASE ANSWER*
Can you give me/everyone an update on how the NVIDIA card fix is coming?
UPDATE: 2 hours later, i find nothing on my desk to fiddle with..what shall i do for 3 hours..
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I\'ve solved my problems and I\'m IG now. way cool. Thanks guys for getting the update done. I;m a happy camper.
Horay for the dev team!
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People who are still having \"Unexpected Quit problems\" - If you\'re using OS 10.3.9 and have an Nvidia graphics card, I\'d like to see a crash log (check the sticky for Crash/Console Logs).
EDIT:
Seems that the planeshift updater does not correctly update the root directory. You will need to change the line in psclient.cfg that says:
Planeshift.GUI.Skin.Ingame = default
to:
Planeshift.GUI.Skin.Ingame = /this/art/skins/default.zip
For anyone with Nvidia problems, could someone try opening up data/config/gldrivers.xml and adding this, near or at the bottom?:
noCompressionForRECTTextures
disableRECTTextures
If this fixes any startup problems or the loot window problem in 10.4, let me know. Thanks!
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Tried it on Pips computer no change still wont launch anything.
Console log.
===== Sat Nov 05 2005 ===== 23:50:39 Europe/London =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/Pip/GAMES/Planeshift3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/pippaguppy/GAMES/Planeshift3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
[40m[33m[1mWARNING: [0mcould not load plugin \'crystalspace.sndsys.manager\'
[40m[33m[1m WARNING! Crystal Space performs better in 24 or 32 bit display mode!
[0m
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
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I now have 10.3.9 on my eMac (nvidia geforce2MX) so hopefully will make some progress on getting this one squashed. I\'m hoping there\'s a configuration change that we can use to make things work, else we will need slightly different binaries which will be a big pain.
Thanks,
Daniel