PlaneShift

Gameplay => Wish list => Topic started by: zb1000 on November 05, 2005, 04:51:10 pm

Title: quest phrases ect.
Post by: zb1000 on November 05, 2005, 04:51:10 pm
I wish that the npcs could understand more varriations of the same phrase instead of having to find the exact right phrase.
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Post by: hitancrias on November 05, 2005, 05:49:35 pm
Well, as far as I know, they do so already. For example when obtaining a quest you can say at least three different things.

But communicating with npcs stays hard indeed, I think it will cost a fair amount of work before speaking with them feels \'normal\' and not like trying to guess the right imput.
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Post by: Ethan on November 06, 2005, 12:00:30 am
Already posted but if you want to dream, go to http://chat.jabberwacky.com/, it is stunning but the problem is that the bot doesn\'t understant what you said nor what it said...
If you want to contribuate by coding a better pcToNpc chat, you are welcome. :D
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Post by: arne on November 06, 2005, 12:36:02 pm
They are very variated already, I was messing around two weeks ago telling an NPC to DIE!!! And they replied to it lol  :D

also just try: gimme quest!
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Post by: arcain on November 10, 2005, 04:43:40 am
well i think the blacksmiths commisioned weapon quest is impossible!i went to right person and spent all my time trying different phrases..its strange ..if any one has any infor matin it will be gladly takin!
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Post by: zanzibar on November 10, 2005, 05:33:17 am
What if there was an icon in target_context which was the equivalent of \"Ask for a job\"?  You don\'t have to say \"Sell me something\" in order for the trade window to pop up, why not make it the same for asking him for a job?

In a few other RPGs of note, as soon as you approach a NPC he or she might ask you if you\'re busy or if you\'re able to help him or her out with a job or problem.  Then you give a yes or no response and carry on from there.
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Post by: Seytra on November 10, 2005, 05:04:16 pm
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Originally posted by zanzibar
You don\'t have to say \"Sell me something\" in order for the trade window to pop up

AMOF, in the very beginning I tried exactly that (\"What do you sell?\" and \"Show me your wares!\") and was disappointed that it didn\'t work. Same for training.
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Post by: Wired_Crawler on November 10, 2005, 09:46:24 pm
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Originally posted by Seytra
AMOF, in the very beginning I tried exactly that (\"What do you sell?\" and \"Show me your wares!\") and was disappointed that it didn\'t work. Same for training.
Yes, however it is possible to make NPCs to react to this. Actually, this way of asking for training is (or was?) working in (at least) one place...  (I refuse to post a spoiler:P )

EDIT: I have checked it, doesn\'t work anymore :(
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Post by: Gorzhuul on November 11, 2005, 07:17:43 am
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Originally posted by zanzibar
In a few other RPGs of note, as soon as you approach a NPC he or she might ask you if you\'re busy or if you\'re able to help him or her out with a job or problem.  Then you give a yes or no response and carry on from there.


Yea but if you walk down your street i dont think everyones gunna ask you to do them a favor or do a job. Its better to go find a job rather then have the job find you. And then it would give away where each quest was. (example-Im looking for the pet quest.. i did all the quests possible other than the pet quest. I walk around by all the NPCs and the one with the quest would be the only one to talk to me, therefor giving away the mystery of where the quest was)
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Post by: Narfmann on November 16, 2005, 10:17:48 am
As much as I hate to say this; I think the npc interface really should be more like most other MMOs (ducks)

I mean, they have it that way in games for a reason, right?  I\'d much rather have to suspend my disbelief a little more and be able to click on the right phrase than sit there for hours trying to phrase my request perfectly.  As it is, it doesn\'t feel like I\'m talking to a real person, it feels more like I\'m talking to a computer generated moron who doesn\'t understand the language he\'s supposed to speak.

For most chatting up of the npcs, I like the system, But for quests, shopping, etc., I think a menu should exist (even if only after meeting certain requirements)
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Post by: Karyuu on November 16, 2005, 06:32:47 pm
PlaneShift has and certainly will have some similarities to other MMORPGs, but not everything that works for one game will work here. Here, realism is meant to be everything - and that includes interaction with NPCs. The current problem stems from the fact that this is all a work in progress, so people are frustrated that they cannot do much, or find the correct things to say; but this all will disappear once the NPCs evolve. Just give it time, it will be better.
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Post by: Narfmann on November 17, 2005, 06:14:34 am
Hmm, I\'m still very skeptical that it\'ll actually feel realistic talking to npcs, but if y\'all can pull it off and grant the near total immersion that this would imply I, and I\'m sure many of my friends, will be so impressed that I can forsee all of my free time spent in front of PS.

Best of luck in this (extremely involved) endeavor, I\'ll certainly be doing whatever I can to help with it.