PlaneShift
Support => Linux Specific Issues => Topic started by: booiiing on November 06, 2005, 12:02:55 pm
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i finally managed to update (thanks ligh), but now i can\'t connect to laanx.
the reason seems to appear on my console:
./psclient
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Creating psnetconnection 0x8a057d0!
Using fontsize 16 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Creating psnetconnection 0x8aed9d0!
SendTo
:
NetBase::SendTo() gave up trying to send a packet.
SendFinalPacket
:
Send error 1: -1 bytes sent and 22 bytes expected to be sent.
SendTo
:
NetBase::SendTo() gave up trying to send a packet.
SendFinalPacket
:
Send error 1: -1 bytes sent and 22 bytes expected to be sent.
SendTo
:
NetBase::SendTo() gave up trying to send a packet.
SendFinalPacket
:
Send error 1: -1 bytes sent and 24 bytes expected to be sent.
[interrupt]
this seems like a bug to me :(
PS: yes this is the original formatting
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Originally posted by booiiing
this seems like a bug to me :(
It does not look like a bug for me. More like a network (firewall?) problem on your side.
The client fails to send data out. Could it be that UDP connections in your firewall are disabled?
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/me slaps his forehead.
thank you, i didn\'t think about this. i am so sorry to have annoyed you :(
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Originally posted by Bereror
Originally posted by booiiing
this seems like a bug to me :(
It does not look like a bug for me. More like a network (firewall?) problem on your side.
The client fails to send data out. Could it be that UDP connections in your firewall are disabled?
okay here\'s a puzzler for you.
firstly I checked that the server is online.
secondly I turned off the firewall (using firestarter)
but still the pinger in the updater would say that the server is not responding
What\'s even stranger, when I turned the firewall on again, and tried to ping, it didn\'t even show up in the active connections.
And I\'m not an iptables wizard to be able to add new udp rules (this can\'t be done from Firestarter, at least I couldn\'t find it), and this forum does not help out in that area either.... I searched and sifted through posts dating back to 2003, and all of them stated \"firewall issue\", but none of them were wise enough to at least list a guide how to open up the UDP port in Linux.
Can someone please shed some light to where I might be able to find a possible solution?
btw, I use Ubuntu 5.10, and I\'m not a newbie to GNU/Linux. Just uneasy with iptables.
another thing to note... according to firestarter, the firewall is configured to allow all programs to outside traffic (no apps are blacklisted).. and I already added the ports (13331 and 7354) for the incoming traffic.
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try opening servers.xml in the data folder(I think) and changing the port number - one was 7777 and one was 6667 or 7666 - I\'m too slow to remember right now - try changing it to one of those valuse - I had to to connect.
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Ah indeed 7777 did the trick..
Thanks
now all I need is to update the game.. and the updater tells me that I can\'t use auto-update since that isn\'t supported on my OS (the CLI version tells me a different story:
Your updater version is older than the server\'s..
How the heck do I upgrade then?)...
Never mind, I found the other installers.. I does make one think, when an updater tells you that it can\'t update, because there is a newer version online...
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well soon enough the linux binaries will be in the repository as well - it just isn\'t that way now - the logistics are more difficult than you\'d thik - but it s getting there and soon there won\'t be a need to donload binaries manually - the updater will fetch everything instead of only art as it does now.