PlaneShift

Gameplay => General Discussion => Topic started by: steuben on November 08, 2005, 01:23:40 am

Title: a question about the six ways
Post by: steuben on November 08, 2005, 01:23:40 am
first i know this is in the player\'s guide. the problem is that i am firewalled pretty heavy here at work and can\'t read it. i\'d read it at home, except i can never work on this one concept there.

what is the order of the six ways as they go around the hexagon?

and i know that the ways on opposite sides of the hexagon are in opposition. but, is it directional? the ways on either side of a given way, how do they effect the centre way? and is it directional as well?







Title:
Post by: Cyrus Arckum on November 08, 2005, 04:05:04 am
Wait, what Hexagon? Why would there be a weakness/strength Hexagon when realisticaly they are all connected in some form to eachother?

 Ex.

 Fire (Red way) meets Water (Blue way)
 Water puts out Fire and creates steam
 Steam is a form of Air (Azure way)
 Air is breathed by Life (Crystal way)
 Life gets Sick (Dark way)
 Sick life dies and decays into the soil (Brown way)


 And so on.
Title:
Post by: Shadeslayer on November 08, 2005, 09:55:35 am
Tried this page yet...?
http://www.planeshift.it/guide/en/guide-magic.html
8)
Title: Six ways of magic
Post by: Thoronador on November 08, 2005, 10:27:57 am
The order of the six ways around the hexagon is as follows:

Crystal - Azure - Red - Dark - Brown - Blue
(After Blue you can start again with Crystal, if you like.)

The ways next to each other are \"friendly\" ways, i.e. the have a positive effect on each other. For example, Azure is friendly to Crystal and Red.

The following ways are opposite to each other:
Crystal <-> Dark
Azure <-> Brown
Red <-> Blue
Title:
Post by: steuben on November 08, 2005, 08:54:55 pm
and appear to be non-directional. e.g. crystal won\'t overrule dark. but...

*ponders a moment*
*rushes back to mad scientist style lab*

mad laughter can be heard through the door.
\"i\'ll show them! i\'ll show them all!\"