PlaneShift

Gameplay => Wish list => Topic started by: Kiern on November 25, 2002, 03:09:33 am

Title: Identification
Post by: Kiern on November 25, 2002, 03:09:33 am
Ok, since there are now a total of 2 organizations ( The BISM and MoPS) I was thinking there should be some way that the members could use to identify theirselves, of course, they both contain secret members...so it is up to the leader and future organizations which im sure will develop

This could be used in many IMPORTANT situations, such as showing them to a blacksmith of the same organization to get prices off, also to gain entry to certain houses specified by the leaders (if one has been bought) if the organization is big people may not know everyone else  ;)  



So here is how I was thinking it would go

   The organization leader registers it to planeshift (that reminds me, need support for those)
 
  Next the leader is given the ability to make cards that go into the inventory of each member that the leader gives them too (for free)
 
  As the leader gains money he can upgrade to fancier symbols by spending money (each item will cost $$$, so only high-up and known members would be given these things, it can also go for guilds)

That\'s about it.......

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Post by: Keldorn on November 25, 2002, 12:40:45 pm
Hmm, but what if someone who doesn\'t belong to one of those orginizations gets his hands on one of those items? (ex, steals it from you or gets it when he kills you in a duel)

Sooner or later loads of ppl could get in those buildings, just because they acquired that item somewhere.

Maybe only the owner can carry it?
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Post by: Princess Aelya on November 26, 2002, 02:48:29 am
the answer to that is simple. you simply do not lose those kind of items. no matter what happens.
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Post by: Cyonamie on November 26, 2002, 04:19:22 am
a no drop type item, or maybe an insigna on a cape or weapon or something for prove of it, itd be simple to make and has been brought up before for guilds
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Post by: Vengeance on November 26, 2002, 07:09:31 am
Interesting idea, Kiern.  I haven\'t ever thought about organizations with secret members.  I think we should find a good way to do this.

- Vengeance
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Post by: Kada-El on November 26, 2002, 02:26:26 pm
Perhaps the identification of other members/or organisation buildings, could be learned as a skill, taught to you by the organisation leaders once you have proved yourself to be a loyal and trustworthy member. Then recognition of another fellow member or building could just be through cursor information pop-ups (or however information will be displayed).
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Post by: Dranak on November 26, 2002, 07:59:52 pm
But what if you leave that organisation? (I doubt thats the right spelling but oh well)
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Post by: Kiern on November 26, 2002, 11:10:57 pm
what is this \"leaving\" you speak of? there is only death....  ;)
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Post by: Pheonix on November 26, 2002, 11:20:24 pm
theres also worse than death.....try holding a conversation with Cyo *shudders*
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Post by: Cyonamie on November 27, 2002, 12:26:39 am
try starting one with cyo....wait a second :S
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Post by: Wormtail_ on November 27, 2002, 03:59:12 am
Great idea, Kiern! I also have an idea for secret members, too...

Perhaps secret members in organizations could be \'Anonymus\' when entering buildings that the leader of an organization buys, and that many other members can see the secret member is while in member-only places. Since no other member of the organization, except the head group, can know who the secret members are, it could be like that. Also, the head group can have some sort of ability that tells them which anonymus member is who.

I\'m assuming that the webiste of the organization will have a list of what kinds of symbols equals what kind of rank. Anyways there should be something special that the higher ranks could have that would make people want to get up those ranks.

Well, anyways, good idea, Kiern!

Another long and boring post by  me... :P
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Post by: Aduin on December 01, 2002, 05:31:08 am
I like the idea of Guild ID cards. However, i don\'t think they should be no drop. It could act like a fake ID. Clearly you\'re not going to be able to go up to the guild it\'s from and use it, they\'d definately be smarter than that. However, you could use it in other, more devious ways. Let\'s say a fighters guild has an trade pact with a smiths guild, and can get cheap weapons from them. A thief steals an Id card from the fighters guild, and then uses it to get a discount on a few items. There could be other uses too, such as inciting guild war. 3 guilds are all in the same area, and frequently have conflicts. One of them aquires a Id card of one of the other two. They then have some hired individual either rob, or attack, or try to steal from some one in the third guild, and then they use that ID card to get the two opposite guilds fighting. I think these cards would yield a lot of pollitical intrigue. Great idea Kiern!
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Post by: Aruneko on December 01, 2002, 11:40:38 pm
Exactly!

But these ID cards will have names on them.  You will have to be able to \"modify\" them.  Perhaps some skill for it.
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Post by: Aduin on December 02, 2002, 12:03:12 am
Good call Aruneko, some kind of forgery skill. This could probably have some other uses, but i can\'t think of any others at the moment. Or possibly a disguise skill, Where you can make people think you\'re someone else? Both are good possibilities, and make rogues and espianage a very important part of the game, and guild warfare.
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Post by: Vengeance on December 02, 2002, 08:24:44 am
These seem like decent ideas.  But couldn\'t the same thing be accomplished with secret words or other tipoffs?

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Post by: Aduin on December 02, 2002, 08:18:32 pm
Tipoffs and word-of-mouth could work for some espianage type activities against other guilds, but it is a lot easier to believe that some one did something when you see them(or someone that is disguised as them) do it, rather than hearing, \"oh, so-and-so did something. You\'ld better get him/her, and his/her guild as well!\"

Another worry of mine, is secret charecters. If someone from one guild, makes a seccond charecter, and gets it into another guild, then breaks it up from the inside, or uses that charecter to gain IDs, passwords, secrets, etc. It always bothered me when people did that, but there isn\'t much that can be done to stop it. Guild leaders just have to be intelligent enough to spot shady charecters.
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Post by: Kiern on December 02, 2002, 11:14:30 pm
Quote
Originally posted by Aduin
If someone from one guild, makes a seccond charecter, and gets it into another guild, then breaks it up from the inside, or uses that charecter to gain IDs, passwords, secrets, etc.


It\'s my opinion that if someone was able to do that to a guild, the current leader is not fit for his position, so their better off :P

As for secret words, it could work...but would be less fun and less challenging for someone to get ahold of \'em
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Post by: Aruneko on December 02, 2002, 11:55:18 pm
It might be impossible to catch secret words, because I am assuming that you can \"whisper\" to a certain player and nobody else can hear.  (Perhaps not yet, but I bet it\'ll come soon.)

That way you can only learn secret words if the person slips up, and then it will have nothing to do with skill, just luck.

But IF a secret word is learned, then anyone who is told can use it, unlike an ID card.

Perhaps the same skill that will be used in writing scrolls and such could be used for forging things. (If there is such a skill.)
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Post by: Vengeance on December 03, 2002, 12:47:05 am
This \"whisper\" feature is called \"/tell\" and exists even in Atomic Blue already.  Yes, I would recommend that as a method for secret words.  However, the problem will be how to discover that the other person is also a member so you can give your secret word to him without him learning it if he is NOT a member.

Normally this is done through subtle things and done in public so that no obvious overtures have to be made by either party.

Imagine if the secret code was that members always capitalize the first letter of the last word in a sentence when they ask a question... or they always use the other player\'s name at the end of a sentence.  Or maybe when they meet someone, they always answer \"Fastastic to meet you, and well met!\" and if the other person responds \"Well met indeed!\" then both parties know they are in the group but others wouldn\'t necessarily learn anything.

These are how true secret societies work (not that I\'m in one *cough*) but there you go.  Hope it helps,

- Venge
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Post by: Aduin on December 03, 2002, 01:47:03 am
Sounds complicated Venge, but I like it. What I really don\'t want to see, however, is what was in EQ, and UO, where a person\'s guild affiliation appears with their name. That kills a lot of how guilds work. On the idea of the talking, and secret words bit. There\'s going to be guild-talk where only guild members can hear. So what\'s the point?
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Post by: Fiere on December 03, 2002, 02:04:29 am
I always kinda liked that you can see a players guildname beside their avatar name in EQ. Maybe a feature of creating a guild could be that having the guild name/symbol on constant display would be a choice of the founding members on guild/clan creation. That way some guild/clans could choose to display their status while others could employ the secret word method.
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Post by: Aruneko on December 03, 2002, 02:21:18 am
You might need to talk to an allied guild\'s member to get a discount, thus you need some kind of ID like passwords.
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Post by: Vengeance on December 03, 2002, 04:31:12 am
I was thinking of non-guild societies such as the BISM.

I agree with Fiere that guild tags should be displayed unless a user is specifically in \'anonymous\' mode.

- Venge