PlaneShift

Gameplay => Wish list => Topic started by: Shadeslayer on November 11, 2005, 03:23:01 pm

Title: Variying prices depending on stock
Post by: Shadeslayer on November 11, 2005, 03:23:01 pm
I\'m not sure if this is happening but if it is could a moderator delete this thread?

I noticed that the sellers usually don\'t tell you how much stock they have. I think that the game would be better if the price of an item varies depending on the stock the merchant has.
If the stock is less, the price for players to buy is increases while the price to sell decreases. If the stock is full, the price for players to buy decreases while the price to sell increases. Or a similar idea.
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Post by: arcain on November 11, 2005, 03:57:48 pm
thats just like runescape...
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Post by: Karyuu on November 11, 2005, 04:05:25 pm
But it makes sense, especially in a medieval world. I hope something like this will be implemented once merchant sophistication grows :)
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Post by: zanzibar on November 11, 2005, 05:00:19 pm
This is a natural aspect of the player to player economy, so instead of making this happen at the NPC level, just tweak things to encourage player to player trading of basic materials.

An easy way to do it would be to make weapons sell to Harniquist for 1/4 of their \"new\" value instead of 80% like it is now.
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Post by: Suno_Regin on November 11, 2005, 09:19:40 pm
I don\'t want supply and demand, one of the reasons I left Runescape is because so many idiots kept raising the prices using lies that people \"alched\" a santa hat...I can\'t stand when they run out of things in the store and it never comes back, and the lucky people who do have them keep raising the price and get rich off of it >.>
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Post by: zanzibar on November 11, 2005, 11:48:52 pm
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Originally posted by Suno_Regin
I don\'t want supply and demand, one of the reasons I left Runescape is because so many idiots kept raising the prices using lies that people \"alched\" a santa hat...I can\'t stand when they run out of things in the store and it never comes back, and the lucky people who do have them keep raising the price and get rich off of it >.>





I don\'t know what a santa hat is, but is it a \"necessity\" or a \"luxury\"?
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Post by: Suno_Regin on November 12, 2005, 12:04:26 am
Well for them, its a luxury, and an idiotic item that costs more than 3 million coins...Which is the result of idiots raising prices
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Post by: Karyuu on November 12, 2005, 12:07:19 am
What prevents people from selling rare items at insane prices in the real world? Such things aren\'t anything you need, just something you may want. I think it\'s fine.
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Post by: zanzibar on November 12, 2005, 12:29:28 am
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Originally posted by Suno_Regin
Well for them, its a luxury, and an idiotic item that costs more than 3 million coins...Which is the result of idiots raising prices




Then let them exist as status symbols.  Why do you care?  If anything, it\'s good because it supports stratification.  In real life, I\'m rather socialist and egalitarian, but for RP games I think having a stratified player base creates interesting dynamics.
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Post by: Suno_Regin on November 12, 2005, 05:06:07 am
Consider this:

Shops will run out of stock
A few lucky people will have the very last of them
They sell for insane prices
Items somehow \"disappear\" raising the price even more
People sell the items to someone desperate
People get rich off of them
Prices raise more due to person claiming to have his item stolen/disappear
etc...

Its going to be another Runescape, supply and demand, but without the demand, just the supply that keeps getting lied about and prices getting haggled and increased...

EDIT: Oh, and to answer this \"item wanted\" comment, heres a little timeline about that

Person wants an item
Person saves money for the item
When person gets enough money, they go to buy one
Other person calls that person a noob, and says the price increased by another 4 million trias in a week
Person gets pissed and stops playing
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Post by: zanzibar on November 12, 2005, 05:23:06 am
Person wants an item

Is it a necessity or a luxury?  If it\'s a luxury, why is it an issue?




Person saves money for the item
When person gets enough money, they go to buy one
Other person calls that person a noob, and says the price increased by another 4 million trias in a week

People who are good at role-play won\'t call others \"noobs\" over something as trivial as that.  If the price is too high, then go to someone else.  There will be such a thing as crafting in the future, afterall.




Person gets pissed and stops playing

How fickle.
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Post by: Karyuu on November 12, 2005, 05:24:07 am
PlaneShift is heavy into roleplay. As far as I know, Runescape is not. There will be checks of sorts to prevent this sort of madness on items that really cannot be considered realistically expensive. I know that not many are going to tolerate this kind of thing happening for items that aren\'t really deserving of high prices.
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Post by: Gorzhuul on November 12, 2005, 05:26:35 am
in RL groceries stores dont raise prices because they have less of an item , they decrease it to get it sold. and when they get a new item the prices are higher because  its the new \"thing\" to buy. And then when that is almost sold out its price gets lowered and that continues the cycle.
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Post by: Suno_Regin on November 12, 2005, 05:27:43 am
Quote
Originally posted by zanzibar
Person wants an item

Is it a necessity or a luxury?  If it\'s a luxury, why is it an issue?




Person saves money for the item
When person gets enough money, they go to buy one
Other person calls that person a noob, and says the price increased by another 4 million trias in a week

People who are good at role-play won\'t call others \"noobs\" over something as trivial as that.  If the price is too high, then go to someone else.  There will be such a thing as crafting in the future, afterall.




Person gets pissed and stops playing

How fickle.
That was an example of what Planeshift will become if this happens, the idiots will come here, and just sell things to the highest bidder (if there even is one)
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Post by: zanzibar on November 12, 2005, 05:46:02 am
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Originally posted by Gorzhuul
 in RL groceries stores dont raise prices because they have less of an item , they decrease it to get it sold. and when they get a new item the prices are higher because  its the new \"thing\" to buy. And then when that is almost sold out its price gets lowered and that continues the cycle.



Actually, many businesses will try to capitalize on things like shortages and disasters in real life.



Quote
Originally posted by Suno_Regin
That was an example of what Planeshift will become if this happens, the idiots will come here, and just sell things to the highest bidder (if there even is one)



And I disagreed with it.  Why not have things sell to the highest bidder?  It seems entirely organic in my opinion.
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Post by: Suno_Regin on November 12, 2005, 05:48:06 am
Your missing the point, they start the bid at an outrageous, high price, and make it keep going up, people hear about this big price, and start their bids on the same item at the price it was just sold at, and it just keeps increasing...
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Post by: Gorzhuul on November 12, 2005, 05:52:27 am
thats runescape not PS......and i dont think there are that many boneheads out there in PS with super rare items because first of all there are very few rare items in PS if any at all,and second i dont think that they could stockpile rares like ppl do in runescape. with all the hacks, and scams ppl use and do.
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Post by: zanzibar on November 12, 2005, 05:56:50 am
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Originally posted by Suno_Regin
Your missing the point, they start the bid at an outrageous, high price, and make it keep going up, people hear about this big price, and start their bids on the same item at the price it was just sold at, and it just keeps increasing...



If someone finds someone who\'s willing to pay a really high price for a worthless item, good for them.  Anything useful should be available through crafting, in which case production has the potential to shift in response to demand.




Edit:  I should add that planeshift presently has the opposite problem.  Though fire, frosty, and dark weapons should be ultra rare and very treasured, they\'re actually thrown around like they\'re nothing.  When I can buy a 54 slash broadsword for less than a basic longsword, something is very wrong.
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Post by: Gorzhuul on November 12, 2005, 05:58:47 am
Quote
Originally posted by zanzibar
If someone finds someone who\'s willing to pay a really high price for a worthless item, good for them.  Anything useful should be available through crafting, in which case production has the potential to shift in response to demand.


I agree entirely.
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Post by: Shadeslayer on November 13, 2005, 12:18:15 pm
I think that this is because the Frosty, Fire and Dark weapons are less rare than some others. Etc. 400 Frosty ShortSword in the world. 10 some gem encrusted ShortSword in the world.

It\'s like saying that things are expensive not because they are useful but because they are rarer than others and have less quantity in the world.

I think that smithing should be implemented faster but I\'ve got one question for that. How would you smith a frosty dagger? Do you need some sort of a weird \"Frost ore\" or do  you need to cast a spell on it to make it have a \"Frosty\" ability?
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Post by: zanzibar on November 15, 2005, 05:00:42 am
Quote
Originally posted by Shadeslayer
I think that this is because the Frosty, Fire and Dark weapons are less rare than some others. Etc. 400 Frosty ShortSword in the world. 10 some gem encrusted ShortSword in the world.

It\'s like saying that things are expensive not because they are useful but because they are rarer than others and have less quantity in the world.

I think that smithing should be implemented faster but I\'ve got one question for that. How would you smith a frosty dagger? Do you need some sort of a weird \"Frost ore\" or do  you need to cast a spell on it to make it have a \"Frosty\" ability?




Frost Glyph ---> Frosty Weapon
Fire Glyph ----> Fire Weapon
Weakness Glyph ----> Dark Weapon


Maybe.
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Post by: Cyberchu on November 15, 2005, 06:10:49 pm
If several stores are running low on a particular item to sell and then the owners put the price up, there is then a demand for that product. Merchants from other areas seeking to exploit this will send caravans with these goods on them to the city, generating quests to defend the caravans, some might pass through PvP areas allowing both NPC and PC bandits to attack while others will not, to ensure that some of the caravans get to the town.
Whenever a caravan gets to the town, prices will go down due to increased supply, shopkeepers might try to exploit this by funding bandits to attack the caravans, and hiring PCs to attack them, while not preventing a player from making a caravan and making some cash.
Shops such as Harquenist?s smithy will produce goods on their own if some PC or NPC sells them the raw materials.