PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: Roy1223 on November 15, 2005, 06:29:24 pm

Title: No Movement Animatios!!!!
Post by: Roy1223 on November 15, 2005, 06:29:24 pm
My Character doesnt have movement anymations!! is this just at me? How can i fix this?
Title:
Post by: Nilrem on November 15, 2005, 06:49:55 pm
Ensure that you haven\'t on the vertex buffering.
To do that, select start-all programs-planeshift-planeshift setup
check that vertex buffering is turned \"off\".
Also, there are some races that still don\'t have a greet animation, and now, all races lack the run animation and go around like teletubbies willing for a hug.
If this last is your case, for 1$ there\'s a guy at New York that will hug you sooo tenderly ;)
The run animation bug is well known, and I guess it\'s being worked on.
Title:
Post by: Mordaan on November 16, 2005, 06:27:58 pm
You should be able to see yourself run, though.  Its others that do not render correctly.
Title: Why use vertex buffer then?
Post by: rakshak on November 24, 2005, 01:21:09 pm
I wonder what is the purpose of using vertex buffer if it prevents character animations!
Title:
Post by: LigH on November 24, 2005, 02:42:53 pm
The advantage of Vertex Buffer Objects is: You define the geometry one time and send it to the graphic card, and from now on you tell the graphic card to show this object where it shall appear.

Without VBOs, you have to send all the triangles to the graphic card over and over again and again.

You shall easily see that VBOs are a useful speed gain for static objects in the world (like e.g. stones, rocks, apples, stalag\'s), but not for animated objects (which can bend or have movable skeleton parts).