PlaneShift

Gameplay => Wish list => Topic started by: BaretteDeBeurre on November 27, 2002, 05:46:25 pm

Title: my wish list
Post by: BaretteDeBeurre on November 27, 2002, 05:46:25 pm
it\'ll be a little meli-melo as i type them when i think of them:

-Economy balanced by the acts of players(with an offer-demande up/downrise)
-Hard to find places
-Be able to go in places with full people(towns and around) and then go where you\'ll hardly find people
-players be able to teach/learn skills each other
-Emotes to animate your discussions(laugh, anger, cry, welcome, kneel, ....)
-Be able to buy/build houses and forts
-Be able to make weapons, armors, potions, all the stuff sellable in game, and better then what NPCs sell
-NPCs would buy things very cheap and sell them very onerous to force market between players
-An option you can activate to sell things by other players simply clik on you and see/buy what you propose at he price you\'ve fixed(to not have to yell around to sell something)
-improved intercommunication tools
-Rules for outnumbered(i mean maluses when you fight more than 1 mob at a time)
-Events that gather players(orc invasion, demon unleashed,....)
-of course, faster healing when you sit, but even faster when you sit on a chair, drink a beer(at the tavern, ie, talking with others), lie in a bed(to have a better reason to have a house than to stock items)
-Many quests given by NPCs
-PK authorized, and a PJ police to restrain PKers, and assassin guild to spice the world
-Truly unique objects
-Be able to use all the things you find, by simply using them or mix or craft them to make other items
-Be able to swim(and encounters aquatic foes ans hard-to-find places)
-Be able to fish, hunt and gather herbs, fruits
-Boat travels, secret islands
-visible clothes, armors, weapons, jewelry,...
-unlimited skills but hard to progress(and very hard since a certain \'level\')
-be able to party even with very lower/higher levels players without bonusses/malusses
-an auto drawing map system that will allow you to sell/buy them(interiors as exteriors)
-be able to have a domestic pet you\'ll have to feed, take care,... but could give you some advantages later
-horse riding
-be able to marry someone
-social \'leveling\'

Big list, i know, but that\'s all what i\'d like to find in a MMORPG
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Post by: Funhouse on November 27, 2002, 06:55:17 pm
Its a good list, with many, probably all of those things showing up in some MMORPG or another, but a lot if it seems a little far out of the scope of something that is being made for free in peoples spare time.  Granted some of it (I believe) is already in the works. Correct me if I am wrong somebody.

Maybe they will be ale to get around to the other things in a few years  ;)
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Post by: Vengeance on November 27, 2002, 06:59:46 pm
Actually, I think everything you mentioned except for the PvP/assassin item is planned to have eventually.

Nice list though.
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Post by: Fantasyfiend on December 04, 2002, 08:48:09 am
Seriously? Man, you guys must be busy. I think that list covers about all the major benefits to a good RPG. Oh yeah, lots of PC and NPC side quests. You can nevere be too busy.
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Post by: Diehard08 on December 05, 2002, 01:36:53 am
anyone played entropia yet? the game is alrite,  one of the things i liked out there was the stock marked where u could invest in certain things and make/lose money

btw i like this idea-
An option you can activate to sell things by other players simply clik on you and see/buy what you propose at he price you\'ve fixed(to not have to yell around to sell something)
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Post by: explorer on December 05, 2002, 03:28:52 am
i think it\'d be cool to have forts, or even castles for guilds/clans.. and have other guilds be able to lay seige on them  :D
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Post by: Fantasyfiend on December 09, 2002, 07:59:37 am
That would be the best. You look out over the edge of your fort one day, to see an army marching onward to lay siege to your fort. Sweet. I hope they implement a stock market system into the game. It would be good for non-combatant characters like tailors and blacksmiths. Could this implement a mercentile skill into the game?
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Post by: Snodgrass on December 09, 2002, 02:58:28 pm
I know that people like the cool stuff but I like the filler.

Donkey. Not glamorous but tuff, and can hall stuff.
Cart. Can hall stuff on a road.
Weight. In some games you can carry a second set of plate mail in a sack. That is seriously wrong!
Sprite Skeleton. The is unless you wont to make a mesh for every conceivable different combination of movement.
Caveins. This is underground.
The seriously evil stuff down deeper. The beings that are universally feared.
Very long caves. The only way to travel.
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Post by: Fantasyfiend on December 10, 2002, 09:24:49 am
You mean like those vietnamese tunnels? That would be awesome! You could make it like Khazad-dum where, they were faster, but laden with orcs, trolls, Spiders, Snakes, politicians, and vampires! The dev team could implement history into the carving of each passage, and what kind of creatures stay there.
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Post by: [shem] on December 11, 2002, 06:01:18 pm
i think these are a must :

- fishing
- cooking
- making potions form herbs (herblaw)
- houses

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Post by: Link on December 11, 2002, 09:14:16 pm
Well, I think they are already planned.
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Post by: Fantasyfiend on December 13, 2002, 03:54:23 am
Awesome, I\'m hoping to see what kind of diabolic monsters that the art department is concocting (I really should write comics with this stuff).
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Post by: [shem] on December 25, 2002, 02:00:54 am
good wish list, hope to see it all in the game
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Post by: Shadow Diety on December 31, 2002, 07:08:01 am
great list. the only thing that i havent heard in this wish list would be farming. It may be interesting to be possibly the first 3D first/third person mmorpg in a game thats supposedly free. that would be interesting, yet then again, maybe not. I say that because it would be incredibly boring unless the game moved from season to season within about 10 minutes. that would actually be pretty funny. But I think it was only used in 2d games like Dransik for a purpose...dont you think? lol. but anyways, this sounds like it will be a great game, and I am definately looking foreward to it. I know that it takes time to make a game great, but it looks like your well on your way to creating a popular game.

P.S. please keep the game free as intended. also, on top of that, it must cost a lot of money to not just create a game like this, but also the amount of money going towards the bandwidth. Bandwidth doesnt pay for itself. the better the internet connection, the higher the maximum data rate will be. so i dont know what speeds your going at...T1 or T3 perhaps? well anyways good luck with the game, and Im looking foreward to the final product.
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Post by: Link on December 31, 2002, 09:23:10 am
Dransik is free and has farming.. And they will need much more then a T1 or 3 i\'m sure to host the final game.
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Post by: Shadow Diety on January 01, 2003, 05:11:16 am
I know dransik has farming, but this game to have farming would be interesting indeed, for everything would be in 3D, and on top of that, in real life, it takes months to grow something, so i dont know how things would work. Also, it would be neat if there were day/night sequences, which would be cool, just like The Elder Scrolls III: Morrowind, only without the crashes, lol. that was a great game, but if your a fighter, its almost too easy to win, as long as you have the right equiptment, which is easy to get if you know where to go. But anyways, This looks like it will be a great game. Also, when will we be able to start playing the game...not just as a tech demo? Also, will our characters when created, be saved as each of the stages of production complete? if so great. If not, oh well. Good luck.
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Post by: Link on January 01, 2003, 05:21:16 am
We will be able to play not just a tech demo, when a playable version comes out, The tech demo is playable... You just have to wait, THe developers don\'t even know when a fully playable version will be out.
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Post by: Voldengrath on January 05, 2003, 01:10:32 am
Some really nice ideas there

and that politician joke was funny

I was thinking

I think everything should be interactive if it can. Like if someone dies you can take their skull and bones and make it into bone armor

or if you really wanna get dirty

Going back to my D&D Style thinking

if your Chaotic or Evil,

YOu can make armor out of human flesh after you defeat someone in the arena
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Post by: Tionusena on January 16, 2003, 09:08:49 pm
Some saddistic thoughts voldengrath, i like that:)

i also like the idea(explorer mentioned) of having castles or forts for the different guilds, and the leader could be the king.

that sounds pretty good, hopefully this will be added.
and also the horse riding seems pretty nice

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Post by: Voldengrath on January 16, 2003, 11:32:32 pm
I try =D
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Post by: paxx on January 17, 2003, 03:31:19 am
I am not sure what to say, but I am surprised slightly at the guild house combat idea.

I was just exploring the concept a tad, before reading this, but I see that this has been posted a while ago.

So, I?ll Say ?Great Idea Voldengrath? :-) couldn?t have come up with a better idea myself.

Actually I am currently thinking about what should be Guild privileges, or what players in guilds can do as opposed to players outside guilds,
For example:
1.what are the benefits of being in a guild?
2.what are the downsides of being in a guild? (guild dues :-) )
3. what should we have in the game to encourage people to be in a guild?
4. what should we do to encourage guilds to help starting players along?  
5. what type of guilds should there be?
6. should guilds be focused or more general?
7. should there be conflicts with other guilds?
8. how should these conflicts be resolved so that it is fun for all, and not just something that takes place very rarely?
 9. if there is conflict how do we keep it so that it does not become a point of grief?
10. guild prizes for achievements?
11. how to make it so that 1 or 2 Uber power-gamer guilds have to struggle if they want to be on top, not just being on top because they have the best equipment and the highest end players.
12. should there be thieves guilds?
13. if there is what is there purpose, other then just grief for the other guilds?

All these things and a few more I am pondering at the moment, not sure what will be implemented or not?but at least it is being thought about by the dev team.

If any of you have any suggestions feel free to put them forth here, now may be a good time.

But also keep in mind that some things will not happen, if it causes grief or diminishes the playing experience of the majority?it is not going to happen.

Also some pretty decent ideas I have not mentioned here because the ramifications are being debated and worked out, so just because I may have forgotten to mention the obvious doesn?t mean it is not being thought about?then again I may just not have thought about it so please mention it.

-Paxx  
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Post by: Kiern on January 17, 2003, 03:47:22 am
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Originally posted by paxx
4. what should we do to encourage guilds to help starting players along?  


They should gain either money or exp. for helping a certain # of new players and getting them set up, but only if the new player agrees that they helped them enough (so they cannot start helping then dump them once they gain enough exp. or money)

Quote
Originally posted by paxx
5. what type of guilds should there be?


I think that should be up to the guild leader, although I gues smost of them would just be good/neutral/evil just like in any other game (I don\'t like it that way, but its what happens)

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Originally posted by paxx
6. should guilds be focused or more general?


I personally think they should be more focused, but I think the majority of people would like it to be general

Quote
Originally posted by paxx
7. should there be conflicts with other guilds?


Yes, even if its not in the game, it will happen on messageboards or something like that...better to let them resolve their problems in-game (like venting)

Quote
Originally posted by paxx
8. how should these conflicts be resolved so that it is fun for all, and not just something that takes place very rarely?


Free-range guild wars, that would be so much fun :P

Quote
Originally posted by paxx
11. how to make it so that 1 or 2 Uber power-gamer guilds have to struggle if they want to be on top, not just being on top because they have the best equipment and the highest end players.


If the free-range guild wars are implemented, it\'d be quite easy for small guilds to band together and take them down (something else I would really like to see)

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Originally posted by paxx
12. should there be thieves guilds?


no, I do not think there should be....they should remain unofficial


Those are just my opinions to the ones I either have an opinion on or really want to see  (although they may have been influenced by the majority more than I like) but I dont expect to see them all just as I like (no matter how hard I try :P )  so....yea
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Post by: Tionusena on January 17, 2003, 09:07:00 am
Quote
3.What should we have in the game to encourage people to be in a guild?

guilds could have advantages on weapons and armor, for example like they could get weapons and armor for a lower price, or get more special weapons or get like very neat staffs and stuff

almost all the other questions have been answered by kiern and i think he answered them well
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Post by: Vengeance on January 17, 2003, 10:12:23 am
My opinion is that guild advantages should be from their additional cohesion and teamwork and not because the game is giving them stat bonuses.  Having an identity as a group is a very powerful draw--so much so that PS has dozens of guilds when it doesn\'t exist yet!

I don\'t think we need more motivation.

- Venge
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Post by: Vladamir on January 19, 2003, 09:23:07 pm
I must agree with Vengeance, when you are a member of a large guild perhapes your guild to organize events such as killing some tough monster that just a few people wouldn\'t be able to handle.  Perhapes your guild could also help you on quest and such.  And of course there is always the roleplaying aspect.
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Post by: Fluffe on January 19, 2003, 10:24:55 pm
GREAT LIST!!!!!! but i miss farming to  ;(
yeye whatever its a good list ( PLZ HURRY TO MAKE THE GAME!!!)
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Post by: Jalix Amundus on May 01, 2003, 08:18:31 pm
Ok...sounds good! I was wondering...will you be able to just buy your own fort, or could you actually plan it out and build it yourself? Also, for the fort you gotta have a moat and a drawbridge and a portcullis, maybe some vats of boiling tar to pour onto the bad peeps, cause that would just be fun. (Battering rams anyone?) Maybe have some mounted crossbows in the windows? :]
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Post by: Tri Minute on May 07, 2003, 04:46:29 am
that wish list has everything i ever wanted in a mass.morpg

(still am woozy on those, a massive m.o.r.p.g, and an mmorpg)

any way..

all of this will not be in for  years to come, but ill be checking in every now and again just to make sure

its ganes like this that become wide world spread and popular

any how, great list, i can only add a few things, to it, but no time, its late, and i have things to do tomorrow, so :) good luck and have fun :D