PlaneShift
Fan Area => Fan Art => Topic started by: BaurakSered on November 21, 2005, 10:38:10 pm
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For those who still havent tried it or have had problems installing the new skin, I\'ve made an executable installer for the skin.
Now instalation is as easy as running the executable.
1-Click here to download it (http://HTTP://128.121.79.148/upload/fanart.exe)
2-Run it
3-Enter the planeshift installation path (defaults to C:\\Program Files\\PlaneShift Crystal Blue)
(http://HTTP://128.121.79.148/path.jpg)
(setup program then runs automatically)
4-Click the \"skins\" button
(http://128.121.79.148/setup01.jpg)
5-Select \'bauraksered\' from the drop-down menu
(http://128.121.79.148/setup02.jpg)
6-Enjoy
(http://128.121.79.148/shot27.jpg)
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Im making a new thread on this for a few reasons.
First, I\'ve noticed alot of people are having problems installing the new skin and the installation instructions were all scattered in the old thread.
Second, I didnt like the title of the old thread since it no longer applies.
Third, it was just getting too long.
So I intend for the old thread to fade away and be forgotten
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we thank you for this,.... wow can\'t wait to use it..
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Awesome job. Please let us know of anything we can do to make customizing the GUI easier.
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I think the main thing would be loading gui definitions from the skin zip... That way Cherppow\'s lovely char creation screens could be used
To Baurak : You should make a zip or .tar.gz archive with installation instructions for those of us not using windows :P
Myself I chiefly use mac os x and linux >.>
josePhoenix
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Originally posted by josephoenix
To Baurak : You should make a zip or .tar.gz archive with installation instructions for those of us not using windows :P
Yep, an exe only distribution isn\'t a good idea. Sure, there are ways to overcome that, but why make it more hassle for other OS users than necessary. Also, the thing looks to me as if it was merely extracting files into the respective folders, which wouldn\'t require more than a properly made zip (or tgz), so the .exe version could be provided for convenience and fault tolerance while a mere zip would work for the other OS users and those who, like me, are wary of executing foreign files.
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any mac or linux users, find his old thread there u can download all the files and it works i have a mac and have the skin;)
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If you wish our guild will mirror it as well for you and maintain a linux/mac tar.gz for download.
Acraig - it should be possilbe to specify alternate xml files in a skin in order to make gui customization easier. That way modified xmls would not get overwritten each update, and wouldn\'t have to be manually switched out to make different skins work.
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Originally posted by Induane
If you wish our guild will mirror it as well for you and maintain a linux/mac tar.gz for download.
Yes, please do :)
Right now im only a few MB\'s short of my monthly bandwidth limit. Also, it looks like a tar.gz would be a popular option.
Acraig,
as for making the modding easier.
1 what induane said was right on, being able to specify alternate xml\'s on a skin-by-skin basis would be a fantastic addition.
2 it would be nice to be able to re-load the skin(and xmls) while in-game. It is quite a hassle when you are editing xml files to have to reload the entire game when you are making small adjustments and such.
2 A way to run the game when the server is down. It has been suggested that I compile and run my own \"test server\" so that I could work on the skin even when the server is down. Its a possibility, but wouldn\'t it be nice if that wasnt the only option?
of course you could also address points two and three by making a separate program that just loads the gui on a black background. and you could reload it as many times as you need to. That would be the ideal solution, but I have a feeling it wouldnt be very high on the to-do list considering everything the devs have to worry about already. It would also be pretty complex considering you would basically have to build it from scratch. So maybe the best way to get this done would be for me to take up programing :P
Anyway, thats what you get for asking :D
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Hm, the only problem I have with that skin is that my buddy list doesn\'t match :(
It\'s wonderful :)
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I have the latest zip one uploaded as a tar.gz now
http://www.plexus.shacknet.nu/planeshift/barukaseedgui.tar.gz
:)
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Originally posted by Kiirani
Hm, the only problem I have with that skin is that my buddy list doesn\'t match :(
It\'s wonderful :)
Dont worry, its still a work in progress. It shouldnt be long before the rest is finished
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I can\'t wait to see, you should be part of the team.
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Heres another screenshot of the almost-finished inventory window:
(http://128.121.79.148/shot50.jpg)
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Urm... how did you put on the ring of the past, I thought you couldn\'t put it on.
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its a ring to the Groffel quest...
Originally posted by Watcher
They look the same, so sue me .
LOL... I did not know that... but hey you could say it was the very same ring... if you are so inclined.
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They look the same, so sue me :P.
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I have the Ring of the Past on my finger :P
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I think stone and wood are much too incongruous to work side-by-side like that.
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Originally posted by BaurakSered
Heres another screenshot of the almost-finished inventory window:
(http://128.121.79.148/shot50.jpg)
I don\'t think that skeleton armor slots would look good with it...Wooden skins and a scroll for a chat window, then skeleton parts, just don\'t mix in my eyes.
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While I love the step up to the platform, I agree - the stone and wood look odd together. What about some sort of wooden archway and wooden stairs - I know that sounds obvious... also there are parts of the outer inventory window overlapping the inner one with the character in it... I also know from expirence that it is nearly impossible to allign the derned things so that they mesh perfectly though after some fiddling I did figure out a way which involved these steps:
In the outer one make the entire inventory window including the inner part - all as one image.
Be sure that the old inventory is still the bottom layer.
copy and paste the old inner one into the new one, allign it with the old outer inventory window, then make all layers invisible and inactive except the old inner window, then use a select by color or contigious region to select the transparant area around it, then select inverted so that an area of the same size and location as the smaller inner window is selected - then reactivate the new inventory background, crop the image based on the selection, save it ias the inner png file, then undo those changes, and instead of cropping to that area, delete all content in that selected area. Then you have two parts that mesh perfectly.
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If theres one thing I\'ve learned from making this skin its that people have very different opinions about stuff. My personal preference is to have a bit of variety in things so that not everything looks the same. Dont worry though, hopefully I\'ll be able to address those changes that have been requested by popular opinion. So far on the list of optional mods for ths skin that I plan on making are:
Crystal buttons for the toolbar
a wooden chat-box
wooden arch in the inventory box
As for the skeleton parts.... I completely agree with suno-regin.... Only problem is, I cant decide what to use in its place. I will change it just as soon as I decide. Any suggestions?
And, Induane, Im not sure I understand what oyu mean when you say that there are parts of the outer inventory window ovelaping the inner one. Could you explain a bit more?
Anyway, thanks again to everyone who\'s given thier opinions and feedback. Certainly I wouldnt have made it this far without them.
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couldn\'t you make a zip file for non-windows users, please?
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Originally posted by BaurakSered
If theres one thing I\'ve learned from making this skin its that people have very different opinions about stuff. My personal preference is to have a bit of variety in things so that not everything looks the same. Dont worry though, hopefully I\'ll be able to address those changes that have been requested by popular opinion. So far on the list of optional mods for ths skin that I plan on making are:
Crystal buttons for the toolbar
a wooden chat-box
wooden arch in the inventory box
As for the skeleton parts.... I completely agree with suno-regin.... Only problem is, I cant decide what to use in its place. I will change it just as soon as I decide. Any suggestions?
And, Induane, Im not sure I understand what oyu mean when you say that there are parts of the outer inventory window ovelaping the inner one. Could you explain a bit more?
Anyway, thanks again to everyone who\'s given thier opinions and feedback. Certainly I wouldnt have made it this far without them.
Well, you could do what you did with the toolbar, and take the images from the default planeshift skin, wood cover them, and use them. Though, I have no idea how to do these things, so it might not be as easy as I think. :/
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couldn\'t you make a zip file for non-windows users, please?
Barukaseek Skin (http://www.plexus.shacknet.nu/planeshift/barukaseedgui.tar.gz)
If you aren\'t using windows then this is probabily what you want - its as up to date as I have right now. I\'ll add another mirror as soon as Barukaseed touches up another version. If you arne\'t using windows then tar.gz will work for you as a compressed file on linux, unixes, and Macs... well I guess they are all *nix\'s in a way ;)
Anyhoo if you need just a zip, let me know I suppose I could throw one up for you and post the link.
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Several archivers (like WinAce, 7-zip, WinRar and multi-purpose archivers) will support tar.gz archiver without big problems; the only flaw is that you may have to descend into the tar archive inside the gz file (enter it 2 times) in some of them.
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I\'ve taken the tar.gz file mentioned in previous post :
http://www.planeshift3d.com/wbboard/thread.php?boardid=22&threadid=20639&page=2#24
and uploaded a copy to my server. Hopefully saving the developers a bit\'o bandwidth, and downloaders some time.
http://www.dew-code.com/barukaseedgui.tar.gz
Windows users with WinZip can use tar.gz files.
Right drag the tar.gz file and release it, you should see winzip on the context menu, select
Extract to c:\\blah\\XYZ.tar
click yes when it asks about extracting the tar file.
You can now copy/move the extracted files from the newly created barukaseedgui.tar directory to their final destination.
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I was looking at your inventory menu. I think that perhaps the stone would fit the wooden back ground if it were a very dark clay color, almost blackish. It clashes with the brown would as it stands now.