PlaneShift

Gameplay => Wish list => Topic started by: Gentar on November 23, 2005, 04:11:54 am

Title: Duh, Duhhhh, Duhhhhhhhhh
Post by: Gentar on November 23, 2005, 04:11:54 am
Is it just me or does that little ditty after nyou kill a monstre annoy the crap out fo you? I mean you hear it over and over again duh, duuhhh, duuuhhhhhhhh. I\'m not just going to complain though, I will offer a simple solution.

Perhaps monster noises, like groans or growls when they die. Im sure this might be under way but I think it would be nice if at least the romval of the annoying jingle took place now.
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Post by: Suno_Regin on November 23, 2005, 04:16:13 am
Kill two monsters before 10 second passes after the first, the music goes so fast and loud...Now THATS annoying.

Plus, how did you get that music to work, anyway?
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Post by: Induane on November 23, 2005, 05:16:59 am
Music works for me fine as well - always has with OpenAL

As for the music - how bout a variety of sounds - and some based on the degree of the foe - this is simplist in description - but I don\'t have time to explain it all - it might grow better in someone elses emagination anyways.
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Post by: stfrn on November 23, 2005, 10:14:10 am
Just before this update came out, I made sure that the victory sound turns off when you turn off the sound settings- I might have put it under the wrong one, but it should work :)

Feel free to list which sounds aren\'t turning off to the right settings.

Now, on topic GeorgeD is adding a bit of sounds here and there. I am not sure of the staus of general groans moans and other horror soundeffects. But it is certainly planed for.
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Post by: Suno_Regin on November 23, 2005, 04:32:30 pm
When I try OpenAl, my client crashes right away...>.>
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Post by: zanzibar on November 23, 2005, 10:52:29 pm
The idea is that after a long, hard battle, you hear the music.  After an epic battle, I think it would be appropriate.  But hearing it for killing a rat in one hit?  No.
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Post by: Induane on November 24, 2005, 01:44:58 am
To use openAL you must have the openal libraries installed - if in linux debian its as simple as  apt-get install libopenal0  its possible in windows as well but trickier.
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Post by: Suno_Regin on November 24, 2005, 02:01:38 am
What you just said is tricky enough...I guess I\'ll just wait for them to get the software sound back together...
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Post by: Merak on November 24, 2005, 07:20:17 pm
Quote
Originally posted by zanzibar
The idea is that after a long, hard battle, you hear the music.  After an epic battle, I think it would be appropriate.  But hearing it for killing a rat in one hit?  No.


For a newbie, a rat is a huge thirteen-headed black dragon spitting fire tornados !

I agree with your remark, but it must be related with few parameters.
 - comparison of the level of the player and the fiend
 - length of the battle
 - remaining HP at the end of the battle
 - perhaps also, the number of beasts of the same specie killed before
 - etc.
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Post by: Zan on November 24, 2005, 10:00:47 pm
The length of the battle should be the only parameter needed if you ask me. If you spend 5 minutes fighting something I\'m sure you can classify it as an epic battle, whether you\'re a newbie taking on a rat or a demi-god taking on 50 ulbers. If the battle takes long enough play the sound ... if it\'s over in a few hits, don\'t. Simple as that.