PlaneShift

Gameplay => Wish list => Topic started by: Nero da 2nd on November 25, 2005, 09:38:51 pm

Title: Weapons, the rich mans prize
Post by: Nero da 2nd on November 25, 2005, 09:38:51 pm
(post changed frequently)

Looked around all over the place but couldn\'t find a monster to kill?

 Not knowing a damn thing about Planeshift, but needing a weapon or armor?

 Well then, why don\'t we make makeshift weapons!

 I think makeshift weapons would be a great addition to Planeshift, newbs need weapons too! Sometimes people can\'t find monsters to kill for the jacked up Bear\'s Polished Dagger or find rats organs to sell to Harnquist, or, just want to use their weapon making skills.

Makeshift weapons would need little skill, so it might be the only weapons you could make in the begginging.

 Makeshift weapons, in my mind, would be a crude weapon put together by yourself from trees, bricks, old metal, and other various objects.

 All you have to do? Get some rope, tree branches for a handle or battle staff, and mess around with things! Mabye make a hammer from a broken wheel spoke and a stone block, make a spear from a tree branch and a rusty piece of metal, and a piece of armor, from tree bark and bits of metal! Use your imagination! Come on, they didn\'t JUST use sword in medivel times! Mabye whoop-ass clubs and spikes on the end of your boots! Brass knuckles! Mabye even a bow!

 Objects can be obtained from even the wagons in ojacrad, or the pathway made of ivory, and the plaza walkway, just do /find and your character will select any weapon suitable for making a weapon.

 Would be a great addition for those who want to just explore and worry little about if they run into a monster scenario and what if i need a weapon?For a price however. Makeshift weapons wouldn\'t be as powerful as finely made sword, and wouldn\'t be able to do much damage. Remember, you probaly just made it out of a treebranch. Also, your makeshift weapons may break and you will have to find a new piece to fix up the break (i.e. rope coming off, brick breaking, handle breaking)

 It\'s roleplaying place? Mabye a few quests where you need to fight your way out of a building which didn\'t allow weapons and using weapons you salvage around the house.
 
 (Sorry if you can already to something similar to this, I just started playing Planeshift 3 days ago)
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Post by: zanzibar on November 25, 2005, 09:43:28 pm
I definately agree that an underclass of weapons should exist, and that \"real\" weapons should be harder to obtain and therefor more highly prized both as tools and as status symbols.

Chair legs, clubs, boards with nails in it, metal rods, and chains all come to mind.

Also, the \"axe\" (hatchet) is presently the best basic weapon in the game.  Why should a hatchet be more dangerous than a shortsword, claymore, or battle axe?  It makes no sense.  It also makes no sense that a hatchet should cost 100 trias, when a farmer only makes 200 trias a year!  Making the \"Axe\" significantly less powerful and significantly less expensive ties into your suggestion.
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Post by: Cha0s on November 26, 2005, 12:01:59 am
Great idea, but a nightmare to implement at the moment. First is the issue of the code it would take. Second, and even more of a problem is the role-play issue. If we make people able to take wood from chairs in the tavern and stones from the walkways, we need to add in law enforcement; players can\'t destroy the city without consequences. Adding law enforcement would be a headache if of itself.

I like the idea, but it\'d be hard to implement.
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Post by: Nero da 2nd on November 26, 2005, 12:05:15 am
^^Hmmm....very well thought out thank you for the idea
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Post by: Suno_Regin on November 26, 2005, 01:03:50 am
You know what, your probably the smartest person I can think of. Honestly, I can picture makeshift weapons now. Someone gets cornered, grabs the nearest object, prods it back, runs to safety, get\'s a better weapon, kicks the crap out of the thing chasing him/her/it.

Maybe not even close to a scenario like that, but those would be really useful, especially since a few people don\'t always have a weapon on their belt and a metal helmet on their heads.

:D
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Post by: Seytra on November 26, 2005, 06:06:35 pm
The idea of makeshift weapons isn\'t really new. My char has been throwing candleholders, mugs, chairs, etc. for ages, for example. :) Likewise, makeshift tools and equipment like crutches made from branches have been employed.
However, the degree to which makeshift weapons can actually be made by a char looks way too high in theis proposal. The club obviously is comparatively easy, even with a nail through it.

The vast majority of makeshift weapons besides clubs in medieval times were normal working tools that the wielder used on a daily basis, like pitchforks. Only a fery few would be able to actually make a weapon from materials harder than wood, especially because you need specialised tools for it, and a whole lot of time.
Being chased by a rat and while running pick up a stone from the pavement (even one that\'s loose already), drilling a hole through it while running, then fitting a branch (taken off a tree in mid-run) into the hole, securing it with some weed or thin branches doesn\'t seem realistic to me. This would be something for the characters only who have the time to prepare the weapon, and the skill and tools to make it. Many people wouldn\'t even manage to drive a nail through a round piece of wood using a rock.

I can see crate lids, iron rods, pales or rocks being employed as weapons on the fly, and this has been done in RP lots of times, but not making weapons on the fly.

Overall, the idea needs to be split into two sections: the makeshift weapons (which really are just things that the environment happened to provide on the fly, used as-is), and makeshift weapons that are meant to be weapons, which need to be created before getting into the situation where they come to use.
The first would probably not be too hard to implement, except that models and icons would need to be created, and rangedness isn\'t implemented yet. The second part would, as Cha0s stated, be not feasible to do just yet.

What turns me off is:
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Originally posted by Nero da 2nd
It\'s roleplaying place? Mabye a few quests where you need to fight your way out of a building which didn\'t allow weapons and using weapons you salvage around the house.

This is so much like the \"quests\" in egoshooters and adventure games. It\'s not too terribly bad, but it\'s one of the last things I\'d call \"quest\" and nothing I want in PS in larger quantities.

Edit: Anyway, for now we have low quality weapons, like the \"Ruined Dagger\" and \"Tattered Longsword\". For RP purposes, they can easily be rusty kitchen knives or things along these lines.
They should be able to be gotten through simple quests, or off NPCs if talking to them the right way.
Note that they do less damage than melee ATM.
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Post by: Nero da 2nd on November 27, 2005, 06:59:47 pm
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Originally posted by Seytra
Being chased by a rat and while running pick up a stone from the pavement (even one that\'s loose already), drilling a hole through it while running, then fitting a branch (taken off a tree in mid-run) into the hole, securing it with some weed or thin branches doesn\'t seem realistic to me. This would be something for the characters only who have the time to prepare the weapon, and the skill and tools to make it. Many people wouldn\'t even manage to drive a nail through a round piece of wood using a rock.


 Certain makeshift weapons would take some time, plus there is a certain knot out there that can tie 2 perpendicular objects together, just ask the boyscouts.

 Makeshift weapons in general to me are weapons made more faster than a more finely refined product. Instead of making a sword on a forge, you probaly tied a piece of old metal to a stick. When I said makeshift weapons, i didn\'t mean they were made on the fly, I mean they are made with poorer quality, they weren\'t probaly made by running (except a club)

 When I say makeshift weapons, i mean weapons made by the resources around you in absence of a better weapon, not necessarily made while running.
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Post by: Suno_Regin on November 27, 2005, 07:53:29 pm
Well, it seem as though the Wish List thread is useless. Some suggestions get brushed off, the good ones are impossible to impliment, how will it work? :/
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Post by: stfrn on November 27, 2005, 07:59:48 pm
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Originally posted by Suno_Regin
Well, it seem as though the Wish List thread is useless. Some suggestions get brushed off, the good ones are impossible to impliment, how will it work? :/

You don\'t go to a store with a wishlist ;) What I mean is that things posted here have no priorty for being added into the game, but good ideas are looked at and considered. It may not be fessible to have, say, flying castles, but people can still wish for them untill it is possible.