PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Krishna on November 28, 2005, 06:20:40 am
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Hi, after creating my character and playing around for a while I noticed 3 things that should be included/changed:
1) When setting up the character and highlighting options with the arrow, it doesn\'t always click on where it should. This is very true in the case of configuring your character at the start.
2) How come the game cannot be played full-screen? Sure, the game window is at it\'s maximum but there really should be a full-screen mode. Also, what about small-windowed mode, this can help with people with graphic related lag problems by making the game faster.
3) And I just don\'t see the point of having the \'points\' at the start when customizing your character. As in like, if you have a negative value you can\'t use those options until they are above zero again.
Well that\'s just about all for now ;)
Thanks.
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Originally posted by Krishna
2) How come the game cannot be played full-screen? Sure, the game window is at it\'s maximum but there really should be a full-screen mode.
There is :) Before suggesting something, be absolutely sure that it isn\'t already implemented. In this case, simply run the PlaneShift setup application and choose fullscreen mode.
3) And I just don\'t see the point of having the \'points\' at the start when customizing your character. As in like, if you have a negative value you can\'t use those options until they are above zero again.
It\'s just how character creation works - you have a certain amount of points to spend, and you spend them on what you want, making sure not to go over. It\'s a commonly used system, and pretty basic.
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Practical reason: If there were no points, people would be able to make unstoppable characters straight from character creation, as they\'d have access to all the good events. ;)
Role-play reason: If there were no points, people would do the above and then they\'d all have a bunch of contradictory birth/childhood events.
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Originally posted by Cha0s
Practical reason: If there were no points, people would be able to make unstoppable characters straight from character creation,
Not true. Every choice increases one stat (or some stats) and decreases other(s). You have limited number of choices, so You can\'t make a character with all stats maxed out. It is also not so easy to make character strong in two scopes.
The only place, where You can make several \"equivalent\" choices is \"Life events\" screen, where:as they\'d have access to all the good events. ;)
So it should work in the following way: list of remaining available events should be narrowed after each choice, by removing some \"good\" events and/or contradictory events. As a matter of fact the game engine already can handle such features, try to start local server with cvs database loaded, then on \"life events\" page you can choose only one \"married to...\" event, after which alternatives disappear and another new event appears (after choosing \"married to miner\"). Conclusion - points are obsolete, all balancing can be done by proper control of choices.Role-play reason: If there were no points, people would do the above and then they\'d all have a bunch of contradictory birth/childhood events.
You can choose only one mother, one father, one birth event, one kind of childhood activity, one house, and multiple life events. Number of points do not prevent from choosing contradictory life events, some choices take negative amount of points. Currently character can have several political views without exceeding maximum CP. See above, how it could/should be solved (and it will be done, I\'m sure).
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I know there are alternatives. My point really was that you can\'t just say \"take away points\" without proposing something to fill the void. If you simply took away points, it\'d be a mess.