PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: ramgad on November 30, 2005, 11:58:45 am

Title: using the standard bloody attack button in the info window has new eff
Post by: ramgad on November 30, 2005, 11:58:45 am
Hello together,

when I am using the standard bloody attack button in the info window - it has a new effect.

It started with a bloody attack - then the client changes automatically in fully defensive - so I need to push the bloody button again to be able to change in the wanted attack mode.

Is this maybe a bug or a new feature?

Many thanks in advance,

Ramgad

P.S. With this change I get a strong hit from the oppnent first before I can really react - with a lost of a lot of hp?s.
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Post by: Lepall on November 30, 2005, 02:09:17 pm
Ya, it\'s a known problem and has been added to the bugtracker already...it\'s annoying I\'m sure it will be fixed.
http://planeshift.oodlz.com/bugtracker/bug.php?op=show&bugid=1313
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Post by: LigH on November 30, 2005, 02:23:36 pm
The real effect is:

- You start with your chosen stance.
- The system reverts it back to \"Full defensive\".
- You have to chenge the stance again.

A current workaround: Start the attack 3-4 times repeatedly, and not too quickly.
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Post by: Avarus on December 02, 2005, 03:32:16 pm
What if you press too fast :))
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Post by: LigH on December 02, 2005, 10:16:46 pm
Then it is possible that the system reverts to \"full defensive\" after you clicked 3-4 times.
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Post by: c-2501 on December 02, 2005, 10:32:30 pm
Quote
Originally posted by LigH
A current workaround: Start the attack 3-4 times repeatedly, and not too quickly.


theres no need for this, what happens is you start battle in your selected stance, after 1 round you revert to full defensive.  if you watch the system window carefuly you will notice when your stance is changed, all that is required is for you to change stance back to the one you originally chose and the rest of the battle will continue in that stance.
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Post by: DaveG on December 03, 2005, 01:00:11 am
Fixed.  Should be working right after the next server update.