PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Arcanacat on December 03, 2005, 12:46:26 pm
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How come we can\'t use their wings yet? And when we can, what button must we press to use em? And when CAN we actually use em?
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Originally posted by Arcanacat
How come we can\'t use their wings yet?
Because actual flight/gliding isn\'t implemented yet.
And when we can, what button must we press to use em?
You\'ll find out when the feature will actually be implemented.
And when CAN we actually use em?
When the feature will be implemented :) \"When\" is generally a bad question to ask about anything. Did you actually read what this forum section is for?
\"Where people can discuss code contributions, build problems, CS/CEL/Cal3d problems for the latest cvs ONLY.\"
Please be aware of such things.
*edit* Vengeance or acraig will have to take care of it :)
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(maybe it should be moved to Newbie forum?)
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(I think it fits more in the wishlist ;))
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Well, I don\'t know about using them, but it would be nice for that spot on the wings where theres empty texture to be removed, it\'s like dead weight.
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If that \"spot\" was removed, you\'d probably have some issues with the model :P There\'s a reason it\'s there
The problem is that the render priority for the transparent bit seems to be too early, so it figures out what should show through the transparency before if renders anything besides the skydome.. so the only thing there -is- to show through there is the skydome resulting in the odd bits you see on just about anything around with transparency
Zeraph has figured out a very simple fix to this and is submitting it to Talad, so there is a chance that transparency will work again after the next update. Not a big chance, or a good chance, but a chance nonetheless.
josePhoenix
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So...Can you put that in a book called, \"Computers for Idiots?\"
I don\'t understand why you need it to be transperant, it just tampers with the Klyros spacing, and it used to be the cause of them getting stuck in doors, to my understanding anyway.
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uh... you need it to be transparent because.... Klyros wings don\'t have flat edges? if you didn\'t make that part transparent, you\'d just see a gray or black texture there. Also, the texture has nothing to do with whether or not a model can fit through a door.
If I knew what the heck you mean by Klyros spacing, I\'d answer that too.
josePhoenix
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excuse the shody detail of it.
the left is what i think it is now, the right would be to remodel the wings exactly
(http://img.photobucket.com/albums/v481/Demarthl/untitled1.jpg)
the left models them in a \'block\' then overlays the texture with uvmapping and cancels out the unneeded parts with blue of which is (supposed) to be transparent, although theres the said issues. the red squares indicate a (primitive as i suck at modelling) vertex, 3 of those joined together make a poly, now as oyu can see, not many poly\'s on the left one = good, low lag from detail, and the wings look good still because of an awesome texture.
the right model, would be to mould the model perfectly, using a lot more vertexes, therefore multiplying the poly\'s to a ludicrous amount, the model would look good, even without a texture, but would put trememdous pressure on each players client, now multiply that pressure, there are lots of Klyrosian players afterall.
would you rather play with the left, and have some transparency issues until they\'re solved, or play with the right.... or not actually play with the right because you\'d lag so much your face would fall off...
simple eh?
thought not :P
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I\'d want to go with the right. :P
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Go back and read Demarthl\'s post.
He explains quite clearly why this is not feasible.
josePhoenix
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I know, a lot of lag, hard job, but if it were possible, I\'d choose the one on the right.