PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: MutialtedFlame on December 05, 2005, 06:09:33 am
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I too have been experiencing this character creation problem. Trust me the rest of the suggestions have been tested and failed. I was wondering if there was a dump log? I opened psclient.txt and it looks like it might be one. Perhaps the problem lies in the interface?
====== Sun Dec 04 23:49:06 2005
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Win32-X86-VisualC]
You will be PROMPTED before a crash dump is generated. Format is Normal
(Stack and Backtrace information only)
<\\Luca\\Crystal Space\\planeshift\\src\\client\\sound\\pssoundmngr.cpp:243> psSoundManager::Setup
:
Couldn\'t find iSoundRender!
planeshift.application.client:
Warning: Cannot initialize iSoundManager
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
Couldn\'t create Resource \'sound.standardButtonClick\'
Couldn\'t create Resource \'gui.toolbar\'
Couldn\'t create Resource \'gui.cancel\'
Couldn\'t create Resource \'gui.ok\'
Couldn\'t create Resource \'gui.scrolldown\'
Couldn\'t create Resource \'gui.scrollup\'
Couldn\'t create Resource \'gui.shortcut\'
Couldn\'t create Resource \'gui.quit\'
psEngine initialized.
Creating psnetconnection 00B409E0!
Using fontsize 16 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Creating psnetconnection 00B83AC0!
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
Edit: I also noticed that /art/gui and /art/buttons are empty folders. Hopefully someone can use this info to work something out.
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The GUI is fine, all the the graphics are loaded, and the ones that are currently implimented are working correctly. The Next button is active for the fallowing reasons:
IF you do not select a race the next button informs you
IF you do not select a name the next button informs you
Also a signal is sent to there server, because the activity light blinks when you click next, so the problem almost has to be on there server.
Good Ideas though.
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I still don\'t understand the errors in the log then.
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My guese is that thouse are unrealated do to an improper load, look at mine:
====== Sun Dec 04 21:31:03 2005
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Win32-X86-VisualC]
You will be PROMPTED before a crash dump is generated. Format is Normal
(Stack and Backtrace information only)
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Creating psnetconnection 00B82020!
Using fontsize 16 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Creating psnetconnection 00AFF9F8!
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
The lighiting error i think is relaited to the view of your char and has no real effect
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Nevermind was an improper load
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rename your log to psclient.txt.bak then create a new file called psclient.txt in notepad. Run the update util start the program attempt the char gen and see if you get the messages in your log
Just an idea
I think those are froma faulty load, otherwise there would be multiple of those same entries. Also i do not have those errors, and i have the same problems
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can you post your update.txt not the update.log
I want to see if you have these same errors
====== Sun Dec 04 16:44:46 2005
GL driver: ialmgicd 6.14.10.3732
NOTIFY: Applied: Intel: Extreme Buggy Graphics
NOTIFY: OpenGL renderer: Intel 865G (vendor: Intel) version 1.3.0 - Build 4.14.10.4308
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 64 AccumAlpha: 16 MultiSamples: 0
VSync is disabled.
Critical files () not found (Server only)
Mounting skin: /planeshift/art/apps.zip
Skipping \'YesNo\' because it\'s already loaded
NOTIFY: psUpdaterEngine initialized.
Couldn\'t delete temporary repository zip (/this/updatertemp/repos.zip)
Checking updates
Updates: 0
Creating psnetconnection 093A2F18!
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Saved total 44 seconds of CPU time
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this worys me
Critical files () not found (Server only)
and
NOTIFY: Applied: Intel: Extreme Buggy Graphics
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I actually have two due to renaming but they both say the same:
====== Mon Dec 05 00:15:38 2005
GL driver: NV4_DISP 6.14.10.7189
NOTIFY: Applied: GeForce FX 5xxx: Slow VBO
NOTIFY: Applied: GeForce FX 5xxx: Broken \'Inverted fog\'
NOTIFY: OpenGL renderer: GeForce FX 5700LE/AGP/SSE/3DNOW! (vendor: NVIDIA Corporation) version 1.5.3
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 64 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled
VSync is disabled.
Critical files () not found (Server only)
Mounting skin: /planeshift/art/apps.zip
Skipping \'YesNo\' because it\'s already loaded
NOTIFY: psUpdaterEngine initialized.
Couldn\'t delete temporary repository zip (/this/updatertemp/repos.zip)
Checking updates
Updates: 2
Server error 404 (http://planeshift.mirror.thumbnail.cz/psupdater//win32/psclient.exe)
Server error 404 (http://psmirror.pfdev.net/psupdater/repository.zip)
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Saved total 227 seconds of CPU time
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time for bed Ill check back in the morning
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The character creation problem is on the server side and not on the client, so log files do not help finding the reason.
The message about critical files not found is valid and everybody gets it when running the updater. It shows up because there are no updates for the server that we could download.
Please don\'t post any more log files about this character creation issue. They will just increase your message counter, but have no value for fixing the problem ;)