PlaneShift
Gameplay => Guilds Forum => Topic started by: Hellios on December 07, 2005, 04:09:35 am
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i have decided id like to make a guild.I know the work involved and have been preparing some things, i read the guild making guild, ive seen other guilds and i know what it takes to be a known guild. I know some people who read this will have read my other posts about needing help. I want to know what kind of guild the people of planeshift want to see ig? may it be a assasin guild, theif guild, mining guild whatever it is il take any ideas posted here. I will be making a final desicion after but i want to see what different people call a unique, good guild.
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How can it be unique if you\'re using the ideas of others?
I suggest that you make the guild that you want to make. Make the thread for it, then see how people react.
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I frankly have never seen a guild of crafters, perhaps because item creation itself is unavailable for players. Then again, many things aren\'t and players make-do. But a guild of artisans, of potters, of architects - basically a guild as it would have been in a real medieval world, people with a talent and skill for something, more than an organization of like-minded individuals. I would absolutely love to see a guild of artists, with patrons, apprentices, and roleplay \"wares\" :)
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Originally posted by zanzibar
How can it be unique if you\'re using the ideas of others?
I am not looking to follow anyones words, i am searching for ideas for a guild. I dont plan to just get an idea and use it, i will expand it and maybe add another idea to it making it original.
and to make something original is to make something that has never been seen. that means everything is inunique. I dont want to make up something but i want to make something that isnt a guild right now. Im not looking to make a evil hunting guild or a conquering guild. I want something that isnt all about fighting but not all about economy either.
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Originally posted by Karyuu
I frankly have never seen a guild of crafters, perhaps because item creation itself is unavailable for players. Then again, many things aren\'t and players make-do. But a guild of artisans, of potters, of architects - basically a guild as it would have been in a real medieval world, people with a talent and skill for something, more than an organization of like-minded individuals. I would absolutely love to see a guild of artists, with patrons, apprentices, and roleplay \"wares\" :)
The Community of Valnoor.
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They are still too diverse for what I mean :) Artisans, merchants, explorers all in one organization - and I meant a group consisting strictly of individuals with the same professions/skills.
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Originally posted by Karyuu
They are still too diverse for what I mean :) Artisans, merchants, explorers all in one organization - and I meant a group consisting strictly of individuals with the same professions/skills.
Well, people use guilds more as social circles or as RP developements. Look at the Community of Valnoor, Janner\'s Way, Guild Knights, and The Dragon Council. The players in each are all extremely diverse. The common theme is helping eachother and being nice. So specialization isn\'t on the agenda at all. In fact, it\'s as if people think that the more diverse the guild is, the better! Bodacher just opened up a shop in Hydla for instance.
Then there are the RP guilds, like Dark Empire, Shinito Blades, Deus ex Trucido, Crystal Way, and Feline\'s Lair. They operate, from what I\'ve seen and experienced, in a very different way.
Once crafting is in the game, then maybe those categories won\'t be so comprehensive. But until then...
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i think the two of you forgot the meaning behind this thread, if you want to talk about specific guilds be my guest and make a thread for it. But id like this thread for ideas only.
thanks, Hellios
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That\'s precisely what I posted about ;)
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Hmm... Just that you\'re making a research around the community before actually creating the guild (unlike certain someone suggested), clearly shows at least there you know what you\'re doing.
So I\'ll give a hard idea.
Warriors Guild. But you know, not like all the fighting guilds, where everyone go into the duel madness, but more like Arcane Order, where you can increase potential of the class.
Make texts about philosophy of combat (even with things like not allowing to duel randomly). Cathegories such as knights, footmen, barbarians.
Offer services and send rookies to learn from experienced members. This sort of thing.
There might be many warrior-oriented guilds, but never a real Warriors Guild.
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Like there is much to learn atm with the uberblades. Would have thought it a good idea before as then skill was involved (what made guildwars fun in my opinion ;) ).
A guild of fanatics might be fun. ;)
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Originally posted by Pestilence
Like there is much to learn atm with the uberblades. Would have thought it a good idea before as then skill was involved (what made guildwars fun in my opinion ;) ).
Arcane Order was doing well even before magic was implemented.
And that\'s why I say it\'s a hard idea. It actually requires imagination.
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thieves guild \\o/ though that should live with the hide setting on...
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Well...just wait till most of the skills are implemented...which should be soon (PS soon...;))
Or...like Draklar said...use your imagination and wait till the skills are implemented, then the guild could be much more active in doing stuff...
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You should try it out! When you\'re not happy with the guild you made, you can always reform or even recreate it (but then there might be some members who leave or get kicked). Or you can start a fighters guild, with all kinds of specialities, contests (like Dash & Bash ;) ) etc. etc. Also you could help the community with a guild like that, by training newbs, protecting travelers from Ulbernauts, etc. etc...
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Thanks everyone for the ideas.
i have decided now what i am going to create. I really like the warriors guild idea, but i have added onto one of the ideas here, The guild wont be useful much until after some skills are put IG.
Its going to be a type of crafting guild.... more info on it when its created.
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Originally posted by Drey
thieves guild \\o/ though that should live with the hide setting on...
drey -> http://www.planeshift3d.com/wbboard/thread.php?threadid=20827&boardid=18&sid=44f200f5ee8f2f14dd90f0b83a3f8573&page=1
:P
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Also you could help the community with a guild like that, by training newbs, protecting travelers from Ulbernauts, etc. etc...
Actually, CoV is currently doing this and getting it on it\'t feet. ;)
I felt that since I\'m part of this great guild making I should at least post something. :P Since the idea is already set I didn\'t think I needed to stay on topic, instead I\'m rambling ^.^.
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Originally posted by Archon
Actually, CoV is currently doing this and getting it on it\'t feet. ;)
Yes, yes. CoV does everything. Of course once you have more guilds which specialise in all sorts of things, and what follows - are more efficient, there will be actually concurency for it. And quite frankly, too strong for CoV to survive :P
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Originally posted by Draklar
Originally posted by Archon
Actually, CoV is currently doing this and getting it on it\'t feet. ;)
Yes, yes. CoV does everything. Of course once you have more guilds which specialise in all sorts of things, and what follows - are more efficient, there will be actually concurency for it. And quite frankly, too strong for CoV to survive :P
Nope. People of different trades will probably have to depend on eachother in various ways, lending viability to a holistic approach.
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Originally posted by zanzibar
Nope. People of different trades will probably have to depend on eachother in various ways, lending viability to a holistic approach.
Yes, I\'m sure for someone lacking economic education it might appear as so.
Anyway Hellios, I hope you know what you\'re doing. There were many attempts at creating craft guilds, which eventually ended up with a failure. Quite a lot of trouble over there so I\'m never being too enthusiastic about such guilds. It just seems they\'ll die sooner or later anyway...
Best of luck to you none the less, hope you can pull it off despise the many hardships that await you somewhere in the future ;)
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Originally posted by Draklar
Originally posted by zanzibar
Nope. People of different trades will probably have to depend on eachother in various ways, lending viability to a holistic approach.
Yes, I\'m sure for someone lacking economic education it might appear as so.
What a stupid response.
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dont worry draklar UoC wont die too fast.
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UoC stands for...
Also CoV isn\'t really a Guild by traditional standards. Our economic group will be efficient enough to survive the future, besides all that its not really a real issue as far as planeshift goes. A dedicated group can keep a guild fun and functioning in a good rp manner no matter what. So the dedication of the major players and leaders is really what makes guilds survive, not whether they are more or less efficient than any guild tailored for a specific purpose. :D
Anyways good luck Hellios, with UoC whatever it stands for ;)
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Originally posted by Induane
UoC stands for...
I was wondering about that as well :P
Originally posted by Induane
Our economic group will be efficient enough to survive the future
I take \"will\" as the keyword ;)
Look at guilds like Arcane Order or Explorers. If more well-made specialised guilds (like I hope UoC will be :P) will appear, what you offer right now won\'t be efficient enough to serve any purpose.
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Originally posted by Draklar
I take \"will\" as the keyword ;)
Look at guilds like Arcane Order or Explorers. If more well-made specialised guilds (like I hope UoC will be :P) will appear, what you offer right now won\'t be efficient enough to serve any purpose.
This is obviously false.
Crafters need a steady source of refined ore and raw ore.
If a guild can supply itself with such materials, it doesn\'t need to go through another party.
This simple example proves that specialization is in fact less efficient. Chad Mulligan said so himself, if you\'re familiar with him. :-D
If certain areas become dangerous and necessitate protection, and certain activities necessitate that certain materials move through those areas, then it\'s also advantageous for a guild to further diversify such that it can provide itself with protection rather than have to rely on another party.
Draklar, you might know a thing or to about economics, but you might want to get a refresher course on common sense.
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What we\'re talking about here is lack of trade with outside of the community (as other organisation have better wares). So also unless the community has well developing technology (which isn\'t the case if it lacks suffieciency), then it stays behind in progress. Eventually such community becomes under-developed and to keep on with the way of outside life, it has to trade. Hard to do that when you aren\'t efficient and behind with technology.
Trading is needed to progress (even if in form of protection for ore); Trading isn\'t possible if other parties offer better services.
Common sense.
That\'s why guilds like this cause a threat for guilds like CoV.
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Originally posted by Draklar
What we\'re talking about here is lack of trade with outside of the community (as other organisation have better wares). So also unless the community has well developing technology (which isn\'t the case if it lacks suffieciency), then it stays behind in progress. Eventually such community becomes under-developed and to keep on with the way of outside life, it has to trade. Hard to do that when you aren\'t efficient and behind with technology.
Trading is needed to progress (even if in form of protection for ore); Trading isn\'t possible if other parties offer better services.
Common sense.
That\'s why guilds like this cause a threat for guilds like CoV.
And then we have the Green Earth Movement, and the rest is history. (And waste.)
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I wanna see a thug guild devoted to being \"Thugish\" they should be in little gangs of 5\'s dotted around annoying people with hurtfull words.
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Originally posted by yayoo
I wanna see a thug guild devoted to being \"Thugish\" they should be in little gangs of 5\'s dotted around annoying people with hurtfull words.
That would be trolling.
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Originally posted by Draklar
Originally posted by yayoo
I wanna see a thug guild devoted to being \"Thugish\" they should be in little gangs of 5\'s dotted around annoying people with hurtfull words.
That would be trolling.
Trols don\'t exist in planeshift. You should know better than that. :-D
(You should also know better than to automatically label every annoying or disruptive action as out of character.)
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Originally posted by zanzibar
Trols don\'t exist in planeshift. You should know better than that. :-D
(You should also know better than to automatically label every annoying or disruptive action as out of character.)
Pretending to not understand what I mean... how funny... Yeah.
As a matter of fact I do know better (than you that is). I know that any behaviour which causes grief or in general is upsetting to a player, very often can be considered out of character. Especially offensive words, which by all means do not belong in role-playing. Those are easily replaced with non-offensive ones which by their use can indicate that it\'s in-character insult. Even replacing \"idiot\" with \"maggot-pie\" can eliminate ruining of others\' fun.
It\'s not that hard. Not following this rule (no offensive behaviour) isn\'t role-playing, it\'s being a jerk.
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Originally posted by Draklar
Originally posted by zanzibar
Trols don\'t exist in planeshift. You should know better than that. :-D
(You should also know better than to automatically label every annoying or disruptive action as out of character.)
Pretending to not understand what I mean... how funny... Yeah.
As a matter of fact I do know better (than you that is). I know that any behaviour which causes grief or in general is upsetting to a player, very often can be considered out of character. Especially offensive words, which by all means do not belong in role-playing. Those are easily replaced with non-offensive ones which by their use can indicate that it\'s in-character insult. Even replacing \"idiot\" with \"maggot-pie\" can eliminate ruining of others\' fun.
It\'s not that hard. Not following this rule (no offensive behaviour) isn\'t role-playing, it\'s being a jerk.
Yeah yeah yeah, get a sense of humour.
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Originally posted by zanzibar
Yeah yeah yeah, get a sense of humour.
So that\'s what I did wrong when writing the parodies for which I was praised around here... I lacked the sense of humour xD
By the way, in case the question would be missed back then,
Hellioooos, what does UoC stand for? xD
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Ye really got to lightin up and try to have less agruments that have nothing to do with the topic.
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Originally posted by Draklar
Originally posted by zanzibar
Yeah yeah yeah, get a sense of humour.
So that\'s what I did wrong when writing the parodies for which I was praised around here... I lacked the sense of humour xD
By the way, in case the question would be missed back then,
Hellioooos, what does UoC stand for? xD
It\'s great that praise means so much to you. *laughs*
Anyway, I\'d like to see a guild which believes that Chaos is a necessary ingredient in personal developement. I plan on creating one myself when the time is right, but I\'d gladly join one should someone else get around to it first.
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Originally posted by Draklar
UoC stands for
UoC stands for Union of Commerce but the info will be released when everything is done. and if you all must know the guild wont be only crafting when more updates come out.But since all there is to do right now is mine and fight the only thing we can do is stock up different ores.
*edit* Previous post removed due to double-posting :) --Karyuu
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Stocking up on different ores isn\'t going to help now if there is going to be an item wipe comming which I think there will be.
What you need to focus on is training - and I don\'t mean level training using npc\'s. you need a group of people familiar with the following:
1.) How to quickly start from scratch and build a character in necessary skills. I\'ll even personally just PL for a bit so I can get my character into a state in which he can use the ingame facilities to RP better faster. I.E. PL for money and PP\'s, then use it to level mining. Use mining runs with guildmates to get a good stream of that stuff using the facilities provided ingame to go mine, etc... Its more fun when your character actually finds some ore.
2.) Knowledge of the leveling/training system
3.) How to RP
4.) Where different ores are located,
5.) Understanding of basic crafting concepts based on our limited knowledge of the system to be.
This is what we are focusing on - we use IGQ\'s to stimulate that behavior in guild members, as well as just suggesting, talking to our members, etc...
Basically prepare your people to know what to do once it is worth while to stock up on ore and eventually craft - that way when the time comes you\'ll be ready :)
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Induane..... How\'d you get so smart? :P.
Anyways yeah, I agree with you Induane, luckily, I\'M SMART! :) No worries about right after the whipe, we\'ll survive ^^.
Also, information should be coming soon. Everything is coming together very nicely, I have no idea how! It just.. Did.. Luckily :).
CoV will survive for as long as PS is around, I\'m sure of it :). So will UoC, as soon as it gets in. Truuuusssst meeee. Heh heh heh heh... Doesn\'t that look bad for me? :)
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I think that stocking up on ore isn\'t such a bad idea. I have a mule dedicated to it. He can care 4 or 5 of the four ores, and a dozen diamonds, and that\'s it. Once any of these become useful, my supply will dissapear in an instant, despite having a character dedicated to carrying them.