PlaneShift
Fan Area => Fan Art => Topic started by: Godfrey on December 08, 2005, 07:08:29 am
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Here\'s a piece of music I\'ve been writing over the last three or four weeks when I wasn\'t playing PlaneShift. ;)
March of the Stonebreakers - MP3 format (http://www.shipbrook.com/mp3/Stonebreakers.mp3) (4.87 MB) / Ogg Vorbis format (http://www.shipbrook.com/mp3/Stonebreakers.ogg) (3.88 MB)
Hope you all like it. Comments/criticism welcome and appreciated.
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I Love it!!
When they build the Stonebreaker village (!) the devs should talk to you about background music for it. It\'s a robust piece, not too sentimental. i like the gradual build up too - not overdone.
Great!
Arka :D
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really great, ..., very fitting to theme and all.
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well, what can we say... fantastic. love it...
more more more....
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That\'s awesome ^_^ It\'s like I\'m listening to the ingame music...
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Absolutely Great!
Originally posted by Kiirani
That\'s awesome ^_^ It\'s like I\'m listening to the ingame music...
The song would be great background music for PS.
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It is nice to see (or rather hear) in \"Fan Art\" forum something different than graphics. Sounds improve overall experience in game a lot. I really miss background music and ambient sounds (and I\'m amazed, that nobody reported this bug(?), is it only my problem ?).
More music! More sounds!
I wonder - does the rule \"things shown publicly won\'t be included in PS\" apply to music/sounds as well ?
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I hope not. This isn\'t half-bad. \'course I should probably diss it because I\'m a hammerwielder;).
Anyhow, it has a pretty good ramblely theme, which you need for background music. However, you need better soundfonts, or however you\'re doing it, because the instruments are really raw and it ruins the effect as they grate.
Good, good.
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Thanks for the compliments, all.
Originally posted by Stephen McNaire
I should probably diss it because I\'m a hammerwielder
Well, I would have called it \"March of the Dwarfs\", but that wanker Grieg already took that one. :)
However, you need better soundfonts, or however you\'re doing it, because the instruments are really raw and it ruins the effect as they grate.
Could you give me an indication of where you\'re hearing grating (i.e. start and end times in minutes/seconds), and in which instruments? (Thanks, I appreciate the feedback... no pun intended.)
Edit: Meant to say, I\'m not sure how appropriate it really would be as in-game music. Good background music creates atmosphere without being obtrusive; I fear this piece is strident enough in parts that it could pull someone\'s attention away from the game.
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Music definitely does a lot for games... In fact, my favorite type of music is orchestral, like that used in many games and movies, and I listen to it on my computer a lot. Doesn\'t seem good for BGM for the game, when it starts getting broader, but the beginning of it could definitely be town music, like up til like 1:30 or earlier. That soft part might be good for BGM for a town.
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Beautiful music.
What I envision while listening to this is that I\'m standing infront of a huge stone city that looks like it actually grew from the rocks it is built on and in. Tall walls and a large wooden gate infront of me slowly opening to reveal the life behind it. Industrious dwarves walking around and getting their hands dirty. Stables with mounts being cleaned out, blacksmiths taming steel, women cleaning their front porches, errant boys running through the street and many visitors causually wandering through the many buildings cramped together in between the towering rock walls.
Then you walk into the city and go from the simple neighbourhoods with working folk higher and higher up the stone city, every level higher the buildings get more detail, the people are dressed better and there are less and less men and women seen working. You pass a noisy tavern by and go straight up into the rock itself.
There is a huge marketplace in a cave with many goods for sale and beyond it a magnificent palace with dozens of towers sprouting from the cave.
So I\'d say it could work excellently as background music ;)
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pretty nice!! For future reference: DONT POST IT ON THE FORUMS! YOU\'LL HAVE A MUCH HARDER TIME GETTING AN ITEM IN GAME. If you some more game quality work try applying to the dev team, and you may get to immortilize your work in planeshift.
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For future reference: don\'t post in all caps, it lowers the chance you\'ll be taken seriously :P
From what I heard of the piece (not much, since I\'m at school and not strictly speaking supposed to be listening to music), I\'d have to agree with the original poster (and Farren) when they say it draws you in. I\'m not sure this could be entirely bad for the game, since this could be \"approach\" music for the sector leading to the gates. If timed right, one could even be roughly at the city gates as the song reaches its strongest point :P
If not, then they\'ll probably be captivated and stand in front of the gates gawping for a bit :P
josePhoenix
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see I have to agree, you should do music for the dev team. that was realy really cool, and well built apon, done etc. the works. I love it !
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It fits in with the other planeshift music. The opening theme is definately inspired by the Planeshift opening theme (jingle splash). Later on, it gets confused thematically. Having a more definate return would make it more cohesive.
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Originally posted by zanzibar
It fits in with the other planeshift music. The opening theme is definately inspired by the Planeshift opening theme (jingle splash). Later on, it gets confused thematically. Having a more definate return would make it more cohesive.
Well, I can\'t do much about your confusion, but I did have a nice chuckle about your final sentence, given that the last section contains an exact recapitulation of the first theme (moved from the oboes/basson to violins/cellos/bassoon), not to mention the penultimate section, in which the first and second violins use variations on the primary oboe motif to modulate back to the tonic of the piece.
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*2 Thumbs UP*
Thats some Good Sh*t right there.
Vary Well done :)
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Originally posted by Godfrey
Originally posted by zanzibar
It fits in with the other planeshift music. The opening theme is definately inspired by the Planeshift opening theme (jingle splash). Later on, it gets confused thematically. Having a more definate return would make it more cohesive.
Well, I can\'t do much about your confusion (ha ha ha), but I did have a nice chuckle about your final sentence, given that the last section contains an exact recapitulation of the first theme (moved from the oboes/basson to violins/cellos/bassoon), not to mention the penultimate section, in which the first and second violins use variations on the primary oboe motif to modulate back to the tonic of the piece.
There\'s no reason to get defensive and there\'s even less reason to start throwing insults. It was just an attempt at constructive criticism, for f***\'s sake.
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Originally posted by zanzibar
There\'s no reason to get defensive and there\'s even less reason to start throwing insults. It was just an attempt at constructive criticism, for f***\'s sake.
Dude, I\'m not the one getting defensive. And I can\'t seem to find where I\'ve thrown any insults (even when including your alterations to my text when you quoted me).
I do appreciate constructive criticism -- note that I asked Stephen McNaire for more detail on his (which, sadly, he has not yet provided) -- but when your suggestion is to do something that\'s already in there, how am I supposed to respond, other than with laughter? :D
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Originally posted by Godfrey
Originally posted by zanzibar
There\'s no reason to get defensive and there\'s even less reason to start throwing insults. It was just an attempt at constructive criticism, for f***\'s sake.
Dude, I\'m not the one getting defensive. And I can\'t seem to find where I\'ve thrown any insults (even when including your alterations to my text when you quoted me).
I do appreciate constructive criticism -- note that I asked Stephen McNaire for more detail on his (which, sadly, he has not yet provided) -- but when your suggestion is to do something that\'s already in there, how am I supposed to respond, other than with laughter? :D
Originally posted by Godfrey
I can\'t do much about your confusion
was insulting.
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I have a fear that this thread will become a back-and-forth argument over this, so this is a pre-warning to remain on topic instead of discussing others\' word choice.
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Sure thing.
To clarify: I wasn\'t confused by the music. I found the music to be confused, at the time. There\'s a difference. As with any other critique, no offense was intended to the composer.
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Originally posted by zanzibar
To clarify: I wasn\'t confused by the music. I found the music to be confused, at the time.
Well, zanzibar, if you do indeed intend constructive criticism, perhaps you could go into a bit more detail. What did you find \"confused\" about it? In which section(s)? (Times in minutes/seconds would be helpful.)
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\"Sure thing.
To clarify: I wasn\'t confused by the music. I found the music to be confused, at the time. There\'s a difference. As with any other critique, no offense was intended to the composer.\"
Man I love this !! you just agreed with karyuu and then went immediately back into your one-on-one discussion.
I dont know much about the creation of music, I do know that it sounds quite good though. I have to say it again though, you should seriously do more game quality work and then apply for the dev team. Dont post it on the forums! Im sure it would be highly considered for in game use. I dont really know how the devs work so maybe theyd take the one you did already, but as far as I\'ve heard, If its posted in the forums the chances of in game use are diminished.
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Originally posted by Karyuu
I have a fear that this thread will become a back-and-forth argument over this, so this is a pre-warning to remain on topic instead of discussing others\' word choice.
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I liked it, the instruments do seem to reverb a bit much (probably my cheap speakers) but overall it was pretty good, and would make nice game music.
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Actually the posts got much better after Karyuu posted so all seemed well - there isn\'t anything wrong with constructive criticism. :)
I personally loved the music. There was a part there where it sort of dragged a bit but listening to it again I can\'t seem to pinpoint anything specific - maybe its a little drawn out?
Otherwise fantastic job, this sort of thing is awsome!
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First of all I have to say really impressive.
But now for the criticizm ;)
The track doesn\'t really give me that dwarven feeling. Rather, when I listen to it, I imagine a royal mansion with fountains and richly dressed maidens gathered around them. And maybe a bard somewhere ;)
When the music becomes stronger it gives me an impression of entering the palace, where one can admire its wonders. All in all it really seems human-like.
Now what I\'d expect from dwarf-related music is a deep, somewhat hollowed sound. Although the latter is really optional. I think the drumming needs changing too, as in should be transformed to a lower form. Moreover, occasional really, really low drumming forming the absolute background can do wonders. Ultimately well portioned speed and form of drumming should be a solid base for many forms of dwarf-related music.
Try to express strength too. I think this can be done by short interludes where you add slightly more power to the music.
But that of course is just my opinion ;)