PlaneShift
Gameplay => Wish list => Topic started by: Fantasyfiend on December 04, 2002, 08:38:41 am
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Hey everyone,
I know it\'s been a whil since I posted, but this has been nagging at my somewhat abnormal mind for some time now, at least since it was discussed on an old post.
Why is it that skills like swordfighting, and magry get the most attention? I\'ve never seen a knight go into battle wearing rags. No. They wear shining armour, flowing capes that catch the sun, and banners of war streaming. Now, someone has to create those banners and capes, so why is the seamstress skill so ignored in RPG games? If you hit a certain skill point, new creations could be opened up, or if you were a guild member you could design and strut your guilds emblem. I know it probably isn\'t as exciting as slaying dragons, but it shouldn\'t be \"thrown into the game\". I mean, even Dirk the Daring looked presentable for Daphne (After his many horrible deaths). Then there\'s the baking skill. I\'m not saying you SHOULD eat in this game, but if there were perks to the skill, then more people would be chefs. I think it would be more for socializing with characters, and for parties in the game. You could make a Wedding cake for weddings instead of 500 breads and a handful of Wraith meat. Just a thought. I know these are considered sissy skills, but if this is rp, then shouldn\'t someone in the game have to do it, like people in rl?
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I think people should have to eat decently each day or lose status.
I think it should be good that a high level cook is able to make special meals that boost up a little or heal a character.
I think you should be able to fish(then cook your fishes or sell them to someone who needs them)
I think that a high level cloths-maker should be able to create clothes of his own design
I think that high level blacksmith shouldn\'t only be able to make the best armors/weapons which will be the only ones that could receive the best magic(that only a high level mage could put in them), but should be able to design and name them too
i think that you should be able to buy/read books(inside the game) wrote by other player(a newspaper, a book about a creature, a region or simply a story)
The cartography skill is discussed in another thread but it would be great to be able to buy maps about regions and dungeons made by other players(with more or less details, depending on their cartography skill level)
I think it would be very great to have monsters tammers, that could sell you tamed monsters you\'d have to feed. It would follow you anywhere and give you some advantages, depending of the creature and how you \"raised\" it
In other words, it should be great that every skill would be as important as the fighting one
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There normally is a clothes making skill called crafting.
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Originally posted by BaretteDeBeurre
The cartography skill is discussed in another thread but it would be great to be able to buy maps about regions and dungeons made by other players(with more or less details, depending on their cartography skill level)
Not maps for dungeons, because that would ruin all the fun of exploring.
Probably not for outside regions either.
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FantasyFiend, I definately want to see fantastic banners of war flowing in the wind as guilds or cities march to war with eachother. Standards should definately be put in if large wars or battles are to take place, possibly even give a morale bonus along with them. You could capture other guilds/kingdoms banners, and hang them as trophies. Great idea!
Barette, I like the ideas. You basically summed up all the goods about the UO craft system in a nutshell, plus added a few other good ideas.
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Not maps for dungeons, because that would ruin all the fun of exploring.
A dungeon map should be very expensive. And you should have a very good cartography skill before being able to do interior maps.. And people wanting the exploring fun simply don\'t buy a map;)
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Originally posted by Fantasyfiend
I know these are considered sissy skills, but if this is rp, then shouldn\'t someone in the game have to do it, like people in rl?
Sissy skills? I for one have been dreaming of becoming a magic-type character, but not for fighting. Instead, I plan to level up on things like potion making and scroll writing and such, and opening up a magic shoppe to sell them.
Were you afraid no one would do anything except slay monsters all the time? ;)
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Originally posted by Xandria
Were you afraid no one would do anything except slay monsters all the time? ;)
That\'s how it is in Lineage!
About the maps I REALLY think there should be no maps for dungeons. If there are some they will just be posted on the internet and printed out, and the person just reads off of them.
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I agree Aruneko. It\'ll be bad enough when world maps are available to anyone, but dungeon maps would eliminate exploration. People will still probably put up walkthroughs though, saying \"go left then right then left again, and you\'ll get to an orc camp.\" or something like that. It\'s very hard to keep people from ruining the game in that way.
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Or like in most games, just draw one.
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In concerns of the cartography theres one tiny problem people have overlooked, online maps... players will and alwasy do so with out failure, generate there own maps that they then place onto fansites, and such... its one of the problems with online mmorpgs... doesnt take long for every quests solution, every areas map, spawn points, and every this way and that to be published on the net...
kinda sad...
UO\'s cartography skill was useless realy until they introduced the treasure maps, which required certain levels of cratogrpahy to decifer them for use... other than that it surved little to no purpose what so ever
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If only there was a way to prevent it...
I can think of no way though. I suppose it\'ll have to be tolerated. I still feel there should be no in-game maps of outdoor areas and dungeons.
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i wouldnt mind the use of maps too much, how would you find your way to city to city, or to mining spots? unless there\'s gonna be roads with signs on them...
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Actually in UO you could buy maps, and there were road signs. When I said they were sissy skills. I was fairly wrong. What I was trying to say is that, a lot of games ignore these skills since they think the stereotype is a bloodhungry warrior. I would personally like to have a character who could weave different clothes as new skills prevail. Like, once you got a skill level of 25, you could make Divine Cloaks and depending on what material you used, it would be differant. For example, If you made a cloak from Unicorn hairs, you could have something like Mane\'s Cloak, but if you used daemon hyde, it would make something lik Incubus Garb. I would like to see players collecting differant things trying to see how many differant clothes, foods, potions, or tools they could make with them.
By the way, Has anyone ever played Dragon\'s Lair? IT IS SOO FREAKING AWESOME! DIRK THE DARING RULES! Go out now and buy the 20th Anniversary Dragon\'s Lair DVD set. It\'s cool.
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yeah, and as they\'re not fighters, they will pay people to get it for them, so there would have PCs quest too
It would be great too if, when you achieve a high level, you could design what you craft(weapons, clothes,.....) so you would easily recognize your products when weared by people
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Originally posted by BaretteDeBeurre
It would be great too if, when you achieve a high level, you could design what you craft(weapons, clothes,.....) so you would easily recognize your products when weared by people
That just doesn\'t work in multiplayer games, would cause to much lag and stuff, small files, like in CS you can spray paint a logo on the walls but it has to be certain small deminsions and under like 5kb so it doesn\'t lag. If a smith could design their own weapons we would all need OC/43 connections and it would be to complex to do anyways unless the smith is a modeller in which he should be on the team to make his weapons.
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Probably, but it I\'m guessing it could be fixed by getting a high speed connection. Then there\'s the servers, and how busy they are. That comes into consideration. But I think that if the game used a basic cloth designing tool similer to something like, say Animal Crossing, it wouldn\'t get too bad. I don\'t really want alot of elaborate colors, but being able to make something that stood out from the crowd, would be worth it. I mean, if you play UO it\'s pretty much the same people, in slightly differant clothing. If players could have deefined control of their appearence, then people could make physical identites of themselves. Guilds could really make an identity for themselves other than just names and deeds.
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Yes, you see, but everyone would need extremely high speed connections, more then cable or dsl, People running around with custom weapons everywhere would cause SEVERE lag, It is not done in other massive multiplayer games and I doubt it could be implemented here.
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Personally I\'d rather be able to play without the Max Headroom effect than own my own nifty Stabbity Fork of Wonder +5. In EQ you can shut off some of the higher level graphics and I do just that to play in some of the more graphic intense \"zones\". Maybe if we could design our own guild symbols as discussed in other threads, which woudnt make as many variations, we would have one thing for those who must change things :)
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Well guild symbols are different since there will not be many official guilds who need 10 followers (I saw they up it to 20). Maybe after they get official you draw a small image, email or upload it to somewhere then there is a small autoupdate for everyone and it will be in game.
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Yeah thats pretty much what I was thinking, if that is eevn something the devs plan to implement.
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But wouldn\'t it be kind of annoying to have to download an update every other day. Well, maybee it won\'t be that often, but if the update screen works, then that should work real cool like. This would keep lag down, add identity, and keep small guilds from clogging servers. Not to put them out of commision though, but this is a good idea. It would have to be a consideerable guild before they could do somee heavy customizing. Still I think players should be able to enjoy tailoring and cooking as much as dragon slaying.
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Their wouldn\'t even be a update screen, the amazingly large 1-30kb image would would faster then a update screen would load. I don\'t think there will be many real guilds if they have to have 10 members, most games have a majority of guilds that are 2 or 3 friends who started a guild nd they are it.
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They did that in Ragnarok Online. When you create a guild, you upload a small guild image, that appears next to the name of everyone in your guild.
Everytime you saw someone with a guild logo next to their name, the image was stored as a temporary file in your game directory, to make for faster loading if you saw them again. The images were good looking, small, neat and un-intrusive. The feature did not create any lag at all.
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But wouldn\'t it be kind of annoying to have to download an update every other day.
If it was a finished game I would agree with you, however as its still pre-alpha regular updates may come into play.
I dont think a few small images would increase the dl time noticably
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Guild symbols would be very nice. Maybe, instead of custom designing clothing, you could just custom color it. Like in UO, where you could wear several layers of cloths on top of your armor, and color it in a unique way to set your guild appart. This way, people wouldn\'t have to load custom 3d renderings, or textures, they\'d just have to apply a color to a pre-existing model.
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So, in Ragnarok, the guild emblem would show up next to the name? That would be cool, but what I\'m stressing, is that I would like to see guild emblems could be like badges that show up automaticly on your clothing. Maybe something small like a badge, or something. Could it be that your emblem shows up as clothing without slowing things down?