PlaneShift

Support => Mac OSX Specific Issues => Topic started by: eggplantboy on December 11, 2005, 12:24:29 am

Title: New crash
Post by: eggplantboy on December 11, 2005, 12:24:29 am
Hello,

I haven\'t found this elsewhere, and please let me know if this is the wrong forum.

Today, all of a sudden, after playing for a few hours, PS began crashing on me with the following message in Terminal:

.....
*** malloc[409]: Deallocation of a pointer not malloced: 0x10121ba0; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
*** malloc[409]: Deallocation of a pointer not malloced: 0x126e95b; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
Bus error

(The ..... above indicates quite a few more of the \"*** malloc\" messages)

This didn\'t happen until I went to the Arena area and seem to happen after playing for a minute or two. My user specs are in the specs thread.

Thanks

P.S. I have been using the \"load all maps\" and \"-fullbright\" options, running PS from Terminal.

P.P.S. I tried running PS again, and after a couple of minutes I got a system message telling me to shut down my computer! Help!

P.P.S. I am no longer in the Arena area and am no longer having the problem. It seems to only happen in the Arena.
Title:
Post by: Cha0s on December 11, 2005, 06:20:04 am
Does it happen when you don\'t use load all maps? That feature has been an issue with some bugs...
Title: yup
Post by: Radiant Memphis on December 11, 2005, 06:55:43 am
I know I\'ve had the same problem with crashing in the arena sense the last down load of updates about a month ago. I found it also happens in some areas off of Ojaroad; specifically near the rouge and bandit. I tried it without the load maps as I go thinger as I though like Chaos it may be the problem but still crashing re-occurs. So, I spend more time than before just role playing with people when I\'m actually in game now. I guess it doesn\'t bother me as much as I can hold up pretty good against most things I encounter and it has added more of a twist to my char. as I may role play his fear or dislike of certain areas or phobia of said areas. I suppose it may change with the next update in the future, but I like to use it as char. development. We can\'t all be super-men/elves. :D
Title:
Post by: Cha0s on December 11, 2005, 08:23:33 am
Hrmm... Could you add it to bugtracker (http://planeshift.oodlz.com/bugtracker) please? Thanks!
Title:
Post by: dfryer on December 12, 2005, 08:14:42 pm
A Crash Log would also be helpful,  I think there are instructions to retrieve them in the sticky threads...
Title: yo
Post by: Mairhair on December 13, 2005, 05:02:43 am
[edit]i didn\'t mean to post this here so if it needs to be moved, i appologize... thought i was in a new thread...

here\'s my problem complete with crashlog... i think it\'s the same as b4b00ns. client opens and closes immediately. i think terminal mentioned a bus error

running os10.4.3 on powerbook g4 1.5ghz with 1gb ram

Quote

Date/Time:      2005-12-12 19:57:09.538 -0800
OS Version:     10.4.3 (Build 8F46)
Report Version: 3

Command: psclient
Path:    ./psclient.app/Contents/MacOS/psclient
Parent:  bash [283]

Version:        0.3.011 (0)
Build Version:  ???
Project Name:   psclient
Source Version: ???

PID:    292
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0   psclient                      0x0006da4c PawsManager::LoadAdditionalSkin(char const*) + 92 (crt.c:300)
1   psclient                    0x0006cdac PawsManager::PawsManager[unified](iObjectRegistry*, char const*, char const*) + 1652 (crt.c:300)
2   psclient                     0x0004a4dc psEngine::Initialize(int) + 1400 (crt.c:300)
3   psclient                     0x00054640 main + 336 (crt.c:300)
4   psclient                   0x000027d4 _start + 380 (crt.c:267)
5   psclient                     0x00002654 start + 48

Thread 1:
0   libSystem.B.dylib             0x9000b208 mach_msg_trap + 8
1   libSystem.B.dylib           0x9000b15c mach_msg + 60
2   com.apple.CoreFoundation    0x9075d108 __CFRunLoopRun + 832
3   com.apple.CoreFoundation     0x9075ca0c CFRunLoopRunSpecific + 268
4   com.apple.audio.CoreAudio  0x914001dc HALRunLoop::OwnThread(void*) + 264
5   com.apple.audio.CoreAudio  0x913fff7c CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib           0x9002b200 _pthread_body + 96

Thread 2:
0   libSystem.B.dylib             0x90053f68 semaphore_timedwait_signal_trap + 8
1   libSystem.B.dylib             0x900702c8 pthread_cond_timedwait_relative_np + 556
2   com.apple.audio.CoreAudio    0x91410f80 CAGuard::WaitFor(unsigned long long) + 204
3   com.apple.audio.CoreAudio  0x91410e90 CAGuard::WaitUntil(unsigned long long) + 304
4   com.apple.audio.CoreAudio    0x9140f100 HP_IOThread::WorkLoop() + 852
5   com.apple.audio.CoreAudio   0x9140ed98 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6   com.apple.audio.CoreAudio     0x913fff7c CAPThread::Entry(CAPThread*) + 96
7   libSystem.B.dylib           0x9002b200 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
  srr0: 0x000000000006da4c srr1: 0x000000000200d030                        vrsave: 0x0000000000000000
    cr: 0x42000224          xer: 0x0000000000000004   lr: 0x000000000006da3c  ctr: 0x0000000090001520
    r0: 0x0000000000000000   r1: 0x00000000bffff720   r2: 0x00000000ffffffff   r3: 0x0000000000000000
    r4: 0x0000000000000000   r5: 0x0000000000000000   r6: 0x00000000ffffffff   r7: 0x0000000000000001
    r8: 0x00000000013a44d3   r9: 0x0000000000000000  r10: 0x0000000000000001  r11: 0x00000000a00061ec
   r12: 0x0000000090001520  r13: 0x0000000000000000  r14: 0x0000000000000000  r15: 0x0000000000000000
   r16: 0x0000000000000000  r17: 0x0000000000000000  r18: 0x00000000002cc740  r19: 0x00000000002cc740
   r20: 0x00000000bffffaa4  r21: 0x000000000139cd4c  r22: 0x000000000139cd94  r23: 0x00000000bffff980
   r24: 0x00000000bffff940  r25: 0x000000000139ccfc  r26: 0x00000000bffffaa4  r27: 0x000000000139ccb0
   r28: 0x00000000bffff770  r29: 0x0000000000000000  r30: 0x000000000139ccb0  r31: 0x000000000006d9f8
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Title:
Post by: Mairhair on December 13, 2005, 05:04:52 am
Quote

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Model: PowerBook5,6, BootROM 4.9.1f3, 1 processors, PowerPC G4  (1.2), 1.5 GHz, 1 GB
Graphics: ATI Mobility Radeon 9700, ATY,RV360M11, AGP, 64 MB
Memory Module: SODIMM0/J25LOWER, 512 MB, DDR SDRAM, PC2700U-25330
Memory Module: SODIMM1/J25UPPER, 512 MB, DDR SDRAM, PC2700U-25330
AirPort: AirPort Extreme, 404.2 (3.90.34.0.p16)
Modem: Jump, , V.92, Version 1.0,
Bluetooth: Version 1.6.6f22, 2 service, 0 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
PCI Card: TXN,PCIXXXX-00, cardbus, PC Card
Parallel ATA Device: MATSHITACD-RW  CW-8123,
Parallel ATA Device: FUJITSU MHT2080AH, 74.53 GB
USB Device: Bluetooth HCI, , Up to 12 Mb/sec, 500 mA
USB Device: Apple Internal Keyboard/Trackpad, Apple Computer, Up to 12 Mb/sec, 500 mA
USB Device: Apple Optical USB Mouse, Mitsumi Electric, Up to 1.5 Mb/sec, 500 mA
ase
Title:
Post by: stfrn on December 13, 2005, 07:13:19 am
Quote
Originally posted by Mairhair
Version:        0.3.011 (0)

That could be a problem right there :) You need to update to get the latest files. If that still continues:

Quote

Thread 0 Crashed:
0   psclient                    0x0006da4c PawsManager::LoadAdditionalSkin(char const*) + 92 (crt.c:300)


Try changing skins in setup. For some reason one of them seems to crash some people ?(
Title:
Post by: Cha0s on December 13, 2005, 03:49:37 pm
No, he might have the right version. dfryer doesn\'t update the version numbers that frequently. :P
Title:
Post by: eggplantboy on December 15, 2005, 12:01:28 am
Hello,

So, I\'ve switched from \"load all maps\" to \"keep maps\" and am still crashin in the Arena. Now I get the same \"malloc\" messages plus the following:

BuildAppearance
:
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.6,0.6,0.6\"/> for mesh.
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
Segmentation fault


I\'ll try it again with both \"load all maps\" and \"keep maps\" set to false.

P.S. Tried again with both options false and haven\'t crashed yet.
Title:
Post by: Cha0s on December 15, 2005, 04:04:15 am
See, I told you those options created problems. ;)
*watches it crash right after he says this* xD