PlaneShift
Gameplay => General Discussion => Topic started by: zanzibar on December 12, 2005, 09:50:32 am
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Today and yesterday, I sold over thirty fire, frosty, and dark weapons through the Guild Warriors shop. The weapons didn\'t sell cheeply; it was all in the 3-4k range.
My question: Has it always been this way and the shops simply have a good thing going on in terms of marketting, or has something more dramatic changed?
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My impression(I can\'t speak about the distant past) is that Bodacher and Ganinos started the PC Shop World with Hydlaa Outfitters, an outlet for excess weaponry that is highly prized for the rarity of finding these weapons in game. As always, this creates a tendency to \"spend money to make money\" in concept.
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I think that the NPC being up more consistently over the last few weeks has helped too. People are able to hunt longer and increase the chances of looting special weapons. This puts more valuable weapons into the economy and allows access to those that don\'t have the skills to handle gladiators and hard rogues yet.
The fairly new players are able to buy the high slash weapons and then they can kill more and loot and sell premium weapons too.
I predict that the abundance of such weapons will lead to a decrease in price over the next few months unless a steady flow of new players stick with the game. I have been helping and arming them on the weekends to make the initial experince more fun and thereby hopefully getting them to stay longer.
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And then the wipe will come, the weapon prices will drop, and all will be well. Because right now, PS is a power-leveling haven and it drives me nuts. :(
You get too much experience from monsters and too many expensive weapons and items. Partly, this is because a lot of players started out really powerful due to the bugs in the early looting system. In short, I can\'t wait for the wipe. :)
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Hurray for the wipe!
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Eww.... wipe.... that means training my characters up again. Bleck.
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I have to disagree about there being too much loot. If you are online during the day, there are only a few spawns that drop anything. These locations are camped by the uber-powerful for more weapons to stockpile etc.
If I want loot I have to wait until late at night when there\'s just a few peopple on(nightowls like me). I\'m still trying to figure how people are getting frosty longsword from a certain crossroad while I am lucky to get a 5 slash weapon.
If all the creatures dropped loot, but more rarely, then the loot could be distributed more evenly. But, hey, its all coming out in the wash.
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Originally posted by Kythag
I have to disagree about there being too much loot. If you are online during the day, there are only a few spawns that drop anything. These locations are camped by the uber-powerful for more weapons to stockpile etc.
If I want loot I have to wait until late at night when there\'s just a few peopple on(nightowls like me). I\'m still trying to figure how people are getting frosty longsword from a certain crossroad while I am lucky to get a 5 slash weapon.
If all the creatures dropped loot, but more rarely, then the loot could be distributed more evenly. But, hey, its all coming out in the wash.
There are tonnes of creatures that drop weapons, but only some of them drop the good weapons. There are at least 15 creatures in the game that will drop dark, fire, and frosty weapons. There are at least another 15 different creatures in the game that drop weapons, but not dark, fire or frosty weapons.
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Supply and demand...
High supply, lower demand. This makes earlier rare items cheaper. In the past, fire, frosty, and dark weapons sold from 5-8k. Considering there are more people looting, there\'s going to be more supply. Since people don\'t want to sell to Harnquist considering how much more money people will get selling to shops, the prices will continue to drop.
This is the only reason I\'m looking foward to the whipe. This will bring back the past economy hopefully, bringing items to their \"right\" prices.
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Exactly how many are available to the average player? Lets do the math, 30 creatures total, during the day there are over 100 characters. I coming short 70 and more. At nighttime, there are 30 or more people.
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If the chance to loot them is now rare enough (and i know it is smaller), then the accumulated before weapons number will decrease. It will decrease because new people who need them, will buy them. They will buy them and after some time get bored and stop playing or do somethink else.
There will be less powerful weapons, the price will go up and everybody will be happy. :)
Who felt happier after reading my post, rise hand :P
Niko raises his paw
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I hate the psychotic weapons, but everything has a silver lining. I absolutely love how we have an actual functioning player economy. :) Ideally, the wipe will reset this, and make it more balanced. (crafting will help too)
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DaveG, where are you from? It doesn\'t seem clear to me :D
Edit: Now for the topic --
Will the forging/crafting skills allow the forging of medium and heavy armor? I would like to open Kythag\'s Ye Olde Armor Shoppe.
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Originally posted by Archon
Supply and demand...
High supply, lower demand. This makes earlier rare items cheaper. In the past, fire, frosty, and dark weapons sold from 5-8k. Considering there are more people looting, there\'s going to be more supply. Since people don\'t want to sell to Harnquist considering how much more money people will get selling to shops, the prices will continue to drop.
This is the only reason I\'m looking foward to the whipe. This will bring back the past economy hopefully, bringing items to their \"right\" prices.
Maybe I wasn\'t clear... I sold a ginormous amount of weapons. There was an incredibly demand. Anthony and I BOTH ran out of weapons to sell, and we were selling them for around 4k.
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Originally posted by yayoo
Hurray for the wipe!
yes the wipe like the great flood. it will most definatly rule
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Originally posted by lucifeir
Originally posted by yayoo
Hurray for the wipe!
yes the wipe like the great flood. it will most definatly rule
No it won\'t. It means that we\'ll have to dedicate hours and hours of playing time into levelling up just to playtest new features of the game. Then once we get to playtest them, we\'ll find flaws and ballance issues, or we\'ll find ways to exploit them, and then there will have to be another wipe and the process repeats.
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Zanz you\'re sounding like you dislike playing hours and hours :P
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Originally posted by Zan
Zanz you\'re sounding like you dislike playing hours and hours :P
When it\'s just grinding, then yes.
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So uh it will be like a year before the wipe right
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Expect a wipe \"soon\". (though, probably sooner than the typical \"soon\")
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pblbl
To replicate that sound, put your lips together, relax them, and blow through your mouth.
I simply don\'t see the justification for a wipe at this point. There are only two reasons to wipe at this stage of developement:
i) To counteract serious after-effects of glitches and bugs and exploits that have since been fixed.
ii) To test out what it\'s like to start a new character in the presences of new features and game mechanics.
Crafting isn\'t in the game yet. Only two new spells are in the game. Even more importantly, weapons don\'t degrade yet.
Once weapons do start to break from wear, all those super weapons will leave naturally until their in-game presence begins to plateau acording to the new drop-rates.
Since neither conditions i or ii are true, I disagree with having a wipe. Once crafting, more spells, and wear and tear of equipment is in the game, then sure wipe away.
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Originally posted by zanzibar
i) To counteract serious after-effects of glitches and bugs and exploits that have since been fixed.
ii) To test out what it\'s like to start a new character in the presences of new features and game mechanics.
2 simply ins\'t a factor. I thas no effect on the develompent of the game if people all have highly trained characters or low stats. It was viewd as an extra challange for players to have a longer time to progress, however the change was incomplete, and once that change happnes, all character stats need to be wiped again. Also there are the items. You were told at the time that ther ewould be an item wipe to get rid of the excessive items that would spawn. The reason for this was clear when rats spawned gold falchons.
For what it\'s worth, weapon damage isn\'t even beeing planned right now.
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Bring on the wipe! *cheers*
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Yeah ok I\'m just doing that to bug Zanz over there :P
Seriously though I don\'t care when a wipe will appear at all because it won\'t stop me from roleplaying. However Zanz has a point that wiping at the moment would be rather useless. His arguments didn\'t make much sense but I believe that a real reason to have an item wipe is to restore the in-game economy. In my opinion restoring the economy before the implementation and full functionality of crafting is just asking to do the same work twice.
But it doesn\'t make sense thinking that the Devs aren\'t aware of this so I have no idea why I\'m telling them how to do their job here :P ... hmm maybe crafting will appear \"soon\" as well then.
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Originally posted by stfrn
Originally posted by zanzibar
i) To counteract serious after-effects of glitches and bugs and exploits that have since been fixed.
ii) To test out what it\'s like to start a new character in the presences of new features and game mechanics.
2 simply ins\'t a factor. I thas no effect on the develompent of the game if people all have highly trained characters or low stats. It was viewd as an extra challange for players to have a longer time to progress, however the change was incomplete, and once that change happnes, all character stats need to be wiped again. Also there are the items. You were told at the time that ther ewould be an item wipe to get rid of the excessive items that would spawn. The reason for this was clear when rats spawned gold falchons.
For what it\'s worth, weapon damage isn\'t even beeing planned right now.
Oh please. Gold falchions aren\'t good weapons compared to even the more basic new ones like ones of Iron. So throw that advantage out the window. Then, there were a few days where all the gladiators and rogues were defenseless, so everyone had a chance to loot expensive weapons. Ok, so throw ballance issues out the window.
So basically, everyone had an injection of money. So what? Even if it was 50,000 trias each, how does it matter? All that money probably disapeared into stats (which are pretty meaningless in the long run) or new players (who are happy for freebies).
Plus, people who were around for MB get free stuff from time to time anyway.
So, yet again, I\'m left convinced of my own position.
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I don\'t see why wipe would have sense, but i also don\'t care much about the stats. And as Zanz stated, even if we do wipe everytime somethink bigger change, it will help in nothing nor be destrictive. Eighter way we will have trained and rich people at some point (at once or after some time) and in both cases things will balance to the new enviroment with time, no matter if wipe or no wipe.
Correct me if i put words into your mouth :P
I even don\'t care if some people make their chars a lot stronger because of a bug which become fixed. For me they will be just another ants of one big ants\' nest. It is normal that some are rich and other aren\'t and that for some of them it was simpler.