PlaneShift
Gameplay => In-Game Roleplay Events => Topic started by: Cha0s on December 16, 2005, 02:02:42 am
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I\'ve been in-game a bunch, watching for good roleplay and bringing a few NPCs to life every once in a while. While I\'ve been doing these things, I\'ve noticed a shockingly large amount of out-of-character chat. Without an RM known to be present, I\'d say that about 70% or more of chat is out-of-character. To be blunt, this is unacceptable. RMs don\'t need to be there for you to roleplay. We encourage and facilitate roleplay, but you players are the ones that actually do it; you can certainly roleplay with each other.
Basically, I have a request. It is pretty simple actually. Basically, do not go out-of-character in public chat unless you have to (i.e. to explain something to a large group of people); and if you do have to go out-of-character, please use brackets [] or parentheses (). Otherwise, use tells and stay in-character. In addition, if you see someone else speaking out-of-character in public chat, send them a /tell and ask them not to.
At the moment, out-of-character chat is ruining the immersive aspects of Planeshift. If everyone could make an effort to roleplay all the time, or at the least, not be out-of-character, Planeshift would be far more immersive. Thank you all for reading and I hope you\'ll remember this next time you go in-game.
Feel free to post comments and opinions if you like.
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I often use /tell chat and guild chat and a lot of times group chat for my ooc stuff, and brackets for ooc in the normal chat and stuff... sometimes i forget to do brackets though :P But whenever i say \'hi\' to someone, I usually say it in character and hold my conversations in character... I do notice a lot of ooc though too...
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Groups are a good solution for OOC chat. Keeping it there does no damage whatsoever to the imersiveness of the game.
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I often drop the ooc brackets if nobody\'s around and there\'s nobody to rp with, especially if for instance, there\'s a newbie who needs a lot of ooc help, it can get quite hard to explain things while keeping in character.
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It would be a good idea to use the brackets while helping though. You could teach newcomers how to deal with the ooc conversations.
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Or, if it\'s a single newcomer, tells are even better. That way, when the newcomer finds himself amongst a bunch of people, he or she would hopefully send a tell to one of them instead of shouting, \"y i not alowd to attk npc?\" or, even in proper English, \"Why can\'t I attack any NPCs?\" Both disrupt any RP that might have been happening. Teaching newbies the correct way is just as important as following it yourself. :)
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Originally posted by Cha0s
Or, if it\'s a single newcomer, tells are even better. That way, when the newcomer finds himself amongst a bunch of people, he or she would hopefully send a tell to one of them instead of shouting, \"y i not alowd to attk npc?\" or, even in proper English, \"Why can\'t I attack any NPCs?\" Both disrupt any RP that might have been happening. Teaching newbies the correct way is just as important as following it yourself. :)
And if there\'s a large group, I\'m more likely to be talking in character in /say, and using /tell to talk to the newbie so as not to disrupt the rp :P
I just don\'t see the point if you have to discuss something ooc and nobody\'s around who\'s ic anyway
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Originally posted by Kiirani
I just don\'t see the point if you have to discuss something ooc and nobody\'s around who\'s ic anyway
Teaching newcomer of what is proper and what is not. Otherwise you\'ll have scenarios as that pointed out by Cha0s :)
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Originally posted by Draklar
Originally posted by Kiirani
I just don\'t see the point if you have to discuss something ooc and nobody\'s around who\'s ic anyway
Teaching newcomer of what is proper and what is not. Otherwise you\'ll have scenarios as that pointed out by Cha0s :)
*shrug* whatever. I don\'t see the point and that ain\'t gonna change! :P
Don\'t get me wrong, I use ooc markings when I\'m meant to be ic.. I just take breaks sometimes if there\'s nobody to rp with.
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Trouble is, those most likely to use PS as a 3d chat room are also those less likely to ever see this thread. I think a large percentage of players on at any given time probably consists of new players who don\'t realize that they\'re supposed to RP, never check out the forums or IRC, never get involved in the community, and thusly get bored after about three months only to be replaced instantaneously.
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Now you see the huge Mountain to climb, try being a newbie for a day and walk around a bit find groups and just listen, it is normal for most to just chat about normal things.
That is why i welcome your group here to help encourage RP.Good luck.
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Indeed, it is quite a mountain. But we shall prevail! We just need your help. ;) So stay in-character and use /tells. Not only does it mean that you\'re in-character, but it teaches those that interact with you to stay in-character. I\'ll be watching... ;)
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I spend alot of time trying to explain good Rping to no0bs, so I have alot of OOC time every night. I hate it, but I figure if I get them doing it right, it\'ll help the whole PS world. Usually I try to force them out of OOC, by refusing to answer a question that could be asked In-character to my character, like a magic explanation.
I\'ll try to use tells from now on. That\'s a good idea, wonder while I never thought of it :|.
Edit: Wait, I remember now. I never use tells because I usually have at least two of the buggers around asking questions. Ha, I never really complain though because I remember what I was like when I first started^^. And because of help from you guys, mainly Gholmyrr, I was able to learn how to RP properly and now I truly am Hyung Shinn when I play PS.
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Stephen McNaire, Hyung Shinn in-game if I\'m right because I\'m assuming you have kept your signature nice and updated, When you have more than one new player you\'re trying to help, and want to stay OOC, I suggest making a group and inviting them in. that way you can type at your leisure using the group tab and not worrying about the whole /tell [name] thing... But I agree, the new players must have the RPing brought to their attention. My guild, the Rangers of Yliakum (probably haven\'t heard much of us, we\'re small and only a few are active), which I just redid, now is going to be based mainly on RPing, especially the ranks... Members will have almost no choice but to RP because of the guild\'s set up. I used to be like all the other noobs and talk OOC a lot without brackets, but after I came back from my absence (my excuse in-game being private training) I decided to get into RPing a lot, and basing almost all of what I do on RPing...
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And that\'s how it should be. Well-done Farren. :) I\'d talk to Seperot, by the way. He used to run a guild by the same name with the same goal of roleplay. You two would probably get along pretty well. :)
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Thank you :D I\'ll see to it that I do talk to him, though I hope he doesn\'t mind my doing the same type of idea...
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NPC means Native People & Creatures in Yliakum...
where is the problem?
OOC:
It can sometimes be a good idea to explain OOC what your char says IC.
I use (()) since they are easier to type on my keyboard layout where [] are under altGr
So to \"How do I train?\"
\"Ask one of the citizens ((NPC with blue label)) ...
This keeps my char polite as he answers the question and helps the lost player I talk to.
The main problem with OOC is when it is used as the only conversation in public.
What do we have then? people from different races facing each other and not saying anything and a chat flooded with things of no interrest for the char.
An amusing way to answer something OOC asked by a char without any sign is to have your char answering and an OOC answer after that (in that order so they can ask themselves about your sanity while you are the one having fun on them).
\"I like this game!\"<-most of the time OOC
\"You play a game? what kind of game is that?\"<-If your char likes playing games
\"((to play a roleplaying game you should be playing your role))\"
This can sometimes last sometimes before he catch it but it keeps your char busy and can be fun.
This was my one Tria thought of the day.
/OOC
Take care and have fun.
Gholmyrr bows
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Golmir, I agree for the most part. If only speaking to one person though, it is even better to put the OOC in tells. :)
Oh, and just a nitpick: NPC technically means non-player character. :)
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OOC:
NPC in your meaning is maybe the true one, but it is OOC. I mentioned an IC meaning of the acronym.
I will take this oportunity to clarify something for people interrested in RPing
The \"technical\" point of view on things makes people confuse the technical names of maps and the names of ingame places...
Too many are thinking that Ojaveda or even Oja is the name of the area covered by the map around Akkaio/Akk...
Not only it is a mistake but it is spreading. When you talk about the Ojaveda city IC there is always a smart guy who used /pos to tell you that Akkaio is the name of the city.
This is totally wrong IC, in a RPG people should start to focus on RP content instead of technical implementation.
Until now people are still talking about the \"sewers\"...using /pos they could say that \"rats NPCs are in blue, red, ...\"
I will not make a geography course about the names of the few places we can now explore. Everyone is free to ask the NPCs. Most are understanding \"what is this place?\" Feel free to ask them and learn about the various Dsars of Ojaveda. I may offer a reward to the first one to tell me where Poricet is.
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NPCs are out-of-character, period. The reason is that to the characters, the NPCs are no different than normal people in the town. If you make them different in any way, you\'re going out-of-character. As for Oja/Akkaio... the city is Ojaveda (Oja for short); Akkaio is a section of it. However, since the city isn\'t done (I don\'t think it is, at least), Akkaio is, in effect, the city (for the time being).
EDIT: clarified.
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Heh... That always confused the heck out of me... I always accepted each name and always said \"the cat city\" myself.
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hmmmwell to return somehwat on topic again I do feel that most people who post here are the ones that already Rp to some extent.
Although I know that RP is required and I do do it quite often I think it\'s also annoying to have posts like this at places where the roleplayers are and where the new players will likely only look when they already figured out they should RP.
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Hello,
Pestilence has a point about those who frequent the forums already PRing. Perhaps we ought to just politely let people know to use [] in game.
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Originally posted by Golmir
An amusing way to answer something OOC asked by a char without any sign is to have your char answering and an OOC answer after that (in that order so they can ask themselves about your sanity while you are the one having fun on them).
\"I like this game!\"<-most of the time OOC
\"You play a game? what kind of game is that?\"<-If your char likes playing games
\"((to play a roleplaying game you should be playing your role))\"
This can sometimes last sometimes before he catch it but it keeps your char busy and can be fun.
I like to do just about the same thing every now and then :)
Quite similar example:
\"How do I play this game?\"
\"What? Is there a game going on?\"
But before I could continue, everyone present started to explain (without any brackets) that he is talking about the actual Planeshift. I wasn\'t up to the fight just then to explain that I\'m trying to get them on RP. It would\'ve been a decent deed of me though. Mostly I attempt to make clear that people should be roleplaying and do their OOC discussing someway else (which is the very point of this thread).
For another example I quote myself on another thread:
Originally posted by Clayzekiel
One of the finest arts of roleplaying is to get the conversation back on track from an OOC bracket conversation. For example if someone is shouting something on capitals and people shout back \"Take your CAPS off!!\", one could bring that back on rp aspect by saying something like \"Yes gentlemen should always take their caps off at least while inside... Or their helmets to that matter.\" ;)
Considering the way new players should be introduced to use /tell or at least brackets for OOC discussions, it could be a good idea to put some info on the loading screen. There is already some tips, so why not implement this. Oh and some roleplay enforcing too.
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A bit off topic I know, but feel it needs a word; dice. WHOEVER put it in game, in my opinion, should be shot. It is more annoying than ooc chat because, when some idiot starts, it totally ruins the mood of RP.
I mean come on we have all heard it; player so \'n\' so rolls a 100 sided die for 2000, and it goes on and on. X(
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Yes.... I warned my new member Hadius about doing that, and told him that most people get annoyed. I saw him do it three or four times in a row so I told him it might be good if he didn\'t do it. He said ok and thanks for the heads up... This was all in guild chat of course...
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r.guppy: But dice are necessary for gambling purposes. There\'s been a few times when I\'ve wanted to engage some friends to a friendly game of dice while we chat, maybe I will. What are soldiers without dice?
Anyhow, dice are also a way to solve basic disputes, I\'m sure we all have flipped coins in the real world to see who washes the dishes^^. And there\'s a die roll for group looting, if you couldn\'t roll them manually, then that would be unrealistic.
Besides, when all\'s said and done...Setill would be a lot less fun to hang around without them^^.
The rest: Ah yes, I could use group, but the problem is this. If you start a group, no0bs tend to think you\'re going to be playing with them for a while. I can\'t always do this. Sometimes I meet them as I\'m heading somewhere and just pause for a few minutes to help them and show them the rats. I dunno, maybe I\'ll try grouping with the knowladge that it\'s only for a few minutes... ... ...But it just seems so rude :|.
BTW: Yes my sig is always up-to-date. I\'ll take your advice and I bless your attemp to rebirth the rangers.
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Oh, why thank you :)
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I would just like to warn folks that taking the replying-IC-to-OOC-statements can be a dangerous route, and turn off many potential long-term players. There have been incidents (and discussions) in the past where new players found it confusing, thought themselves ignored, made fun of, etc. It\'s just very iffy, and although it would be wonderful if people immediately \"got\" what you are trying to do, someone who is completely unfamiliar with roleplay might just get fed up and leave. An OOC explanation is always necessary to avoid confusion, unless you can already tell that the player is interested in acting out his or her character.
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yeh, i could see that happening... Though me, I\'d have just ignored the person and been like, \"Ok, they\'re messed up, next person...\" That is, if I wasn\'t used to roleplay things :P... Which i was even when I joined... Just not used to it in games like that as much.
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An IC response to OOC stuff is fine, but should be accompanied by a /tell explaining the issue out-of-character. Also, as far as dice go, they\'re going to be very useful when players try to RP things that aren\'t part of the engine. i.e. /me tries to break down the door -> if strength + dice roll > someNumber the door gets broken. Randomly rolling them for no reason, however, is not a good idea.
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The IC response to OOC is bad for several reasons:
- it isn\'t RP. The other person is not RPing, it is merely random gibberish. Your char reacting to it makes your RP invalid, just like RPing things that aren\'t meant to exist IC-ly, like bugs, etc.. It\'s just like people going \"THE GODS TOOK THEM!\" when someone\'s char vanishes due to a crash. :rolleyes:
- is still breaks the realism. Even worse, it emphasizes the OOC-ness.
- it prolongs the exposure of everyone to the OOC, because due to the preprogrammed confusion and additional, just as OOC, questions, more OOC will be spoken than when answering the original question OOC-ly and OOC-ly explaining the need to designate and avoid OOC.
- it disrupts the ongoing RP even more than an OOC remark, because the responding char is then busy IC-ly, forcing the other RPers to accept the OOC into their IC session instead of simply ignoring it and RPing past it. The reacting char is now breaking the entire RP session instead of simply lagging a bit due to doing two conversations instead of one, which would be ignored for RP purposes.
It may be funny occasionally and for one or two sentences, but overall it\'s even more disruptive than an OOC remark, or even several.
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I could not possibly agree more, now that I\'ve read Seytra\'s comment. Although sometimes immensely amusing, IC-to-OOC actually makes me the culprit. Thank you for enlighting me once more!
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Indeed, I see your point Seytra. There\'s no \"official\" word on this, but in general I\'d suggest an OOC tell as the primary response to OOC behavior in public chat (that\'s how I deal with it anyway, but since I usually don\'t have a character to be IC with... :P ).
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Seytra, I see your point. Being considered by some as a RP extremist they could think I share it.
I agree that in a perfect RPing world pple would not vanish in front of us, but the chars are living in an alternate reality where realism follows different rules.
The reality is for them that they can cease to exist for others ((when you are offline, crashed, ...))
They speak rather slowly ((expect for fast typists))
They can come back to life when they die.
They can stand at the same place without listening nor talking ((when you are forced to go AFK))
the game mecanics are the boundaries they have to deal with everyday.
I agree with Chaos that NPCs was not the best exemple, but the idea is that realism is limited but we can integrate OOC facts to the RP to keep it immersive.
The main problem for this is that not everyone uses the same IC interpretation of the same facts.
Why did that person I was talking to disapear?
am I supposed to keep talking to the void because it would be non-realistic to have people disapearing?
NPCs are normal people but they don\'t act like that. You have took at them in the eyes ((target them)) or they ignore you.
Immersive and realistic are two different concepts of RPing. What is possible in Pen&Paper RPG is different with a computer.
I hope that Karyuu will find for us a thread where this was discussed before. ;)
Now back on topic: OOC chat in PS
It is by design that there is no OOC chanel. And no way to skip the lines between [] () or (()).
Using OOC comments to explain to a newbie game mecanics is of course the best way.
giving an IC answer to an OOC question that was not quoted as one is mostly a way to give the newbie an exemple of what he had his char saying.
The main problem with the use of brakets is that some are convinced that they are roleplaying since they use them. They often forget that while they do that the char is idle. Standing there like a breating statue.
I also saw people answering OOC to a \"how ware you?\" asked IC...doing so they did play the role of a rude char not answering a friendly question.
There are many softwares using less ressources to create chatrooms.
It seems now admited that /tell, /group, /guild are used as OOC chanels. And I did myself use them this way. But is it supposed to be this way just because it is not \"realistic\" to talk to people at the other side of the world. Maybe is it not realistic, but it could be immersive to see them as mental links, telepathy, psionics, ... making them IC chanels most of the time with the hability to use them with friends OOC not to disturb the immersion of others.
Now I will click the nice Search button to find the hundreds of threads dealing about immersion and realism.
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My only issue with \"mental links\" and \"psionics\" is: do they exist? If the settings team could kindly clarify this point, I\'d be much obliged. If there are no psionics, or if psionics are not common, most people should not go around RPing in /tell, /group and /guild.
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Originally posted by Golmir
I agree that in a perfect RPing world pple would not vanish in front of us, but the chars are living in an alternate reality where realism follows different rules.
The reality is for them that they can cease to exist for others ((when you are offline, crashed, ...))
They speak rather slowly ((expect for fast typists))
They can come back to life when they die.
They can stand at the same place without listening nor talking ((when you are forced to go AFK))
Absolutely not. These things are not IC, they do not exist in the game world. I have had a discussion about just that in this thread (http://www.planeshift3d.com/wbboard/thread.php?threadid=20786&boardid=11), and I tried to explain why making these things IC would require a complete rewrite of the entire world, society and economic concepts of the game world to something radically different from RL. Conversely, the fact that the game world is based on the exact same social and economic concepts as RL means that the OOC things cannot be IC, for the system wouldn\'t work in that case.
Originally posted by Golmir
the game mecanics are the boundaries they have to deal with everyday.
I agree with Chaos that NPCs was not the best exemple, but the idea is that realism is limited but we can integrate OOC facts to the RP to keep it immersive.
Immersion is one thing, but removing realism without applying the full set of implications and effects does something even worse: create contradictions and clear OOC-ness for the one who starts to do more than simply accept the superficial. Once someone starts to think about what the game reality is, they start looking for connections, the logic that is inherent, cause and effect. If now things start falling apart, by logic dicating a game world \"fact\" to lead to something different than what is actually ingame, then the realism of the game world, and with it the immersion, get severly more and more permanently damaged than by having to differentiate between OOC issues and a consistent IC reality.
The idea of making everything that is OOC and hard / impossible to get rid of IC is a pitfall. It looks and sounds attractive and reasonable to those who have not yet begun to think behind the superficial. But one day almost everyone will start that deeper thinking, they have to in order to deepen their char\'s personality and background, and then the great disappointment will be there, making every try to deepen the RP in fact make it more shallow.
The number of illogic consequences needed likely varies between players, and likewise does the impact of each, depending on what it actually is and affects, but there is a point for everyone where everything ceases to be immersive or realistic and falls apart to become a mere heap of color and text and program code.
As an example I may quote the \"alchemy\" part of NeverWinter Nights. You find books detailing how to create magical items. The issue is this: each item can be made only once, regardless of how many times you could based on the ingredients. Also, it works in one, at best a few, place only. These places are, however, not different, so it is obvious that
1) the system is scripted to allow creation in certain places, with the assumption that a player will either create the item straight off or never, which isn\'t always true
2) the system is supposed to not give a player unreasonable amounts of items to keep the game balanced
NWN has had quite a few of other, similar flaws, which eventually lead to the immersion break at the beginning of the third chapter.
Point is: anything that differs from RL needs to have not only some explanation, but also everything that is affected by that change needs to be changed in the world concept, to make cause and effect still apply, because otherwise those who try to better their RP beyond a certain point will be hurt by the carelessness of design that was intended to help them.
Originally posted by Golmir
The main problem for this is that not everyone uses the same IC interpretation of the same facts.
Indeed. Mine is that they didn\'t ever happen. It\'s not always that easy, but I was able to work on that base all the time.
Originally posted by Golmir
Why did that person I was talking to disapear?
They did not.
Originally posted by Golmir
am I supposed to keep talking to the void because it would be non-realistic to have people disapearing?
Depending on the situation, the course to take differs.
- It was a client crash, and the player relogs soon after:
You simply continue where you left off, the vanishing did never happen
- The player needs to leave for unforeseen RL reasons:
You either agree on them to leave for some IC reasons, or silently ignore that they are gone (especially if you are a group of RPing chars instead of just two). You can also agree to postpone the remainder of the session, in which case it will be handled the same way as above: when it is resumed, you start where you left off, and noone ever vanished.
The last resort is to completely ignore the fact that someone left and never resume, which is most often necessary when someone was gone for an extended period, RL weeks or somesuch, when the IC situation has changed too much to make the continuation of the session desirable. In some occasions it can still be done, but if the ongoing RP has cemented / defined things that would otherwise have been defined in the remainder of the session, then the session can be assumed to have ended a certain way Obviously, one is still free to continue the session with the implied outcome in mind.
In no case, any IC mentioning of OOC occurances is ever necessary. The greatest IC concession to OOC is to occasionally make a char leave when they would not necessarily leave IC-ly, i.e., making up a reasonable IC reason to leave. One can almost always be found, and be it nature calling. Second is to claim to have been out of town or similar things after extended OOC absence.
Again, the way the game world works has never been touched, never was any change made that would dictate effects different from RL.
Originally posted by Golmir
NPCs are normal people but they don\'t act like that. You have took at them in the eyes ((target them)) or they ignore you.
Immersive and realistic are two different concepts of RPing. What is possible in Pen&Paper RPG is different with a computer.
That isn\'t IC. It\'s just as OOC as having to click in the chat box to actually talk. They don\'t act like normal Yliaki, but only in terms of OOC game mechanics. Also, they can be used for RP, we\'ve done that several times, most commonly with healer types like Aleena when no healer char was online. Working around these things preserves immersion better than forcing the OOC limitations into IC in the long, even medium, run.
Originally posted by Golmir
giving an IC answer to an OOC question that was not quoted as one is mostly a way to give the newbie an exemple of what he had his char saying.
Yes. In cases where the question can be considered IC, like \"Where are the sewers\", it\'s possible to set an example be responding IC-ly, though the difference will likely be overlooked by the newbie. These cases are the exception, not the rule, though.
Originally posted by Golmir
The main problem with the use of brakets is that some are convinced that they are roleplaying since they use them. They often forget that while they do that the char is idle. Standing there like a breating statue.
This is true. While brackets are being used, the char doesn\'t do anything However, again, it\'s one of the things that aren\'t happening in the game world. When people are talking OOC for an extended time, then for their chars time effectively stops. If they had been in an RPing group, then they\'d fall silent, but it\'s truly bad OOC etiquette to engage in a lengthy OOC discussion while in an RP session (if not all participants are partaking in the OOC discussion).
Originally posted by Golmir
I also saw people answering OOC to a \"how ware you?\" asked IC...doing so they did play the role of a rude char not answering a friendly question.
This depends on whether they were IC before or not. If yes, then yes, though in that case it would be unlikely that they\'d indeed answer OOC. If not, then their char doesn\'t even exist IC-ly, and should therefore be, from an RP POV, ignored upon discovery of that fact.
Originally posted by Golmir
It seems now admited that /tell, /group, /guild are used as OOC chanels. And I did myself use them this way. But is it supposed to be this way just because it is not \"realistic\" to talk to people at the other side of the world. Maybe is it not realistic, but it could be immersive to see them as mental links, telepathy, psionics, ... making them IC chanels most of the time
No, no, no. In order to make them IC it would require an explicit modification of the settings, again bearing more or less severe consequences for the world (postal service almost unnecessary, spying extremely easy, etc.). The settings doesn\'t even hint at the possibility of such a thing by means other than true magic, therefore this would be a need- and baseless unofficial modification of the setting which isn\'t acceptable. If it was, then we\'d open a can of worms and soon have people \"RP\"ing spaceships and all sorts of other crap, like vampires. I short: it\'s the \"It\'s fantasy\" non-argument all over again.
A few select chars have settings-conforming means of achieving IC /tells or even /group with a few other select chars, however a general \"Everyone can freely talk to everyone in the world (or even to their friends)\" is a modification of the setting that would effectively be forced upon everyone by a few, so it\'d have to be truly official in the setting to be acceptable as IC, exactly as Cha0s said, with the full consequences for the game world, society and economy.
BTW:
Originally posted by Golmir
tell me where Poricet is.
Poricet is a small city on the third level of Yliakum, near the falls. The inhabitants are unfriendly, especially to outsiders.
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Thank you for sparing me the use of the search button.
You win the price for the question about Poricet.
But, according to what you say, forums are not mentioned in the settings, then are OOC. So you way ignore it
Nonetheless I posted it there (http://www.planeshift3d.com/wbboard/thread.php?threadid=20786&boardid=11) in the thread you mentioned.
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Originally posted by Golmir
But, according to what you say, forums are not mentioned in the settings, then are OOC. So you way ignore it
I\'ve replied to your posts on the thread, but I feel that this needs to be placed here, not there:
I\'ve obviously phrased things unclearly. I do ignore the forums IC-ly, because, yes, they\'re not mentioned int he settings (obviously.). However, I do not ignore the content of RP that is being conducted on the forums. The forum is exactly like IRC or PS, the medium to make RP feasible. The medium itself, however, is only a matter of preference and is never part of the RP. In P&P, you don\'t ever IC-ly mention that there are people sitting at a table and rolling dice, because that\'s not part of the game world. Likewise, in PS you never IC-ly mention the medium that carried the RP.
Also, since this is not an RP forum section, everything defaults to OOC, therefore the question was OOC (you even put an explicit \"OOC:\" before your post, so even inside the RP section or ingame I\'d not treat it as IC), and my answer was just as OOC. I am not posting as my char unless explicitely stated or in the RP section or ingame, where IC is the default. And I obviously don\'t OOC-ly ignore OOC things just because they\'re OOC. Therefore, yes, my char was never asked about Poricet, and therefore never replied.