PlaneShift

Gameplay => General Discussion => Topic started by: Dwarven Lord on December 20, 2005, 05:30:18 pm

Title: Whats up with the carpet quest
Post by: Dwarven Lord on December 20, 2005, 05:30:18 pm
i dont found the weaver and got his request for blue dye but when i go back to the carpet seller i don\'t know what to say i have been trying for a day now and nothing works? any help?
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Post by: Karyuu on December 20, 2005, 07:37:02 pm
You\'ll be much better off asking for help from someone in-game, since in-depth discussions or hints dealing with quests aren\'t allowed on the forums :)

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Originally posted by Talad elsewhere:
- Asking for solutions of quests is not something we like, and posting solutions is not tolerated. There is plenty of room to team up, form guilds, ask help to other players in game, or (best of all) have fun and found it out yourself. Rings, pets and the like are NOT limited, so you will get yours even if you arrive last on the \"run\". There is no need to run, you are not paying for it, so your monthly fee doesn\'t expire, relax and enjoy the world of PlaneShift at the pace you prefer.
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Post by: Cyrus Arckum on December 21, 2005, 05:10:12 pm
It\'s broken, duee to fact that the NPC\'s dialouge responses haven\'t been fixed.
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Post by: Yttrium_Nitrate on December 22, 2005, 12:02:30 am
Something you can ask a NPC is:

who are you?

when trying to communicate with NPCs, keep the sentences simple such as

Bigfoot wants sword
Jeg wants rug
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Post by: Hellios on December 22, 2005, 01:52:25 am
sounds like caveman talk to me....obviously the devs need to improve NPC speech and understanding
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Post by: Cyrus Arckum on December 22, 2005, 07:44:08 am
Okay, so what happened to the old dialouge recognition? I know the devs had improved the NPC\'s chat abilities before the wipe.
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Post by: LigH on December 22, 2005, 05:32:50 pm
Brintec\'s carpet quest is solvable, I can confirm this. As Y_N said: Keep your sentences simple (in this case, probably simpler than expected). They are often not easy to guess, there are no alternative sencences, and no \"probability metrics\" - you have to find the exact sentence.
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Post by: Thurisaz on February 24, 2006, 08:50:45 pm
Okay, I give up. As far as I can tell the carpet quest is _not_ solvable. Finding the weaver is easy, but then he responds to nothing, absolutely _nothing_ I say with more than a paraphrased \"Duh?\". And somewhere inbetween I saw the message \"... isn\'t a trader\", so it\'s impossible to get any carpets from him anyway.
I\'ve seen a remark about blue dye above, but I simply don\'t get that message as the darned weaver won\'t say anything. What am I doing wrong?!

*gnaws at his PC table\'s edge*
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Post by: Karyuu on February 24, 2006, 09:50:39 pm
The \"What\'s up with the carpets?\" quest is working - it\'s been tested by GMs several times. You\'re just not using the right phrase, and sadly the NPCs are picky.. :) There\'s no real shame in asking someone for the exact thing to say in-game, in an RP manner, if you\'re beyond frustrated.
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Post by: VMann on February 24, 2006, 10:10:46 pm
If the carpet quest does not work, even with the right sentence, discard it and do it again. Also check you inventory if he gave you what you wanted after saying the right sentence. I know the game should inform you if you get something and the merchant should talk, but hey, I just tell you how it worked for me and I hope it will work for you like that too.
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Post by: Thurisaz on February 24, 2006, 10:18:38 pm
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Originally posted by Karyuu
The \"What\'s up with the carpets?\" quest is working - it\'s been tested by GMs several times. You\'re just not using the right phrase, and sadly the NPCs are picky.. :)


*sigh* Alright, I\'ll try again sometime later.

Question (okay, might not be the exact right place for it here): Are there plans to perhaps make finding that right sentence a bit easier, like a kind of multiple choice menu? You know, as long as the NPCs are _that_ pedantic...
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Post by: Karyuu on February 24, 2006, 10:21:21 pm
Never a multiple choice window - that\'s too easy and not realistic enough. But the NPC system will be (and has been!)  changed a bit, to make communication much easier.
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Post by: Thurisaz on February 24, 2006, 10:25:07 pm
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Originally posted by Karyuu
Never a multiple choice window - that\'s too easy and not realistic enough.


Hey, it\'s not that I mind a bit of difficulty. But considering all the futile attempts I wasted my time with earlier today... and seeing that I\'m not the only one by far...

...there is such a thing as \"too difficult\" if you ask me. Even if it\'s just because work remains to be done on the parsers *g*
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Post by: Karyuu on February 24, 2006, 10:29:01 pm
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Originally posted by Thurisaz
...there is such a thing as \"too difficult\" if you ask me. Even if it\'s just because work remains to be done on the parsers *g*


Heheh, the devs would love to make things as newbie-friendly as possible, but coding an entirely different NPC communication system just as a \"short term solution\" just isn\'t going to happen. Not only would that be a waste of time on their part, it wouldn\'t allow for the testing we so badly need to do to help them out with the actual system that will be permanently in place.
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Post by: ThomPhoenix on February 24, 2006, 10:38:42 pm
Well, they are improving the NPC dialogue with basic grammar and synonym recognition. So in the future things should be smooth. 8)
Check this:
http://wordnet.princeton.edu/
Title: carpet quest
Post by: Gripen on February 25, 2006, 12:28:41 am
I have finished the \"what\'s up with the carpet quest\".

I don\' t know about in december of o5, but in the past few days it has been working.  Sometimes the carpet dealer seemed to get overwhelmed and unable to respond--the npcs are picky for the correct words.

and I\'ve seen hinted elsewhere in the forums for how to change words to get them accepted.
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Post by: Thurisaz on February 25, 2006, 09:10:26 am
You _did_ note, didn\'t you?, that my problem is not with the carpet dealer but with the weaver who doesn\'t understand anything except \"I need a quest\"?
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Post by: Elarra Hasare on February 25, 2006, 12:47:40 pm
I took the quest but then heard it was broken so i left it for a while but on passing both of them i engaged both in conversation and i found getting the quest completed was easier than most others i have taken.
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Post by: Thurisaz on February 26, 2006, 08:42:34 am
Then I\'m officially stumped. I tried again yesterday, countless times, and the weaver definitely doesn\'t respond to anything except the question whether he has a quest for me.

I hereby officially declare this quest to unsolvable due to whatever bug hidden in there. Unless I have to speak Chinese or Klingon to that weaver, that is. The only info on that quest which is available is that the carpets haven\'t been delivered by the weaver, and the weaver says nothing. Also, there are no carpets lying around anywhere (yes I did search the whole city for something I might possibly return to the trader to complete the quest). Oh well, there are some carpets but you can\'t pick them up.

No. The quest is _not_ solvable.

Prove the opposite to me please. *grumble*
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Post by: LigH on February 26, 2006, 11:33:52 am
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Originally posted by Thurisaz
No. The quest is _not_ solvable.

Prove the opposite to me please. *grumble*

The only \"legal\" way to do that is:

- Get a GM in game.
- Discard the quest if you still have it.
- Walk along with the GM to each of the stations.
- Tell him exactly what you say to the merchants, so he can repeat it.

But once again: The board is outside the game. Debating here about in-game issues may lead into spoilers.
__

How to find a GM who is online at the moment:

Enter \"/who game\", look for players who are members of the guild \"Game Masters\" in the list that follows. Sadly, there are daytimes with no GM around.

Also, don\'t miss to create a petition that you want to meet one to check the quest. Don\'t expect that GMs will have time for quest testing all the time they are online. Use the \"praying hands\" icon to start a petition.
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Post by: Thurisaz on February 26, 2006, 11:36:01 am
Yeah I know. Sorry if I sound sarcastic. After it has been hinted to me that I might just be talking to the wrong NPC I\'ve checked the entire warehouse area again, and I can positively confirm that it was the right one. There is only one weaver in a tent in the warehouse area. Unless, that is, Brintec\'s description to that end is faulty. *g*
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Post by: Karyuu on February 26, 2006, 11:37:44 am
I\'m trying to help Thurisaz through PMs at the moment - there are some further tests he can run himself, but if there is no change, catching a GM will be a good idea. As I told him in another thread, I tested it a few hours ago and everything worked just fine.
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Post by: Thurisaz on February 26, 2006, 11:43:56 am
Yup, thanks Karyuu. I\'ll try to get back into the game and city now and try again as soon as possible. :)

(EDIT)

For the benefit of those reading through this thread after me, it\'s working now. Discarding the quest and getting it again did the trick. ;)
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Post by: VMann on February 28, 2006, 05:40:01 pm
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Originally posted by Thurisaz
For the benefit of those reading through this thread after me, it\'s working now. Discarding the quest and getting it again did the trick. ;)


Oh, good news! btw, did you notice that i posted that 14 post before this one? :P
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Post by: thandar on March 06, 2006, 09:58:43 am
Hi,

I\'ve just completed this quest too, with some help.

It\'s worth pointing out the Brintec won\'t respond unless the dialogue is spot-on.

Normally an NPC will say something whenever you talk to them, even if it\'s to say that they don\'t understand. Brintec isn\'t like that. He won\'t say a word.

I was starting to think that the NPC server had gone down because Britnec wouldn\'t talk to me no matter what I sadi. It was only whenl a fellow traveller pointed out the right phrase to me that he burst into life.

Cheers.
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Post by: c-2501 on March 06, 2006, 12:33:49 pm
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Originally posted by thandar
Normally an NPC will say something whenever you talk to them, even if it\'s to say that they don\'t understand. Brintec isn\'t like that. He won\'t say a word.



ive spoken to the devs about this issue before and have been told it is being looked into