PlaneShift

Gameplay => Wish list => Topic started by: doomer on December 22, 2005, 09:38:08 pm

Title: Extra character points
Post by: doomer on December 22, 2005, 09:38:08 pm
if someone has extra cp after they build their character they should go somewhere instead of being lost.
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Post by: sasek on December 22, 2005, 09:42:31 pm
well most of the time if people train they do go somewhere and they get help if they become lost
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Post by: Draklar on December 22, 2005, 09:43:09 pm
Yeah, it would be a good idea to multiply them by a certain number and add to progression points.
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Post by: eggplantboy on December 22, 2005, 09:43:55 pm
Hello,

Perhaps the extra character points could become progression points (provided they aren\'t too many).
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Post by: steuben on December 22, 2005, 09:52:02 pm
and perhaps the same thing for negative cp. except the scaling factor is much greater. for example 1 extra cp translates to 10 pp. but -1 cp translates to -100 pp. so the character would have to work that much harder before they could even begin to train.
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Post by: Karyuu on December 22, 2005, 09:54:56 pm
Well, negative points won\'t allow a character to be uploaded at all, so that isn\'t really an issue in-game. But it would be nice for extra CP to be converted to something, aye.
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Post by: doomer on December 22, 2005, 10:14:56 pm
or there could be another page where you increase your stats using them but, doing this is more costly than going through the questions and stuff so no1 would skip there and use them all on that page.
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Post by: Draklar on December 22, 2005, 10:23:08 pm
That would kind of work against the idea of char creation where the skills you gain are based on your actions...
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Post by: doomer on December 22, 2005, 10:31:22 pm
not like that i  mean you go through the process then get rid of the extras by expensive distribution
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Post by: Draklar on December 22, 2005, 10:35:10 pm
Quote
Originally posted by doomer
not like that i  mean you go through the process then get rid of the extras by expensive distribution
That\'s what I mean.
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Post by: doomer on December 22, 2005, 10:37:01 pm
ok then im lost could u explain
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Post by: Draklar on December 22, 2005, 10:59:01 pm
If the whole character creation works on the basis of skills based on events, then that being followed by a typical points distibution seems completely out of place.