PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Kirk on December 27, 2005, 04:57:19 am
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If I get something wrong or irritate, sorry.
It seems combat has become rather tricky since the changes. When monsters initiate the attack I usually stand there not raising an arm and get hit over and over. I know I have changed to bloody stance because the incoming damage and frequency of hits are vastly increased. I have tried repeatedly attacking a creature as I get close to them (so that I never see \"The target is out of range.\" message) and this helps a little bit. Half the time I have to abort the attack all together after taking great damage and never swinging a single time. I have also tried backing off, clearing the target, stopping the attack, and starting a new attack but sometimes the full defense stance will kick back in before I can start the new attack.
The only time I seem to have a fair go at it is when I am standing at the spawn spot and I attack the creature as soon as it spawns.
Do you have any techniques or tricks to avoid these pitfalls?
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I\'ve found that if the monster is attacking you and your character isn\'t fighting back even though you have a bloody stance selected, try stopping the fight(the X just to the right of full defensive button) and then re-selecting the bloody stance, or aggressive, or whatever.
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Bah! I\'ve had the same problem. I killed the rogue in Akkaio\'s warehouse to help out a new player, and after that, I was auto-attacking everything. If I was even close to a monster, I would go into full-defense mode and begin attacking. It wasn\'t until I left the city that it stopped.
It\'s not normally a big problem for me since I don\'t fight often, but it was then and I know it\'s annoying for other players who experience it. It was frustrating for me as I was trying to teach the new player how to attack something, and instead I kept on \"taking\" the rat.
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right click the start atk shortcut
add a line with the command /stopattack
then your /attack
It will stop the default stance then start a normal attack
you can also specify a different stance as a parameter of /attack #
1 to 5 for bloody to full defence
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Thank you Golmir, I was trying to figure how to set Bloody in my Attack shortcut.
Try this as solution to the issue(I really need to stay away from call centers, don\'t I?):
Make this shortcut
/target next nearest npc
/attack # x
You can run in on target and engage before their sequence sets up. That\'s the theory anyway.