PlaneShift
Fan Area => Fan Art => Topic started by: whelzorn on January 03, 2006, 08:04:47 pm
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This is my first post in these forums, and because I\'m starting out with modelling organics, I figured I\'d show some of my work.
Here are a few pics of my first attempt at a creature in blender. It\'s a dragon, it ends up being about 850 tri.
3d view:
(http://home.comcast.net/~justinwoodman/DragonPics/angle.jpg)
side view:
(http://home.comcast.net/~justinwoodman/DragonPics/side.jpg)
top view:
(http://home.comcast.net/~justinwoodman/DragonPics/top.jpg)
I\'m starting to learn to texture, but my texture for this model is horrendous, and I\'d rather not show it.
anyway, constructive criticism is always welcome, so tell me what you think!
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WoW really nice, but sadly there are no dragons in PS :\'( But still the model is nice keep up the good work
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Not bad :D
Some comments:
The feet look like hooves, really - a bit more detail would\'ve been nice there since not even a good texture will make \"claws\" totally believable with that mesh ;) The rear legs mirror the front legs too much, in terms of shape and bend. Mostly bend - it\'s a very odd structure. I\'d suggest studying anatomies of quadruped predators such as wolves, felines, etc. I think your current structure would be more believable if the feet were much shorter, keeping the body just slightly above ground - alligator-like.
Keep in mind that dragons, traditionally, have an enormous lung capacity, so their chest cavities will be much bigger - that is, after all, where the wings attach. Speaking of which, their current attachment at the shoulders only makes flight not an option, unless magic-propelled. Such wings will never have enough strength to lift the mass of the creature beneath them above ground. Continuing the attachment of the wings to end at the croup (rump) or tail would be much more \"realistic\" ;)
Regardless, for a first creature design this is quite good!
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Thank you for the comments! as far as the \"hooves\" go, I suppose that was because I was trying to keep it low poly. Now that you mention it, the wings do look a bit odd connected at such a small point on the body. Anyway, the wings and the horns on this model were kind of a hack job because I was concentrating on getting the proportions and the anatomy of the body right first and added those after.
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For a dragon\'s legs, I\'d suggest maybe mirroring the hind legs in a way. Because often times, you see dragon\'s with such long legs stand on their hind legs, and if you mirroed them, it would be much easier for the dragon to stand i believe, the hing legs acting like a biped\'s legs, and the fore legs acting as a biped\'s arms, etc. i know, not all dragons are like this, but if you intended yours to be, that is my suggestion. Otherwise, just forget I even replied :P
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Eh, that creature looked to me as something that used to fly, but on the path of evolution, eventually it became a more of a runner... So it also evolved some hooves as well as leg structure.
I thought that\'s a nice concept.
...And you people actually want originality? :P
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Hi
Very nice for your first creature. :) Looks like it would like to be smoothed though. In Blender you can turn smoothing on with SetSmooth-button located in Editing panel.
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I tried smoothing it before, but the wings just didn\'t look right...