PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Cwvym Purh on January 04, 2006, 07:06:39 pm
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I noticed the textures are packaged in zip files, are they compressed and would it improve performance to decompress them or is the format integral to the program?
Just a thought.
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I think some people have tried re-compressing these zip files with no compression option (like \"store only\" or whatever it is called :) ). I am not sure you will gain too much from it, but it might be worth trying.
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Crystal Space reads zip files as a virtual directory so I am not sure it would increase performance at all if they are unzipped. The only thing that I could see that *might* be faster is in the initial loading of them. Once they are in the engine how they are initial stored isn\'t really a factor in how fast they are rendered/drawn.
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Thanks for the answer. I think I would rather get ram then experiment.