PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Ginjeet on January 09, 2006, 08:54:49 pm
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Hi, just built PS under Gentoo with Easy PS:
./psrun psclient
Executing command: ./psclient
SCF_ERROR: metadata retrieval error for /home/ginjeet/Planeshift/binaries/planeshift/pssound.so: Warning: /home/ginjeet/Planeshift/binaries/planeshift/pssound.so has embedded data and .csplugin file, using embedded.
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
LoadSound
:
Cannot create sound data from file \'/planeshift/art/sounds/gui/next.wav\'
Couldn\'t create Resource \'sound.standardButtonClick\'
Cannot create sound data from file
\'/planeshift/art/sounds/gui/bttn_toolbar.wav\'
Couldn\'t create Resource \'gui.toolbar\'
Cannot create sound data from file
\'/planeshift/art/sounds/gui/bttn_cancel.wav\'
Couldn\'t create Resource \'gui.cancel\'
Cannot create sound data from file \'/planeshift/art/sounds/gui/bttn_ok.wav\'
Couldn\'t create Resource \'gui.ok\'
Cannot create sound data from file
\'/planeshift/art/sounds/gui/bttn_scrolldown.wav\'
Couldn\'t create Resource \'gui.scrolldown\'
Cannot create sound data from file
\'/planeshift/art/sounds/gui/bttn_scrollup.wav\'
Couldn\'t create Resource \'gui.scrollup\'
Cannot create sound data from file
\'/planeshift/art/sounds/gui/bttn_shortcut.wav\'
Couldn\'t create Resource \'gui.shortcut\'
Cannot create sound data from file \'/planeshift/art/sounds/gui/bttn_quit.wav\'
Couldn\'t create Resource \'gui.quit\'
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 0xb85de0!
Using fontsize 16 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Creating psnetconnection 0x3529930!
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 4 (X_DestroyWindow)
Resource id in failed request: 0x1e00004
Serial number of failed request: 121
Current serial number in output stream: 123
The game runs OK, but some textures (like the grass of the magicshop, some textures in underworld) are black. Of course updating doesnt work.
Any ideas ?
Thanks,
Ginjeet
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I\'m not quite sure what \'Easy PS\' is, I\'m assuming this is something that you have compiled from source as no self-respecting Gentoo\'er would accept any less :)
http://laanx.fragnetics.com/index.php?page=build_gentoo has a good building guide. Most crucial in this process is picking the right CVS timestamps to use for cal3d/crystalspace/cel and planeshift. Too new and there will be newer bugs introduced which make the source unbuildable or fatally busted in some way. Too old and components might have needed features missing or API differences. The ones on the Laanx server are known to work, and should be good until the server version is updated beyond 0.3.012 and you therefore will need to rebuild the client with newer code to match ( otherwise you will get the dreaded \'you are not running the correct version\' error )
Missing textures sounds a lot like a missing art error though. If you have run the updater recently then theres not much more you can do to correct the issue unfortunately.
Maybe an AMD64/linux specific problem?
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Originally posted by Tharizdun
I\'m not quite sure what \'Easy PS\' is, I\'m assuming this is something that you have compiled from source as no self-respecting Gentoo\'er would accept any less :)
Maybe an AMD64/linux specific problem?
Well Easy PS stands for Easy PlaneShift build script (http://laanx.fragnetics.com/index.php?page=linux)
And I hope it\'s not an AMD64/Linux specific problem. :)
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Hello, Ginjeet.
I think the answer for Your question is here:Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Usuallty all objects without up-to-date lightmaps are black. If You have compiled current cvs version, probably you need to relight maps (for example by using relight panel in pssetup). Alternatively add -fullbright option to command line, lightmaps will not be used, but there will be no shadows etc. Try -fullbright option first to exclude other reasons, because relighting is a very lengthy process.