PlaneShift
Gameplay => Wish list => Topic started by: Felix Yellowhair on January 12, 2006, 05:47:35 pm
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With fear and trepidation I make this suggestion!
I did do searches under \"shortcut ooc\" and \"shortcuts ooc\"
I would very much like to see a new command entitled \" /ooc\". Also I think it should be in the Shortcuts table.
This command would automatically placed brackets around out of character infomation.
I am frequent guility of not placing brackets under my ooc stuff and having persons send me message reminding me of that fact. Sometimes I begin a message with a [ and fail to end with one or end with one and realize I failed to start with one. And some of my messages can be long. :D
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Learn to type better, or don\'t have large OOC conversations in places that shouldn\'t have them. ;)
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Originally posted by DaveG
Learn to type better, or don\'t have large OOC conversations in places that shouldn\'t have them. ;)
that seems a pretty dismissive take on a good idea, as though you want the poster to play the way you do. but wouldn\'t the game be richer if it accomodated different technical styles and preferences?
i like the idea, and second it. anything that speeds communication (especially while providing an opportunity to minimize mistakes) will enhance role-playing.
janie kidu
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Actually I think that this will make explanations to newcomers much easier - \"Type \'/ooc text\' when you are speaking as the player behind the computer, otherwise everything you say is coming from the mouth of your character.\" However, that\'s all I\'d want to see. No \"OOC Mode\" shortcut that places parentheses or brackets around all the text you enter, until you hit the shortcut again. That\'s just making OOC conversations too easy ;)
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This isnt a bad idea. I myself tend to forget to put brackets at the end. While few times I hear about people complaining it does get annoying when they do. /ooc would be nice, but an actual shortcut would, as Karyuu stated, would be too much and encouage more OOC chatting. This is an mmoRPg so RP must be encouraged. But hey nothings wrong with a little OOC every once in a while.
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All three posts above said pretty much what I wanted to say but I agree as well. I like the idea. :D
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this post is merely to add mass to the prevailing oppinion. Anything that has the potential to simplify newb assimilation should be examined carefully.
o/
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Same here. We would all look more credible to new players.
It\'s unaesthetic and plot threatening to have OOC chatter mingled with IC, so a new tab for /say /ooc chat should be created.
The other kinds of chat are usually OOC, unless their use is explained with a /me.
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I agree with Sangwa actualy, that seems to be perfect...would take some getting used to though, if somebody has to leave for a bit while Roleplaying and the others don\'t check the ooc tab(Where the person would have put the fact that they are gone)...that could end up funny.
Maybe adding the ability to put afk ontop of your name (I know this has been mentioned before, but that was mostly about dueling)
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No OOC chat tabs! That\'s just inviting OOC conversations - a discussion about this has taken place before. There is no need to make OOC conversations themselves easier for anyone - but designating them with an /ooc command that puts brackets around text is alright.
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Originally posted by Karyuu
No OOC chat tabs! That\'s just inviting OOC conversations - a discussion about this has taken place before. There is no need to make OOC conversations themselves easier for anyone -
too true
Originally posted by Karyuu
but designating them with an /ooc command that puts brackets around text is alright.
but thats the same thing >.>
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Not entirely, because the OOC text would still show up in the regular chat window, and excessive OOC conversations in public places would still warrant a warning to the players carrying them out. The command makes it clearer to new players, however, that the primary purpose of PlaneShift is for roleplay - while a separate OOC chat tab designates OOC conversations as \"normal\" and \"okay.\"
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What I would really like is an OOC color. Like how when someone says your name it\'s a different color and you notice it? Well this could either autodetect () or [] around a block of text, or would work in conjunction with the suggested /OOC command (which I think is a great idea). This would make scrolling through conversations to remind yourself of what\'s been said and filtering out all the OOC stuff far easier, while stilll allowing OOC chat as the necessary RP facilitating tool that it is.
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I see where you are coming from kary >.>
i didnt realise they meant a whole new tab, just a button that you click to put the [] in for you but still prints it out in the normal or all tab. which in that case is prolly easier to use a / command.
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The addition of such command, as ralas said already could serve to add colour to the ooc sentence.
But while that can seem nice at a first sight, I don\'t see if it really would meet its objective. That is, ooc chat and ic chat are in the same tab (no doubt on that) when someone types your name, the sentence is coloured in a way that is easily spotted by you, the reader.
Consider that, with colouring, the ooc sentences would become more noticeable to your eyes, than the real ic ones (which are the important) you can say, well, I can edit the colour to another one, more neutral. That\'s correct, but lots of colours that could be chosen, don\'t go well with the default background (such as blue one, iirc) so that will lead to an almost unreadable ooc sentence (and some ooc sentences are worth being read, either way we could be missing important comments, or clarifications about the outgoing action, of the attitude of a certain char, for instance) that will lead to choose, I think, a colour such as grey, which could end so similar to the default colour one that it looses its purpose.
I personally think that, if someone doesn\'t type a \"(\" or \"[\" at the beginning of his/her sentence, it\'s even more unlickely that he/she will type /ooc (yes, there are more letters ;) ) while this last option would ensure that the resulted sentence has both \"(\" and \")\" for a \"visual filtering\" of ooc sentences, really the only parenthesis needed is the first one (which almost nobody forgets about)
EDIT: Smiles on were playing with some signs used. :P
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An /ooc command is a horrible idea. It does the exact opposite of what we\'re trying to do. Making OOC text look different doesn\'t do anything. It just masks OOC with a different color, or (), when it shouldn\'t be encouraged. OOC chat should not exist in public areas, with the possible exception of pure OOC conversations regarding the game itself, normally started in front of Harnquist. (pretty much the only valid OOC is talking about the game itself, a bug etc.)
The only people who would ever use such a command are the ones who already use (). The () also drives me nuts, too. It\'s often a combination of people taking things too seriously, and people being hypocrites. Just don\'t have OOC chat everywhere. That\'s the ONLY solution. A separate channel a la help (that isn\'t shown in \'all\') might be good for certain things, but then again that\'s what IRC is for.
(We will be debating on how/if to implement this soon, btw.)
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I\'d rather have the hypocrite people wasting their breath on a seperate tab then filling the RP with tagged text. I do think that\'s more confortable for the less hypocritical people.
Truth is we can\'t avoid OOC chat. Players do need to contact each other for clarification, information or even to exchange pleasantries. We are social beings, after all.
DaveG, abolishing OOC tagging (and chat) would be a ridiculous step. That would contribute to a lack of seperation between IC and OOC and would further the presence of hypocritic actions and overly serious reactions.
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I vote against ooc chat done in irc, i wish to limit that to a minimum.
Of course you should not need to talk ooc in game but, hey, real life is different from ideal.
I rarely use ooc but trying to communicate ooc concept by converting them into in character speech is almost as bad for me that pure occ talk.
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Originally posted by Palin.Majere
I vote against ooc chat done in irc, i wish to limit that to a minimum.
Why? :P That makes no sense - is there a reason players should avoid Out-Of-Character conversations on chat applications outside of PlaneShift?
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The more difficult it is to designate something as OOC, the more people won\'t bother and will just type it as regular text.
OOC text should count towards spamming and if someone speaks in OOC too many times in a short period time they should be muted temporarily.
Any long OOC chats should be done through IRC IMO. Short OOC convos through /tells. If more than one person needs to hear your OOC message then an OOC text modifier should be used.
That\'s how I feel.
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Originally posted by Sangwa
DaveG, abolishing OOC tagging (and chat) would be a ridiculous step.
I know, that\'s kind of the point. This is a problem without a perfect solution.
Keep OOC chat to a minimum, and after that...
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Hmmm;
Everybody is fine with group chat of OOC right?
Why not just allow people to be part of several different groups (Only the first will be a \"full\" group with all the benefits that comes with being in a group)
I know this is similar to the ooc tab but, it is probably also the only realistic solution.
There will always be OOC chat, just keep it out of the \"Chat\" tab.
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If OOC chat is forced into the regular chat window, it can be monitored. The amount of it can be monitored. I think anything else invites it and sanctifies it.
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I think people are looking at OOC chat in the wrong way.
Having OOC chat out of the chat window gives us the ability to see how much people actualy do Roleplay...little chat when not idle, little Roleplay.
Also OOC chat isn\'t a bad thing, it is often very necessary \"What, are you diving to my left or right\" see.
And having OOC chat in the regular window obstructs RP, once people see it there there is a large chance they will just start an OOC conversation.
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Originally posted by Karyuu
Why? :P That makes no sense - is there a reason players should avoid Out-Of-Character conversations on chat applications outside of PlaneShift?
For the same reason you would not have a dedicated ooc channel in game: limiting ooc talk as much as possible. Of course you can\'t stop anyone doing it (as much as you can\'t stop anyone using Skype or Teamspeak for that matter).
Having people a way to do a bit of ooc can save a lot of ooc outside it. Having played a number of MUDs and a few mmorpg I think that other channels of ooc communication are just as bad as having ooc in play and as much ruins role play.
Of course you can always not use irc (or instant messengers, or... you got the point ;)) but then it\'s the same of ignoring of shutting off the ooc channel if it existed in the game.
It occurs to me that maybe we see ooc as different things. I mean with \"ooc\" something out of character but still about the game. With the rest (your life, job, or friends) of course is none of my business :)