PlaneShift
Support => Linux Specific Issues => Topic started by: Ekowc on January 12, 2006, 06:09:04 pm
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I got this strange error while loading world in planeshift:
...
Region hyojapath loaded successfully.
Before LoadMapFile of /planeshift/world/hysewers: time=97477
After LoadMapFile: time=99538
After cur_region->Prepare: time=99614
FindBestSplitLocation failed: split_loc(nan) >= min1(nan)
This node contains the following objects:
0: \'_f_corner_03\' (-193.883,5.01266,-98.1008)-(-174.389,10.2627,-78.6076)
1: \'torch_emitter_08\' (nan,nan,nan)-(-1e+09,-1e+09,-1e+09)
Something bad happened in csKDTreeChild::RemoveLeaf!
Trying to remove leaf for: \'_s_sigil_03\' (-5.91674,-0.660167,-4.18592)-(-4.5768,1.64949,-1.87626)!
Something bad happened in csKDTreeChild::RemoveLeaf!
what should i do?
I am using:
Easy_planeshift build scripts version: 1.1
Distribution: Fedora Core release 4 (Stentz)
Operating system: Linux 2.6.14-1.1653_FC4 i686
Software packages:
GNU bash, version 3.00.16(1)-release (i386-redhat-linux-gnu)
Concurrent Versions System (CVS) 1.11.19 (client/server)
autoconf (GNU Autoconf) 2.59
automake (GNU automake) 1.9.5
Jam 2.5. OS=LINUX. Copyright 1993-2002 Christopher Seiwald.
gcc (GCC) 4.0.2 20051125 (Red Hat 4.0.2-8)
GNU sed versio 4.1.4
Video card driver info:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 MX 440/AGP/SSE
OpenGL version string: 1.5.5 NVIDIA 81.74
Build versions:
cal3d 2005-10-06 00:00:00
crystalspace 2005-10-06 00:00:00
cel 2005-10-06 00:00:00
planeshift 2005-11-30 00:00:00
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I have the similar problem. i installed Easy_planeshift build script version: 1.1. i am getting this error when it loads the DR:
After cur_region->Prepare: time=57490
WARNING! Object \'End-platform\' is not closed!
WARNING! Object \'SmallCellEntrace01\' is not closed!
WARNING! Object \'DemonStairs\' is not closed!
WARNING! Object \'SnakeStairs01\' is not closed!
WARNING! Object \'Army-Missiles\' is not closed!
WARNING! Object \'_g_GlowingSphere_03\' is not closed!
...
FindBestSplitLocation failed: split_loc(nan) >= min1(nan)
This node contains the following objects:
0: \'mouth-cave\' (-41.0114,-92.0876,3.0274)-(-39.0396,-89.3078,5.37833)
1: \'Emit02\' (nan,nan,nan)-(-1e+09,-1e+09,-1e+09)
Something bad happened in csKDTreeChild::RemoveLeaf!
Trying to remove leaf for: \'_s_sigil_03\' (-5.91674,-0.660167,-4.18592)-(-4.5768,1.64949,-1.87626)!
has someone an idea??
......
Build scripts version: 1.1
Distribution: testing/unstable
(Debian based)
Operating system: Linux 2.6.12-10-386 i686
Software packages:
GNU bash, version 3.00.16(1)-release (i486-pc-linux-gnu)
Concurrent Versions System (CVS) 1.12.9 (client/server)
autoconf (GNU Autoconf) 2.59
automake (GNU automake) 1.9.5
Jam 2.5. OS=LINUX. Copyright 1993-2002 Christopher Seiwald.
gcc (GCC) 4.0.2 20050808 (prerelease) (Ubuntu 4.0.1-4ubuntu9)
GNU sed Version 4.1.4
Video card driver info:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5900 Ultra/AGP/SSE2
OpenGL version string: 2.0.1 NVIDIA 81.78
Build versions:
cal3d 2005-10-06 00:00:00
crystalspace 2005-10-06 00:00:00
cel 2005-10-06 00:00:00
planeshift 2005-11-30 00:00:00
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If you\'re building from CVS, just go with HEAD for everything. (official freeze date for CS/CEL is Jan 4th, but HEAD may be best for Linux)
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I just got this crash as well: I was attacking one of the rogues down at the spiral stair in the dungeon with Flameburst, when PS crashed:
HandleGuildChange
:
Couldn\'t find actor 676!
Couldn\'t find actor 686!
Couldn\'t find actor 676!
GetMovement
:
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
FindBestSplitLocation failed: split_loc(nan) <= max0(22.7046)
This node contains the following objects:
0: \'_occ_mesh07\' (-185.38,-154.731,-13.205)-(-131.189,-23.7606,22.7046)
1: \'effect_particles_68\' (-398.11,-382.261,nan)-(39.427,233.661,nan)
Something bad happened in csKDTreeChild::RemoveLeaf!
Trying to remove leaf for: \'_s_sigil_03\' (-5.91674,-0.660167,-4.18592)-(-4.5768,1.64949,-1.87626)!
Speicherzugriffsfehler
I have no idea how to reproduce this (I had already attacked the rogues for a while without any problems)... so should this go into the bugtracker or not?
Oliver
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Post it to the BugTracker when you can reproduce it. Random crashes without a backtrace have no value, unfortunately.
Build your client from CVS sources with the --enable-debug switch and then run in the debugger. That will give you the possibility to get a backtrace with addresses, where the client crashes.