PlaneShift

Gameplay => Wish list => Topic started by: Lesaron on December 10, 2002, 04:20:31 pm

Title: me again
Post by: Lesaron on December 10, 2002, 04:20:31 pm
Are we going to have ammunition/a number of arrows?
Are we going to have to buy more arrows?
Can we pick up spent arrows?

Because if we did, that would add more realism, but maybe might be a little annoying.
Just a thought....
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Post by: Pheonix on December 10, 2002, 06:48:27 pm
What would be annoying?
Having to buy more arrows?
Or were you reffering to picking up arrows that have been spent ?
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Post by: Aduin on December 11, 2002, 12:22:29 am
Picking up used arrows will probably be unlikely. A lot of times arrows break on impact(depending what they hit.)
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Post by: Lesaron on December 11, 2002, 03:53:30 pm
well actually the idea that arrows have to be bought or found in order to be used.

of course it would be more realistic, and we can add a \"magical\" attribute to an arrow, or u can buy stronger, better arrows. that might be fun.

(got to tipe fast im in class teehee)
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Post by: [shem] on December 11, 2002, 05:44:27 pm
I think it would be nice that if the arrow does not hit the target it would be free to pickup (up to the shooter)

and also I think there should be differetnt arrow tips
(ie. bronze, iron,steel) with the higher quality of the metal the more damage and the more likelyhood the arrow will hit the target
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Post by: Jessyn on December 11, 2002, 09:00:08 pm
or just different styles of arrowhead, eg:

regular

broadhead(nasty ripping wounds, great against unarmoured)

bodkin(funny shape - armour piercing)

etc.


Jessyn
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Post by: Pheonix on December 12, 2002, 12:30:08 am
I also think this is a good, idea and would love to see it in game.
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Post by: Lesaron on December 16, 2002, 03:48:12 pm
Schweet!
People think I have a good idea!
I\'m just filling up with loads of useless inspiration!
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Post by: Tomaseth on December 17, 2002, 05:09:07 am
What if you had a certain % chance of missing your target and then a certain % chance that the arrow was damaged when it missed. An arrow that hits the target is considered damaged. Then you could pick up the undamaged arrow and place it back in your inventory, and then, if you have any fletching skill you have a chance at repairing the damaged arrows. Maybe a bit complicated, but would be cool.
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Post by: Lesaron on December 17, 2002, 04:00:57 pm
Yeah, that would be neat.  
Instead of just having one bar that says level, we can have
strength
dexterity-(coordination;aiming)
IQ
magic skill
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Post by: Aruneko on December 19, 2002, 03:03:24 am
Lesaron, go to this (http://www.planeshift.net) site.

Read everything on it, everywhere.  Come back when you are finished.