PlaneShift

Fan Area => Fan Art => Topic started by: Induane on January 20, 2006, 03:49:29 am

Title: Community Modeling Project
Post by: Induane on January 20, 2006, 03:49:29 am
Current project: Fishing Shack & surrounding area.
 Status: Settinsgs Discussion


I started a wish list thread a while back - it started like this:

Quote

I\'ve brough this up before as a side comment far down a thread a while back, but I thought about it for a long time and decided that it warranted its own thread imho.

The community has many talents. Some are programmers. Some are writers. There are many more however who do graphical things. The Fan art thread is filled with fantastic examples of exceptional skill, and lack of skill too

I would like to see one fact of planeshift change. That is community expansion of the PS world. Right now there is basically none. You must be a dev to do that. I think this is a tragic thing. Too much talent is wasted. The PS team has lots to do and it would be nice if the 3d and 2d devs could relinquish some of the lesser tasks to the community in the form of contests. These would serve two purposes - one is getting work done that would otherwise take more time, and the other is recruiting. Contests like this bring out the best in peoples talents. You might well find some good devs to recruit along the way.

Rules could be formulated in a way that would let the PS art license apply to the different things that are contributed.

Winners could either be \"featured\" on the main site and in the forums, or they could be rewarded by having their creations appear ingame.



After some deliberation, Cherppow suggested that the community as a whole make something so nice it would temp the devs :D

Cherppows Post:
Quote
Hi

Well... ;) while waiting, maybe fan artists can join forces and create some serious fan art together. Let\'s say eg. an inside of a big building, like a city hall? If you make it gorgeous enough, devs can\'t help but to daydream of it being in-game. >.> Why not let everyone contribute there a bit, from writers and sketch artists to modelers and musicians.


Wishlist Thread (http://www.planeshift3d.com/wbboard/thread.php?threadid=21526&boardid=11&styleid=2)

So I propose we approach it this way:

1.)  Our native concept artists attempt to design the general layout and design of the building.

2.) Meanwhile, our awsome writers explain its existance in the PS setting.  The building will also need a name.

3.) A poll is created to decide on the concept drawing to us for creating the hall.

4.) The 3d Modelers go to work.  Work together in a a team, or go it alone!  When a model is complete, its time to hand off to the texture artists.

 - while all this is going on, we could use some musical people to perhaps make a little ambient themed sounds for inside this building... something that matches the tone of the building once the concept is ironed out.

5.) Texture artists make uber leet cool awsome textures that would make Industrial Light and Magic a run for their money.

6.) Post many final uber awsome renders.  Perhaps even a walktest app so that people can run around it in total awe!

Since I draw as well as a 2 year old on LSD, I\'ll hand off the beginnins of this to the concept artists!

 josePhoenix made an excellent suggestion following discussion about starting with a small project.  His idea was a fishing shack on the edge of a lake or pond (his post is further down and quite excellent).  Since this is something a little simpler I think that a modeler could easily make the shack without a concept drawing, though those are still welcome as well.

Please note that in order to contribute, you need to register here (http://forums.ps-mc.com/) and  you will be given an ftp login to work on the project.
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Post by: Cha0s on January 20, 2006, 04:15:21 am
Wow, neat idea! I\'m a total failure at art. I might do some settings writing once I see the concept art, but beyond that... This is an awesome idea though. Kudos to Cherrpow for the suggestion and to you for taking the initiative and getting things going! :)
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Post by: Archon on January 20, 2006, 08:19:38 am
Well, I would have posted to this earlier, except something awesomely delicious popped up so I havent gotten to posting until now.

Anyways, this idea IS great. Seeing as I blow chunks with texture (at the moment ;)), I could do some modeling. I can apply textures great, it\'s the creating part I suck at.

Even if the dev\'s don\'t give straight answers, this is definately something to persue. They will soon realize how great and imaginative the PS community is!

If any help is needed organizing this, lemmy know, I\'m one for being organized... Maybe a tad TOO organized... :)
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Post by: DarcosWolf on January 20, 2006, 12:51:37 pm
I hurt my face drawing this so appreciate it  dammit! *yawns* damn tiredness it got crapppy at the bottem.

(http://img42.imageshack.us/img42/1171/building1nf.jpg)

This was orignally for my game, but that projects hit a walll due to lthe lack of programmers, so here enjoy.
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Post by: Cyl on January 20, 2006, 02:32:16 pm
It looks totally awesome, ..., it may be a bit poly heavy as model but it is awesome.
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Post by: Karyuu on January 20, 2006, 05:28:44 pm
I\'m wondering, shouldn\'t it be the other way around first? Meaning that somene needs to come up with a function for the building and then the artists go trying to create it? :> Architects don\'t generally go designing immediately without knowing anything about the purpose of their designs. That building, while lovely, doesn\'t exactly scream \"City Hall.\" So what is the aim, purpose, and function?
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Post by: Xordan on January 20, 2006, 05:43:17 pm
Looks like the citadal of some evil superwizard wanna-be to me.
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Post by: Induane on January 20, 2006, 07:13:29 pm
Actually Karyuu is right.  First we need what the building actually is... so we\'ll say its a city hall for hydlaa for now - the location of the building could be discussed further.  Then we need a total function of the building so we know what to design.
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Post by: Archon on January 20, 2006, 07:29:14 pm
Agreed, the picture is great, but I must point out something to make it easier to model. Seeing as multiple modelers may work on a single project, more art could be included, front views, side, back, etc... Possibly even inside views.. Without details, the modelers will decide it upon themselves to how the outcome turns out. If that happens, it may take longer to model the structure.

Remember artists, multiple concepts are taken into account and voted on! So if you can\'t agree on a structure type, have them run against each other in a poll.
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Post by: Induane on January 20, 2006, 07:36:31 pm
Yes, definately Archon.   front, rear, side profile, and top views help tremendously.  I think that that is not necessary until the final concept is choosen though.  We decide on a design, then the artists give us the profile views to make it easier to model.
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Post by: Karyuu on January 20, 2006, 07:39:59 pm
[ Thread renamed and stickied, if that\'s alright :) ]

*edit* Aye, I think a smaller version of this as a test may be a good idea, just to find out how well the community will work together - and moreover, it\'ll let you know how many skilled individuals willing to participate are... well, willing to participate.

[ Sadly I don\'t think I\'ll have the time :\\ ]
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Post by: Father Sengus on January 20, 2006, 07:45:00 pm
I\'d gladly help out with the writing part, though I\'m sure a lot of others will as well.

Also, wouldn\'t it be good to start off with something simple to test the organisation? Maybe make something like a shithouse or whatever, that isn\'t as big as a city hall?
(http://www.house-of-design.nl/wessemius/shithouse.jpg)

I don\'t know anything about modelling so I don\'t know how difficult it would be to make a city hall. If it really isn\'t as complicated as I think it is, then my bad. :(
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Post by: Shadowcast on January 20, 2006, 08:06:02 pm
Designing buildings on paper....not that hard really. The rest of it...not sure but I think it is.

As for design, Im decent with architecture. I can draw some simple pictures, while the much more skilled artists can nit-pick, redraw, and all that other good stuff to make it look a lot better. All I need are some basic paramaters and everything this building will be used for.
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Post by: Wired_Crawler on January 20, 2006, 08:21:19 pm
Quote
Originaly posted by dictionary.com
2 entries found for city hall.
city hall
 n.
1. The building housing the administrative offices of a municipal government.
2. The municipal government, especially its officials considered as a group.
3. Slang. An entrenched and insensitive bureaucracy, especially of a city: still trying to fight city hall.
Doesn\'t it say, what is the purpose of city hall ?
Quote
Originaly posted by Player Guide
Link: 3.5. Government (http://www.planeshift.it/guide/en/setting-government.html)

So the building should contain offices for 8 Octarchs and 160 \"Vigisimi\", meeting rooms, election hall, living quarters (meetings last for several months!). Of course, bathrooms are needed as well :)

Hmm... I\'m really curious, how you will manage to organise multiple modelers to build ONE building...

Edit: Arghh... edited 3 times
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Post by: Karyuu on January 20, 2006, 08:24:55 pm
Er, that\'s a little \"too\" ambitious :P No one ever said the Octarch is residing in Hydlaa, too, and making a building for another city entirely without even having that city\'s natural architecture to use for inspiration seems.. ungood.

I think starting with something smaller would definitely be good.
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Post by: Archon on January 20, 2006, 08:28:38 pm
Actually modeling the buildings are harder than designing them on paper, depending on the complexity. An outhouse IS easier than a city hall.

I agree with Karyuu, a small version to test the number of willing people.

Edit: Typos
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Post by: Shadowcast on January 20, 2006, 08:40:37 pm
Any ideas on what we are going to start with? Small is fine, but what can we start with thats \'small\'?

Edit: An out house is a bit too small.
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Post by: josephoenix on January 20, 2006, 10:27:13 pm
Okay, I\'ll outline something that has been gnawing at the back of my mind for a while... or perhaps my mind has been gnawing on it. I guess I\'ll never know.

Here\'s my idea: a fisherman\'s shack.

This could involve all the art-people, settings/writers, as well as programmers.

The \"easy\" part...
numbers in brackets are for footnotes, look at the end of the page
The art would be fairly easy to start on since the map would be chiefly a lake surrounded by stalagmites. Since from an art and technical standpoint this would just be to keep players from wandering off the edge of the world, settings/writers would have to come up with an explanation[1].

The larger part of the map would be a huge lake, perhaps with a river (later to connect with the one that was supposed to flow to hydlaa? I remember some bluish areas outside the walls.) This would be easy, I think, since it\'s just terrain + mountains around the edges + water plane + invisible wall around edge of water so you can\'t wade in past your waist. If someone wanted to spice it up, there\'s the idea of a waterfall. The particle effects would be pretty fiddly though, I think.


Shaders!  it\'s pretty hard to get a good water shader :\\ someone with mad shader skills should find or make a good one for the water in the lake... I can see it now... the young enki with his fishing line and pole, playing hooky from school... looking in the water, seeing his reflection... then lagging to hell and crashing ;]

The \"not so easy\" part...
The complicated part of the map would be the fisherman\'s shack... but that\'s only complicated relative to the rest of the area and shouldn\'t be a show stopper for a dedicated team of modellers ;] Personally, I think that the shack (or house... multipurpose building.) should have a slightly exaggerated \"slump\" or more organic feel to it. the buildings ingame currently are a bit too calculated and angular-looking.

Fisher-dude

Now, here\'s where some other stuff besides art comes in: the fisherman himself. Work on that falls into three categories: settings, programming, and modelling (yes, well, that is art isn\'t it...)

Settings: Someone could write the dialogue for him (and a wife?)... This fisherman is an enterprising sort, trying to make money off all the crazy people fishing on his lake. He would sell you a fishing rod, some line, some bait, and (of course!) fresh fish[2]. Someone else could set about thinking up some native yliakean fish (and don\'t just change the number of eyes. -.-) and attributes (this one has really stiff scales that can be used in armor, that one has medicinal properties), then pass this info on to some artists for modelling of wacky fish.

Programming: I\'ve asked stfrn about this already, and he says that it should be a piece of cake to add a /fish, since the required code is nearly the same as /dig. For the fisherman, a programmer could add a \"fish\" behavior to npcclient. (get up, close shop [disable the \"buy\" icon?], walk to fishing spot [don\'t make this an actual \"resource area\", people will all just follow the fisherman and crowd in one place], cast line, etc.)

Arting: You would need to model the rod and line, various kinds of bait, some accessories for the fisherman to wear (some kind of vest..?), any objects that should be lying around in the house, the fishes [3]... any thing else?

The conclusion?
Okay, I realize that this is hardly the small task people were looking for, but on the other hand it does scale well. Best case scenario, do all of the above. Worst case scenario, have a lake surrounded by mountains and a /dig for carp >.>

Now, I\'d love to see this actually happen, so I\'ll be donating web space, private forums, and a mediawiki install to the project if it gets going.

jose \"my-formatting-sucks\" Phoenix

[1] for example... the great warlock greeble stole some glyph of the gods and tried to draw too much of the crystal\'s energy through it, resulting in an enormous explosion that carved out a lake and knocking stalactites off the \"roof\", where over time they eroded into more acceptable mountainous forms.

[2] another interesting aspect: you might have to do a quest for a chef in which you must quickly acquire some fresh fish for a dish (The enkien ate his usual store). You could either buy the rod, line, bait, etc. and go fishing for it yourself, or you could buy them off the old man and then run back as fast as you can so they don\'t spoil.

[3] probably could rig and animate them too, you\'d only need three bones if I\'m correct... swish the tail and wiggle the body. They could just be npcs that \"swim\" on a plane below the surface of the water. Another thing that isn\'t needed but would add a kickass bit of realism to the world ;]
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Post by: Shadowcast on January 21, 2006, 01:06:25 am
Not, small, but I like it.

Ill work on some basic beat-up looks for the shack, and finish it when we have the lake designed. I may also draw some fish, although I cant say how good theyll look. :(
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Post by: white_slayer on January 21, 2006, 01:26:36 am
u kno that rivr your talkin about i have been there (ithink) if u go into the river u fall off the edge of the world and die but if u look up u can see the whole of hydrlaa it was fun till i died lol it looks like a river but its not spooky and its not that hard to get to
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Post by: josephoenix on January 21, 2006, 02:24:03 am
In one of the first versions of the \"new hydlaa\" that appeared in Crystal Blue, there actually was a surface there. Now it\'s just a huge hole in the map through which one can fall to their deaths ;] But that\'s not the point of the thread.

Shadowcast: sounds good

Induane: blargh, curses, etc. Me name\'s josePhoenix :P

If someone wants to come and discuss stuff, #ps-mc on irc.freenode.net (if you have an irc client, you may be able to just click the link in my signature and then /join #ps-mc .. Otherwise, lookit this (http://www.planeshift.it/community_irc.htm) and substitute #ps-mc for #planeshift when you see it)

josePhoenix
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Post by: Shadowcast on January 21, 2006, 03:04:00 am
Well, Ive got a couple quick sketches of some fish and the shack already. If someone can draw the lake that would REALLY help me finish the shack.

BTW, where should we post our pics in the future, do you plane to have the webspace up soon? or should we just put them in here, at least for now?
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Post by: ArcaneFalcon on January 21, 2006, 04:39:32 am
I\'ve talked with Talad about something like this, and...well...I don\'t think he\'s too keen on the idea.  He brought up a good point that in order for a setting to work it needs to have consistency.  If we have 10 people all contributing a little bit to a setting it will have zero consistency.  If you can have maybe 1 or 2 or 3 artists working hardcore on a setting, then it will turn out much better.  If you can do that, though, they might as well just join the team officially.  Not that this isn\'t a good idea, and not wanting to be a bubble burster, but I don\'t think big T will embrace the idea.  Maybe he will say something different now, but that was the impression I got from him a while back.

:emerald:
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Post by: Karyuu on January 21, 2006, 04:51:49 am
*nodnod* Normally if someone is up to Talad\'s standards, he\'ll accept them into the team - that is, if they\'ve officially applied. If this project will indeed work out and surprise everyone (as it very well might), that will be great. But I hope there are no strong expectations, or demands that what is created will be put in-game at some point :> That could upset a lot of people.

But beyond that, this is what it is - a community modeling project :) A sort of test to see how well a group of people can coordinate which each other and create something stunning.
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Post by: josephoenix on January 21, 2006, 11:20:36 pm
Quote
Originally posted by Shadowcast
Well, Ive got a couple quick sketches of some fish and the shack already. If someone can draw the lake that would REALLY help me finish the shack.

BTW, where should we post our pics in the future, do you plane to have the webspace up soon? or should we just put them in here, at least for now?


I can set the webspace up as soon as there\'s stuff to host :]

Just poke me in IRC and I\'ll give you a username and password that you can use to ftp stuff up there.

I don\'t think that all our materials should be open for everyone to see, since Talad (and players, for the most part) like things to be a surprise. Not that this will definitely get ingame, but it might increase the chance. In the past, Talad hasn\'t wanted something mainly because people all knew about it already :|

josePhoenix
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Post by: Shadowcast on January 22, 2006, 04:07:29 am
I certainly dont mind if it makes it in game, give =s me something to do in my free time at school. :)
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Post by: Induane on January 22, 2006, 05:39:31 am
Well, if even if Talad isn\'t too keen, it will still demonstrate the stregnth and talents of the community.  as long as josePheonix is willing to have some ftp space, I\'m good with it :D
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Post by: josephoenix on January 22, 2006, 11:03:33 pm
<.<
>.>
josePhoenix

Induane and Shadowcast: register on the PS-MC.com forums (http://forums.ps-mc.com) and I\'ll send you the password for FTPing from there. (Same goes for anyone else that wants to help, just post here and tell me what name you used to register on the PS-MC forums, and what you want to contribute to the project)

edit: Okay, so far Induane has registered on the PS-MC forums and I have sent him his ftp password and given him access to the project forums. Come on everyone, register!

josePhoenix
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Post by: Induane on January 23, 2006, 07:16:20 pm
Quote
I\'ve talked with Talad about something like this, and...well...I don\'t think he\'s too keen on the idea. He brought up a good point that in order for a setting to work it needs to have consistency. If we have 10 people all contributing a little bit to a setting it will have zero consistency. If you can have maybe 1 or 2 or 3 artists working hardcore on a setting, then it will turn out much better.


A good point but not necessarily completely true.  It is much HARDER  to keep consistancy the larger the group gets, the more organization it takes.
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Post by: josephoenix on January 24, 2006, 02:34:36 am
So far we have Induane and Cyl (and me) registered on the forums and in the project. I\'m currently writing a history of the area and trying to get the ball rolling.

If you wish to help, please please please sign up on the forums (http://forums.ps-mc.com) so that I can give you access to the project forum and ftp area!

Tell all your friends!

josePhoenix
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Post by: Induane on January 24, 2006, 10:03:50 am
I\'ve another guy who I\'m basically hiring to work on my other modding project by providing room and board, as soon as he moves in I\'ll have him register over there as well and get him doing some work as well.
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Post by: josephoenix on January 24, 2006, 10:14:24 pm
Sweet :]

Added Jekkar to the user group...

For the people that are registered and in the group, don\'t be afraid to start threads or post :P

josePhoenix
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Post by: Under the moon on January 25, 2006, 01:26:20 am
Oh dear me. I seem to have missed this thread. I must be going blind. I may have a little bit of a tale that fits with your fishing shack by the lake, but you would have to add in a few....ruins, and an old, knarled, and mosty insane fisherman.

(ok, it is a lot more than a bit of a tale, but would make a great little scene.)

Interested?

(edit) You may wish to poke the musicians also.
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Post by: Induane on January 25, 2006, 01:45:02 am
I suppose there is not time like the present to start learning to model characters.... something I\'ve not tried before :D
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Post by: josephoenix on January 25, 2006, 02:33:51 am
I don\'t think that characters are a top priority, since we have several races already... Make some fish that swim about :P

In other news, Moony (*preemptive unfold*) has registered on the forums ;] welcome aboard

josePhoenix
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Post by: Shadowcast on January 25, 2006, 03:38:00 am
HEY! You keep forgetting about me. :)

We have several people, this could turn out nice.
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Post by: Zaxim on January 25, 2006, 07:27:09 am
A suggestion, if you are going to have swimming fish they should most probably be alpha mapped planes like Cherpow made (I really am in awe of that man.)
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Post by: josephoenix on January 25, 2006, 08:55:43 pm
It\'s hard to rig and animate a plane o.O

I\'m thinking of something more like the carp fish model currently ingame, the only difference being animation (swimming fishes :P) and detail for some (huge catfish type thing could have more polies since there would only be one or two in the lake...)

Furthermore, I think we\'re all in awe of Cherppow ;]

As far as forum accesses go, added Archon and Shadowcast. By the way, at the moment I\'m just adding every new person that registers to the project group, under the assumption that they came to help ;] If you don\'t want to help, and see the Community Map Project forum when you log in, tell me so I can change that.

josePhoenix
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Post by: Zaxim on January 25, 2006, 10:50:09 pm
I didn\'t think about the animating part,

Er, the fish could swim like whales?  That wouldn\'t be hard to animate using a plane :-P
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Post by: Shadowcast on January 26, 2006, 02:34:32 am
Community Map Project forum? Uhh Im not seeing that :(
Any ideas why?
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Post by: josephoenix on January 26, 2006, 03:28:19 am
Hrm. Are you sure you\'re logged in? Although, that might explain why nobody\'s posted there, if noone can see it. I\'ll poke at a few things...

josePhoenix
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Post by: Shadowcast on January 26, 2006, 03:45:01 am
Ya I was logged int. I even logged out and back in a couple times. So I definatly dont see  it.

If you cant get it fixed, then give me admin rights and ill take a look at it. You can take them away when Im done. Its always better to have a second person look at things to make sure youre not passing over something by accident. :)
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Post by: josephoenix on January 26, 2006, 04:09:19 am
Okay, looks like people should be able to see it now. I think what I did was change the forum permissions after I gave the group access to it, and the new forum permissions overrode it or some such. Oh well.

Now, post away ;]

josePhoenix
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Post by: Shadowcast on January 27, 2006, 03:08:04 am
Yup! See it fine now!
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Post by: Lordbug on January 27, 2006, 05:36:04 pm
Aha! When you said you were going to make a fishing shack thingy I didn\'t know it was for this... Anyway now I know to what I\'m making stuff :P
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Post by: josephoenix on January 28, 2006, 12:22:46 am
Yay, Lordbug! Added you to the forum group, since you were already registered... 3rd person ever to register there, even <3

Our priority at the moment is defining what needs to be done, then finding people to do it. If you have task suggestions, post them on our forum.

josePhoenix
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Post by: Lordbug on January 28, 2006, 06:53:57 pm
I noticed jose, thanks :D I posted something there already ^^


I\'m a viking :O Can\'t I be the Magic Mug Maniac? :P
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Post by: Zan on January 28, 2006, 07:14:50 pm
Go Ind, go Jose, go everyone!

Great project though I fear ArcaneFalcon has a point about all this having a very hard time getting taken up in the game. Nonetheless I think you guys should keep at it and make something that\'ll knock the Devs off their socks!

By the way LB dragged me in here and since I\'m not skilled in any graphic or 3D design I\'ll try to help out with any settings projects. I just hope my (recently) busy life will give me some time to help out.
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Post by: ArcaneFalcon on January 30, 2006, 11:52:26 pm
One thing I forgot to mention: if you guys are serious about this then I recommend making some sort of design document.  You don\'t have to do a full fledge 20 page report on this, but a good one page description of the intent, nature, context, etc. of this project would really help add a bit of professionalism.  It really helps get everyone on the same page (pun not intended) without having to wade through 3 pages of forum posts to find out just what is going on.  If you do go ahead and have one written, it should probably be written by someone who has a good understanding of english grammar as well as some writing skill (IE, you don\'t want a design doc written in l33t).  The key here is professionalism and clarity, show \'em you\'re organized and serious.

Edit: This would basically be taking jose\'s post, throwing in all the other ideas and input, and throwing in some of the other stuff I mentioned (intent, context, etc.).

:emerald:
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Post by: Induane on January 31, 2006, 06:02:18 am
An excellent suggestion. - a mission statement of sorts it would seem.  I\'ll try to draft one by the end of this week and post it in the main post here.  From there it will be open to criticism and suggestions so we can get a good final draft.
Title: Building
Post by: Alose on February 21, 2006, 11:28:08 pm
Hello Shifters,

I\'m trying to learn Wings and saw this thread. I liked the building and after some fiddling i can up with this 3d drawing there can be more added, like windows and doors but its no use if you don\'t like it. i cant do the skin of the building, I\'m not that artistic and haven\'t looked at blender. Tell me what you think of this building. It hase 407 vertices and 363 polygons.

(http://img163.imageshack.us/img163/508/building5le.th.png) (http://img163.imageshack.us/my.php?image=building5le.png)
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Post by: Induane on March 07, 2006, 05:32:35 pm
Perhaps join the forum in the first link and post the 3d file there!  I\'ll take a look at it soon
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Post by: Nalain Tarek on March 27, 2006, 08:19:38 pm
Hi Im new to the Forums But am great with 3D ,Mostly Wings 3d, If theres any thing I could do to help please let me Know.
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Post by: Induane on March 28, 2006, 03:17:48 pm
Please refer to the top of this thread - in the first post is a link to another forum.  If you register, I\'ll poke jP to give you access and you can start helping :D
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Post by: Nalain Tarek on March 30, 2006, 10:41:04 pm
Thanks Ive signed up now if i could get something to do...    HOW BOUT FISH !

AND COAST MONSTERS!!!![/i]
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Post by: josephoenix on April 01, 2006, 02:38:34 am
meep

I had almost forgotten :P

Nalain: you\'ve been added to the CMP group and can see what little has been going on :P

I can usually be found in #ps-mc or #planeshift on irc.freenode.net if you need me. Induane is a little harder to catch :P

@alose: I\'m not sure that\'s exactly what we need for our project, since the only building will be a shack of sorts where our fisherperson lives, but you look like you know what you\'re doing :) Just sign up at http://forums.ps-mc.com/ and I\'ll add you to the appropriate group!

josePhoenix
Title: ! I'm in! よ
Post by: Zeraph on April 12, 2006, 08:50:15 am
I was ahead of my time... I was trying to make a fishing lake a while back (but no shack) I made a fishing pole, & I\'ve done fish before, like 2 years ago.... I\'ll go bug jose about this tomorrow, is this project still active? :D I\'ll finish it myself if it isn\'t... Fishing!

[I am a bit loopy atm from lack of sleep... So if I said anything strange, I wont remember...]
Title:
Post by: Induane on April 12, 2006, 01:23:14 pm
Not dead, but I havn\'t had too much time lately to work on it.  We had a little vacation this weekend and last weekend was my 1 year wedding anniversary, so I\'ve been busy.  Go ahead and bug josePhoenix about this if you like :D - I\'ve also been toying with the terrain for it and zones, we\'ll see how it all turns out.
Title: Re: The Great Uber NEW Fan Art Project!
Post by: josephoenix on May 08, 2006, 05:11:31 am
Status update \o/

Zeraph and Induane have been hard at work with the terrain models. Zeraph has some screenshots uploaded at http://cmp.ps-mc.com/settings/lakescape/#1

In the meantime nikodemus has signed on and is creating the stalactite that will stand in the center of the lake, and we got some concepts for fish.

Things haven't been moving as fast as I had hoped, but half of that is my fault I suppose for not tending the forums... but now things are picking up speed!

If you are interested in working on the project, you can register at http://forums.ps-mc.com/ and send a PM to me on these forums to alert me to your willingness to help (include your forum username if it's different from the one you use here).

If you are already in the CMP group on the ps-mc forums, this is just a heads-up. We're still alive, and we still can use any help we can get ;]

The best way to coordinate and communicate is through irc, and me, zeraph, and nikodemus are usually found in #ps-mc (http://irc://irc.freenode.net/ps-mc) on freenode.

josePhoenix
Title: Re: Community Modeling Project
Post by: Induane on May 20, 2006, 07:15:38 am
I spent some more time hashing out the fishing shack the other night.  I believe that from a technical perspective it is perfectly setup. It will be easy to make the interior extremely detailed, as the interior is placed in a different blender scene.  CrystalSpace portals will connect them.  I have worked really hard to make them seamlessly integrated, so hopefully all is good in that department.  it still needs a bit more modeling and textures, but the model is perfect, low poly, no redundant faces, etc... not a useless vertex or face in the lot.  I'll be posting some screenshots soon enough.  I've been taking picutres of stuff around my parents farm to get some newer better detailed textures.  Hopefully that will pay off.
Title: Re: Community Modeling Project
Post by: Acka on May 23, 2006, 05:22:25 pm
Hello. I have been following this project for awile and I would like to be part of this project as well. I am pretty good with 3d. I use Blender.
Title: Re: Community Modeling Project
Post by: Induane on May 25, 2006, 07:38:22 pm
The more the merrier, we could use some objects for the interior of the shack, things like that.  Also are you any good with texturing?
Title: Re: Community Modeling Project
Post by: Acka on June 01, 2006, 03:20:42 am
No sorry, I havn't got much practice with texturing. Are there any good tutorials that will help me in texture low poly models like what I would need for Planeshift. Also, I am not sure what kind of things that could be found in a fishing shack in Yliukum.

p.s.: Could I be entered into the group in ps-mc please?
Title: Re: Community Modeling Project
Post by: Induane on August 17, 2006, 02:22:17 pm
Thare are probably some tutorials out there.  What operating system are you running?  What 2d and 3d programs do you currently have?

Also, I'll have to check with lordbug to see what he thinks but I think we're close to done with this project.  Development has been discussed more in irc lately than in threads and its probabily seemed dead.  That said bertween the two of us we've probabily been working on it 3-4 days a week since it started :D
Title: Re: Community Modeling Project
Post by: Karyuu on August 17, 2006, 06:10:34 pm
Hey, good to hear that this is still going on :} It's way too cool to die off. Hope you guys are going to wow everyone soon!
Title: Re: Community Modeling Project
Post by: Induane on August 18, 2006, 12:55:00 am
Well I think we are.  Its not a large map but I think its effects are very nice.  I need to get back in contact with UtM to make sure all of our settings stuff is right :D
Title: Re: Community Modeling Project
Post by: NzzR23 on August 28, 2006, 01:17:45 am
I think i'll join the team too ... did some modelling in blender - no very good textureskills.
but i can activly join it in lets say 3 weeks. therewhile i can do smaller 3Dstuff.
registered at the psmcforum from now.
see you there...
Title: Re: Community Modeling Project
Post by: Induane on September 08, 2006, 02:08:17 pm
Email me at oldspiceap@gmail.com or send me a pm here on the forums.  We're getting quite close to done but there are several minor parts that need addressed, such as the gear on the fishermans bench for instance.  Things like that.
Title: Re: Community Modeling Project
Post by: Induane on September 26, 2006, 02:21:45 pm
OMG DOUBLE POST!

Quote
We're getting quite close to done

AHAHAHAHAHAAHHHA!!! Famous last words!  OK we could have been done by now but Nooooooo! We decided to get ambitious.  An entire terrain area was added, with an entrance to the cave within it.  There are also trees, and countless other things.  Unfortunately this means that more work is necessary.  But I decided to post a little summary in the hopes of keeping interest in this long project alive, and also in the hopes that someone will read it an volunteer to help with the finishing work.  With lordbug busy with school now I'm pretty much going it alone.

Complete:

What needs work:

In addition to those things needed for the actual finished product, we also need the settings work ironed out into a usable form.  Bits and pieces of it are all over the hidden forums we are working in in www.ps-mc.com. 

Other than that its already a very complete work. Good job to all who have helped and thank you!