PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: marbor on January 22, 2006, 11:40:59 pm
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Hi everyone,
I found a grave bug that doesn\'t let me play PlaneShift anymore (for now at least). This evening I was in the arena and fighting with a Tefusang, when suddenly PlaneShift (brutally) crashed, quitting immediatly (or \"aborting...\"). Now, when I join the game, I can see my character for a few seconds in the same point the game crashed before, then it quits again reporting this in the terminal:
BuildAppearance
:
Failed to set trait mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.
Aborted
I got a similar problem while I was walking on the path that leads to Ojaveda, but fortunately when I rejoined the game my character \"respawned\" a few steps far from the bad point. Now it doesn\'t.
What can I do to solve this problem? I neither can write \"/unstick\" to move to another point!
Thank you byebye!
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That bug is fixed for the next release. Tell me your character\'s name, and I\'ll move it.
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Originally posted by DaveG
That bug is fixed for the next release. Tell me your character\'s name, and I\'ll move it.
Oh good! Nice to hear about this!
My character is a Klyros called \"Marbor Animae\". Thanks for the move!
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Just wanted to open a new Topic when i saw this one!
My Character \"Peeg Chaoswind\" is stuck in the Area, too.
Would be nice if someone could move it somewhere safer :)
Here\'s the ouput in my shell:
....
planeshift_effects:
Problem with an effect obj in: sound/combatYourHit
planeshift.application.client:
PSLoader: step 5: success
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Zusicherung ?time >= 0.0f && \"time must be > 0\"? nicht erf?llt.
Abgebrochen
Greetings
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should both be sorted now. o/