PlaneShift
Gameplay => General Discussion => Topic started by: NateBeast on January 26, 2006, 03:46:32 am
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Well i searched and i searched with no luck.
Or at least past the first page of every search.... hehe
Well i was curious as to when the other races are to be released?
sorry if this has been asked, but im curious and halfway lazy
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To put it simply,
\"Soon\" (tm)
As to an explanation, Planeshift is a hobby, and the rate of update is not really constant. So, they\'ll be released when they\'re ready, not before.
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While I would steal Karyuu\'s patented greeting (\"Hiya!\" ) and post it here, I am a little disturbed by your sig so I post \"Uhhh... hello...\"
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Patented greeting? :D I have one? The fame! The prestige! The cookies!
There are so many friendly people around now that I find them more capable of sharing greetings ;)
It would be nice if we got more content for the current models first - animations, costumizations, etc., which I believe will occur before the introduction of new models anyway. There\'s just so much to do, and less time to do it in..
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well i have an interest in 3d modeling and will be starting a class on it soon
after i gain a little exp on 3d modeling
is there any way to chip in?
like taking scetches and putting them to actualization?
i am coming to like this game very much
and want to see it grow more rapedly
and if i can contribute to that in anyway besides \"when is it gonna be done!?\" then i would be happy to
also, are there set items in this game?
like \'Diablo II\' had
i think that is one of the coolest things ive seen in a game
and it should be incorporated in many more to come:)
oh, and on the sig thing
lol
well yes i like to smoke pot
i like to play RPGs
i like to listen to music
i add them together
and i am happy
hence my sig vvvv
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Originally posted by NateBeast
after i gain a little exp on 3d modeling
is there any way to chip in?
like taking scetches and putting them to actualization?
Certainly :) If you feel that you can help, send an official application (check the Help Us section from the main website), and make sure to have examples of your work ready to show.
also, are there set items in this game?
like \'Diablo II\' had
i think that is one of the coolest things ive seen in a game
and it should be incorporated in many more to come:)
What are \"set items\"?
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set items are items that are in the same group, lik ein diablo2 there is tal rashas mask and tal rashas armor, ect. If you collect the whole set, you get special bonuses
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Ah, I see. However, \"special bonuses\" just because you have all items of the same set don\'t make much sense, \"realistically,\" in an RPG. Unless the items are magical and are all interconnected - but for regular armor, this won\'t do. However, there will certainly be regular \"sets\" of items - clothes of the same type and the like.
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well
the sets were set up storywise like this
Tal Rasha-Was a super powerful mage who imbued his items with special bonuses
which had things like
30% of damage taken goes to mana
+% of magic find(makes item drops better)
and there were also unique items
like deaths web and what not
they were really hard to find
and those who had them had great power
it adds lots of elements to the game
but making items more unique and adding legends
it helps a lot with storytelling
idk how many fan sites i ran across of d2 where ppl had written pages upon pages just about the legend of one sword from the game
oh
and if you havent played d2 yet
go to wal-mart right now and buy the box set for 30$(if in the us)
that is a must play rpg
the best rpg made in my opinion(i havent played WoW so im not sure)
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Although Diablo2 is a really cool game(i played it for a long time on Battlenet) it isnt a \"real\" RPG. Its just H&S with a bit of Background story thats it.
If there will be sets like in D2 in PS, then there should be not too many of them imo.Because PS is about RPing and not about Uber-weapons and killing monsters.
Greetings
TwinS4ever
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lol, well you can take your simple hack and slash against an uber
trust me, you learn so much more about the intrecasies of point preservation and strategic stat handling
i dont think set items and other more complex items would take away from PS at all, in fact i think it would add
D2 is a real rpg because it has complex items, good storytelling, and intricate lvling system
that makes it an rpg
PS has lame items in it
items are a big part of rpgs
whats the fun if some newb can get your wpn yet you are the best at PS
there is nothing, that is why with complex items with drop ratio very low
so as there are like 30 elite wpns and will prolly only have 90 those wpns in the PS population
that makes your wpn extra bad**s to your power
it makes for a better character and harder to achieve goals
because all ive been doing in PS is killing a rogue over and over for wpns with higher slash damage
i get the same wpns over and over
i would love to have a like .002% chance of getting one of those wpns
that would boost playing hours i have a goal
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Originally posted by NateBeast
lol, well you can take your simple hack and slash against an uber
trust me, you learn so much more about the intrecasies of point preservation and strategic stat handling
i dont think set items and other more complex items would take away from PS at all, in fact i think it would add
D2 is a real rpg because it has complex items, good storytelling, and intricate lvling system
that makes it an rpg
PS has lame items in it
items are a big part of rpgs
whats the fun if some newb can get your wpn yet you are the best at PS
there is nothing, that is why with complex items with drop ratio very low
so as there are like 30 elite wpns and will prolly only have 90 those wpns in the PS population
that makes your wpn extra bad**s to your power
it makes for a better character and harder to achieve goals
because all ive been doing in PS is killing a rogue over and over for wpns with higher slash damage
i get the same wpns over and over
i would love to have a like .002% chance of getting one of those wpns
that would boost playing hours i have a goal
Ok, there are a couple of things i need you to keep in mind.
The first is \"Pre Alpha\"
And the second is \"Roleplay\"
Planeshift is Pre Alpha and therefore unfinished. There will be a LOT of balancing left to be done later on.
Planeshift is also a Roleplaying game, more than most other mmorpgs.. It isn\'t supposed to be all about having the best items, or leveling up your stats.. Those things _will_ come into play when the game is finished, but they aren\'t the most important things in the game.
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Originally posted by NateBeast
i dont think set items and other more complex items would take away from PS at all, in fact i think it would add
D2 is a real rpg because it has complex items, good storytelling, and intricate lvling system
that makes it an rpg
Meaning of RPG isn\'t this what mindless masses like at most, it don\'t change with trend, it meant allways the same. A game to be RPG must have all its elements, not only few. Do you even know what does RPG mean?
Originally posted by NateBeast
because all ive been doing in PS is killing a rogue over and over for wpns with higher slash damage
i get the same wpns over and over
i would love to have a like .002% chance of getting one of those wpns
that would boost playing hours i have a goal
The point of playing PS is not how much time you spent online, but how you spent it.
You obviously smoke your weed too much.
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Let\'s be friendly now.....
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Originally posted by Nikodemus
Meaning of RPG isn\'t this what mindless masses like at most, it don\'t change with trend, it meant allways the same. A game to be RPG must have all its elements, not only few. Do you even know what does RPG mean?
The point of playing PS is not how much time you spent online, but how you spent it.
You obviously smoke your weed too much.
lol, trend?
yes i know how faddy these roleplaying games are
see
now if a game is made by a major game company, in this case being Blizzard
it doesnt make it a bad game
D2 is one of if not the greatest rpgs ever made
i am not saying to only have items
im saying to add it
since this game is in its early stages, i am giving tips on how to make it the best rpg
whether roleplaying is what keeps you playing
it wont keep me playing this game a year from now
i need better and more complex item system
as does every other rpg that needs to be made
D2 is better than PS
but PS has a chance to be better than D2
i am stating what that is
now on that last little comment
well i can only play this game around 2 hours a day and like it for the most part
but there is only so many times i can kill a rogue for the same items
whether i roleplay(which i do) while doing it or not
i enjoy the game and the roleplaying effect of it
but it isnt enough to keep me satisfied forever because of the lame items
i understand this is early stages
i never bitched for it not having the items now
i was simply saying that the items should be added to improve the quality of the game
im patiant, i can wait
i would just like to see better items in game
oh and for the weed thing
lol, well you didnt seem to catch what i was saying in the first page
and got all defensive on PS
dont put yourself above someone because of a sig
me smoking pot doesnt equal me talking out of my a*s
:)
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You\'re definitely not the first person to suggest better items, and I know that you won\'t be the last. However, this is obvious - it\'s a similar to asking for more armor, player skins, models, etc. It\'ll happen, just in time. Items need to be designed, modeled, textured, implemented, balanced. But you know all this :)
\"Sets\" of items that give bonuses, however, will again only make sense if they have magical properties.
whats the fun if some newb can get your wpn yet you are the best at PS
Best at PS? Skills and stats are just one half of your character - the other, and most important, is his or her personality. You won\'t be the best, nor will you be respected and admired, if you only have the former part worked out. Moreover, it\'s not the item that needs to determine how good you are, but your skill.
Your posts hint (bluntly so) at a preference for something more hack-and-slash, which is not the goal nor purpose of PlaneShift.
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Originally posted by Karyuu
Patented greeting? :D I have one? The fame! The prestige! The cookies!
There are so many friendly people around now that I find them more capable of sharing greetings ;)
It would be nice if we got more content for the current models first - animations, costumizations, etc., which I believe will occur before the introduction of new models anyway. There\'s just so much to do, and less time to do it in..
Why dont I have a patented greeting... hmmm....
Taser has an idea
My patented greeting shall be....
\'Lo
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Ah, I see. However, \"special bonuses\" just because you have all items of the same set don\'t make much sense, \"realistically,\" in an RPG. Unless the items are magical and are all interconnected - but for regular armor, this won\'t do. However, there will certainly be regular \"sets\" of items - clothes of the same type and the like.
Actually it sounds realistic to me.... using sets of armor and weapons that are designed to work efficiently with each other should incorporate bonuses, as a set designed to work specifically with other pieces would work best with those pieces. Joints in armor, types of sheaths for weapons, etc. can all be things that would make 2 pieces of armor not work as perfectly together. As far as magical bonuses, I don\'t see anything wrong with that either... for instance there could be a set with 6 pieces of a ruby crystal dispersed throughout the set - unified on one person they could gain some magical power through it. Without the whole set the power of the ruby might be lessened or non-existant!
So you either need to have bonuses for a full set, or downgrade some stats when you don\'t have matching set pieces.
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Originally posted by Induane
Actually it sounds realistic to me.... using sets of armor and weapons that are designed to work efficiently with each other should incorporate bonuses, as a set designed to work specifically with other pieces would work best with those pieces. Joints in armor, types of sheaths for weapons, etc. can all be things that would make 2 pieces of armor not work as perfectly together.
I can\'t argue against something like that, nor do I want to :) The main types of bonuses I was speaking against were:
30% of damage taken goes to mana
+% of magic find(makes item drops better)
That\'s something normal (i.e., non-magical) armor will never give you. Armor won\'t ever help you with a drop :P
Having a full set of armor should only give just the slightest hint of a bonus - maybe a slightly better agility, if armor joints are involved as you mentioned. However, I honestly can\'t understand how wearing something like boots, gloves, bracers, pants, and a shirt (the basic armor components) will help with anything like strength, constitution, intelligence, etc.
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well, im all for it. just to say, i would LOVE to see waepons like a flaming sword that other people can see! or other special items where other people can directly see that they are special. but well, im sure this will come one day.
as a side note.. just small. PS is nice, but could the combats be a little be.. more interesting? well, less bugged would be already nice. when a monster attacks me and walks in my direction, and walks trough me and does not stop in front of me...
And also, some more interesting movements of the monster woule be nice, because i could nearly believe that all monsters move at the same speed etc..
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Another obvious request, and already on the To-Do List :) Ghrynn is working on new model animations.
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Originally posted by Karyuu
Ghrynn is working on new model animations.
Is he only working on model animations, or also on the new models? :)
TwinS4ever
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Just the animations right now :) I think having some more content for our current models is of a higher priority than more models at the moment.
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Originally posted by Karyuu
Just the animations right now :) I think having some more content for our current models is of a higher priority than more models at the moment.
ooohh... :( i\'d love to see some new models.Im bored of looking like a Ylian, im a Xacha, and im proud of it :)
Lets hope crafting will be out soon , so i\'ve got something to do untill the new models come out :)
TwinS4ever
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Originally posted by Karyuu
Originally posted by Induane
Actually it sounds realistic to me.... using sets of armor and weapons that are designed to work efficiently with each other should incorporate bonuses, as a set designed to work specifically with other pieces would work best with those pieces. Joints in armor, types of sheaths for weapons, etc. can all be things that would make 2 pieces of armor not work as perfectly together.
I can\'t argue against something like that, nor do I want to :) The main types of bonuses I was speaking against were:
30% of damage taken goes to mana
+% of magic find(makes item drops better)
That\'s something normal (i.e., non-magical) armor will never give you. Armor won\'t ever help you with a drop :P
Having a full set of armor should only give just the slightest hint of a bonus - maybe a slightly better agility, if armor joints are involved as you mentioned. However, I honestly can\'t understand how wearing something like boots, gloves, bracers, pants, and a shirt (the basic armor components) will help with anything like strength, constitution, intelligence, etc.
lol
well those were an example of what d2 had
i dont expect this game to have a magic find system
and actually i prefer turn based
its just that D2 happened to be h&s and is my fav rpg
and with the characters being better by having better wpns
see idk if everyone is getting this, i understand its pre alpha
and im mainly starting a convo on what would be cool to see
i roleplay in this game, and it improves the overall feel of the game
i mean, the ppl that play this are actually nice
i played TS Online like last month for a while
those guys all bot and they are so damn rude
well
i guess this probably has been mentioned
and i understand the process
just thought id toss my 2 cents in
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Call me crazy, but I think that armor should actually drop your attack strength. I mean, if you swing a sword with nothing on your arms, and then swing a sword with 10-20lbs of armor on your arm (like platemail, that stuff is very heavy, you will most certainly not hit as hard. Therefore, it\'s a toss up. You can hit a little softer and do less damage, or hit much harder, but take more of a beating (unless you have good blocking skills, which in a sense, could render the need for armor less useful).
There should be much mroe depth and strategy to all of this than a set of predefined +25% or -10% stuff. It should all have to be calculated up. If you have the strength to lift 150lbs, you should definitely have a weight limit. And a pretty strict one at that.
Now, the \"ultimate\" set of armor could be the \"Talad\" Set. It could be magically imbued by Talad himself, and only the greatest warriors could get it, and once they do, it\'s bined to only their character.
Another cool thing could be randomly generated never used before weapons and armor. Wouldn\'t it be cool to complete a quest that gives you an item that not only can you not know what it will be, you won\'t know anything about it? That would make for some true surprises, and also add some elements of real life principles to the game. I mean, there will always be better blacksmiths than others, and no sword can really be the same (especially in PS times, since there are no machines to do things). Basically, all swords should have minor differences. However, that is nearly impossible to do, sadly.
Wow, that was a lot of rambling O.o
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Originally posted by Mezasa
Call me crazy, but I think that armor should actually drop your attack strength. I mean, if you swing a sword with nothing on your arms, and then swing a sword with 10-20lbs of armor on your arm (like platemail, that stuff is very heavy, you will most certainly not hit as hard.
Okay. You\'re crazy.
It should probably drop your endurance, or your hit chance, but if one is battle trained then the weight of the armor is used to make the hit even harder than the worm would otherwise be able to hit (but, these days, who knows that). If not strong enough it could certainly keep you from hitting, but then, so could a big ol sword, or a pack full of junk.
If the soldier is strong enough, it should encumber in no way whatsoever, in fact (as stated) the extra weight of armor would add to the hit strength.
Is there room in the program for such comlex computations of endurance, hit ability, and strength? If not, then leave it all as is, grab an item and weild it like it were made of air.