PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Green_Day123 on January 26, 2006, 05:52:10 pm
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Ive just started, and I wodered what would be start as a beginning thing to train on. Thanks, and Im glad to finally have the requirements for this game as this game looks awesome. Thanks.
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Hi.
I hope you know that planeshift is still very uncomplete, so here a list of skills that work (i don\'t know excactly, but i think it is actual)
http://www.planeshift3d.com/wbboard/thread.php?threadid=18755&boardid=1&sid=642d2c6cf519c882017068a8b6d5b0f6
I\'d first train the fighting skill you use, that should help most to advance.
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There are useful stickies made to help you when you start, such as the Important: Getting Started In-Game (http://planeshift.oodlz.com/wbboard/thread.php?threadid=21480&boardid=1&styleid=4) thread :)
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I have decided to no longer steal Karyuu\'s \"Hiya!\", so I shall greet you with \"Greetings and computations, !\"
Soo...
Greetings and computations, Green_Day!\"
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Originally posted by Green_Day123
Ive just started, and I wodered what would be start as a beginning thing to train on. Thanks, and Im glad to finally have the requirements for this game as this game looks awesome. Thanks.
For just being a good fighter, I\'d just attack rats and clackers as you would normally do. Once you rank up, then find a rat and attack it in full deffensive mode. Once you level up in light armour, then kill the rat, and then run off. Train weapons and light armour up so that the bars are fully green again, and repeat the process.
Do that about 50 times and you\'re gold.
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You could always try to roleplay if things get boring..
I believe a good order would be :
Rats
Clackers || Weak mercenaries || Weak tefusang
Stronger mercenaries || rogues || mid-strength tefusang || weak bandits
That\'s about as far as I got to before getting bored... I remember the days when the only loot in the world was rat eye, rat tail and tefusang tooth. Those were the days.
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Originally posted by Kiirani
You could always try to roleplay if things get boring..
I believe a good order would be :
Rats
Clackers || Weak mercenaries || Weak tefusang
Stronger mercenaries || rogues || mid-strength tefusang || weak bandits
That\'s about as far as I got to before getting bored... I remember the days when the only loot in the world was rat eye, rat tail and tefusang tooth. Those were the days.
Personally, I\'d go straight to clackers. Then get a good sword, then go to mercenaries. Then get a better sword, then go to arena rogues and gladiators. Everything else is a waste of time if you just want to get as much wealth in as short a period of time.
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Originally posted by zanzibar
Originally posted by Kiirani
You could always try to roleplay if things get boring..
I believe a good order would be :
Rats
Clackers || Weak mercenaries || Weak tefusang
Stronger mercenaries || rogues || mid-strength tefusang || weak bandits
That\'s about as far as I got to before getting bored... I remember the days when the only loot in the world was rat eye, rat tail and tefusang tooth. Those were the days.
Personally, I\'d go straight to clackers. Then get a good sword, then go to mercenaries. Then get a better sword, then go to arena rogues and gladiators. Everything else is a waste of time if you just want to get as much wealth in as short a period of time.
Meh, depends on how strong you are to start with, how many hit points etc. Yeah, I\'d go for rats/clackers then weak mercenaries, as the weak mercenaries drop good swords sometimes. I got my blessed broadsword from one of them.
But really, we don\'t want to -encourage- people to ignore rp just to kill stuff, do we? :P
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Originally posted by Kiirani
But really, we don\'t want to -encourage- people to ignore rp just to kill stuff, do we? :P
If you\'re killing things to make money, then you\'re going to want to know the most efficient way to go about it.
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Originally posted by zanzibar
Originally posted by Kiirani
You could always try to roleplay if things get boring..
I believe a good order would be :
Rats
Clackers || Weak mercenaries || Weak tefusang
Stronger mercenaries || rogues || mid-strength tefusang || weak bandits
That\'s about as far as I got to before getting bored... I remember the days when the only loot in the world was rat eye, rat tail and tefusang tooth. Those were the days.
Personally, I\'d go straight to clackers. Then get a good sword, then go to mercenaries. Then get a better sword, then go to arena rogues and gladiators. Everything else is a waste of time if you just want to get as much wealth in as short a period of time.
How do you tell a \'weak mercenary\' from a \'stronger mercenary\'?
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By fighting them, really. They have no obvious visual markers.
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Originally posted by sam5992
How do you tell a \'weak mercenary\' from a \'stronger mercenary\'?
The mercenaries are all the same. It\'s the rogues you have to worry about.
Trial and error is the best way to find out, as is common sense. For instance, a rogue which hides out somewhere remote is probably going to be weaker than one brave enough to hang around gladiators.
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weak mercs use swords, strong mercs use axes. If you need prog points, the dwarven merc is easy plus gives you 4 pp.