PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: COMPAQ on January 27, 2006, 04:22:33 pm
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Hello
It should be a known bug, but after maybe 25 trials with 6 deads of the average 7 trials with 1-0 deads usually requied I got really sick of it :( .
1. If you enter the dungeon under the temple of laanx, after loading you get stuck in the air and fall down + die on the ground if you move.
2. If you type /unstick you get usually not replaced on the ground but in the temple again.
3. If you are lucky you are on solid ground and can try again, else you get replaced at an -invalid- position outside the map and die at the \"end of the world\".
4. Or typing /unstick causes you to get replaced in the air at same hight as your old position and you fall down and die on the ground in hydlaadungeon without moving before.
After trying now over 1 hour and too much time in the past various combinations of positions to walk/jump/jump+run, I guess there is nothing left to avoid these bugs but randomness.
I noticed the Server causing a huge delay of a few seconds, which maybe in some connection with failing to get down in the dungeon.
Greetings,
COMPAQ
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Seems to be a problem related with new created characters only.
Check here: http://planeshift.oodlz.com/bugtracker/bug.php?op=show&bugid=1427&pos=16
Perhaps something isn\'t correctly assigned during creation process, so your char dies jus on the first jump (after loading the map) when he/she should be able to get there without wounds.
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my character is a few month old. I did not have this significant problems there before :( .
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This is a very old bug. I thought it was fixed, but it seems to be back.
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This bug definitely seems to be back. I finally managed to use unstick after my initial step down into the dungeon, and was reset into the dungeon entrance. There was, however, no way to get down without dying.
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2-3 days ago I entered the dungeon from the well
but later I tried 4-5 times and died.Today Ive seen
a group of player jumping from the wall.I tried but failed.
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same problem for me, i fall down and die. Me character is not new
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Have you guys tried to *walk* into the pit?
When i *jump* or *run* down there i die, but when walking i\'m dropped smoothly at the buttom.
Greetings
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Originally posted by DaveG
This is a very old bug. I thought it was fixed, but it seems to be back.
I have the same problem and my account is not a new one ;)
EDIT: sorry if i\'ve posted also if someone else reported it before me but i\'ve checked it before the post. Entering the well i\'ve got a gliched graphic (as before) and the /unstick sometimes fixes it, sometimes moves me back in the temple and sometimes lets me fall at the end of the world and die
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I went through the temple well twice today, but I did take about a 50% hit on the very last drop. But on the first drop I didn\'t loose any health even when I had to load the map.
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I am fairly new with a char just over a month old
until today I had been unable to get down that well type thing in the temple, but after the server was back up I igured I\'d give it a try
it worked! ...kind of...
I fell down as usual, got a load screen and was stuck on the side of the well, when I moved I fell the rest of the way, and it told me I fell down and died. When the load screen for the death relm had finished, I was there at the bottom! this is odd and maybe a bug, so I thought I\'d put it here.
I kept looking around and eventually fell and died for real this time, but its progress I guess!
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I found out a while back if you enter at the right hand coner in front. When you fell you well still get stuck, but when you use the unsick command you are more likely to get into the donge.
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I\'e always died trying to jump down the well, lucklily there is another entrance.
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I still have this bug too for months already.
But because i heard more about the same bug, i did not report it.
I know it\'s known for a long time.
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http://www.planeshift3d.com/bugtracker/bug.php?op=show&bugid=1427&pos=8
I tried to report it, and it\'s been looked into.
You\'d probably wait till the .13 version is released to test it again, and report if the fix provided really did the trick or not.
Unfortunately, and there you\'re right, some fixes are applied on CVS relatively quickly, but they aren\'t released to \"major public\" till some time (yeah, some times that means months) has passed.
That happens due to a decision that the dev. team made, which was not to release little frequent updates, but rather concentrate on big, more spaced ones, that provide both bugfixes and content. Perhaps in this case, the desire of having that new content added has delayed the resolution of certain bugs that, now again, unfortunately, have been affecting some players for quite a while now.