PlaneShift
Gameplay => General Discussion => Topic started by: Bnm85 on February 07, 2006, 08:32:40 pm
-
Another great article with two people taking opposite views on the matter.
Class vs. Skill (http://www.mmorpg.com/showFeature.cfm/loadFeature/426/page/1)
I thought this would be an interesting read for PS community, considering focus on skills.
Don\'t forget the comments link at the bottom of the article to see readers\' responses. :)
-
Originally posted by Bnm85
Another great article with two people taking opposite views on the matter.
Class vs. Skill (http://\"http://www.mmorpg.com/showFeature.cfm/loadFeature/426/page/1\")
I thought this would be an interesting read for PS community, considering focus on skills.
Don\'t forget the comments link at the bottom of the article to see readers\' responses. :)
Class vs. Skill (http://www.mmorpg.com/showFeature.cfm/loadFeature/426/page/1)
Fixed link, dont make quotation marks in BB [url] tags, BB doesnt react to well on them, not like the href parameter of tags.
-
I edited it, should be good now. Just used to posting on a forum which requires quotations for URLs, hence the habit. :P
-
WOW 8o 8o 8o ...
Alot to see, but can\'t figure out what
-
It\'s a discussion on Class vs. Skill approaches in MMORPGs, the pros and cons of each. ;)
-
They both have valid points. My favorite RPGs have been ones where you can buy skill packages at the beginning (character generation) at a cost savings over buying the skills individually, but then branch out into individual skills as you go.
Also, it should be easier to learn related skills when you know another skill with the same basis. For example, a high weaponsmithing skill should include weapon repair as a prerequisite, and let you buy armorsmithing or armor repair more cheaply than someone without a skill in the same family. It should even let you attempt armor repair without any points in that skill (at a penalty).