PlaneShift
Development => Development Deliberation => Topic started by: TecSoft on February 11, 2006, 06:26:55 am
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Hey everyone. With the permission of the Team Leader of PlaneShift I can make my own game and I am. I will have a cuple of questions along the way so keep this tread open. This tread is for people who might have the same questions as well. Here are the current questions I have:
1. Where are all the models located (races, trees, etc..)?
2. Where is the world model/code located at?
3. What program is used to make the models.
4. On your website you guys have the account creation thing. I know when the user signs up her/his account info goes into a mysql file. What is the PHP/MySQL code for this to work?
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Originally posted by TecSoft
Hey everyone. With the permission of the Team Leader of PlaneShift I can make my own game and I am. I will have a cuple of questions along the way so keep this tread open. This tread is for people who might have the same questions as well. Here are the current questions I have:
1. Where are all the models located (races, trees, etc..)?
2. Where is the world model/code located at?
3. What program is used to make the models.
4. On your website you guys have the account creation thing. I know when the user signs up her/his account info goes into a mysql file. What is the PHP/MySQL code for this to work?
1.) I don\'t think you may use the PS resources since those fall under the PS license if I\'m right.
2.) I cannot realy give you an answer to question 2.
3.) There are alot of modellers in PS. I\'m not to sure if they all use the same modeller. After all there are alot of modellers availible, and if PS only supports one model type like .3ds there are alot of convertors to convert the models (most modellers also have a build-in exporter).
I assume they either use 3DS Max, Blender, Milkshape or Wing3D.
4.) I\'m not too sure if they are willing to give this code to you. Maybe you should just use in-game account creation first, and when you have your game running you can look at things like this, since you probably need to learn PHP/SQL for it or get some PHP/SQL scripter that wants to code it for you.
I wont go in discussion on whether you should create your game or not, this will just cause unnessacary flames. However when I look at your questions I would say you don\'t know anything about programming, modelling, MMORPGs etc. Don\'t forget PS is not some kind of gamemaker: if you want to create your own game you will need to know how to program, and a few weeks experience won\'t realy help you with it. Ofcourse I don\'t know if you are a good programmer or not, but you should know that of yourself. If not you should get some books about C++ and try to create your game when you have a little more experience.
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Thanks for your help. It really helped me a lot.
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Hey everyone I have more questions.
1. I found www and I put that on my website. Now I get all these SQL errors. I configured dbconfig.php for my server but I still get them. Can you help?
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Originally posted by TecSoft
Hey everyone. With the permission of the Team Leader of PlaneShift I can make my own game and I am. I will have a cuple of questions along the way so keep this tread open. This tread is for people who might have the same questions as well. Here are the current questions I have:
1. Where are all the models located (races, trees, etc..)?
2. Where is the world model/code located at?
art/models.zip has the character models
art/world/*.zip have the world models
Originally posted by TecSoft
3. What program is used to make the models.
Blender and 3D Studio Max are the main ones
Originally posted by TecSoft
4. On your website you guys have the account creation thing. I know when the user signs up her/his account info goes into a mysql file. What is the PHP/MySQL code for this to work?
that\'s in www/register/ on the CVS
When it comes to actually getting all that php in www to work... yeah, no clue. :P I don\'t really futz with that much.
Btw, what Toadhead said is true, you aren\'t allowed to make your own game using any of our art. You can use any of the code on the CVS for whatever you want, though. Yay for open-source!