PlaneShift

Gameplay => Wish list => Topic started by: Nyramael on February 13, 2006, 03:47:06 pm

Title: I think we shouldn't heal so quickly
Post by: Nyramael on February 13, 2006, 03:47:06 pm
Hi i was jus thinking that perhaps all characters shouldn\'t heal as quickly as they do. The main reason is that by the time you are ready to engage in combat again you have fully recovered all HP. This kind of makes healers and healing potions a little useless. You can be half dead and back to 100% in a couple of minutes. I think it should take several hours for that. This would be more realisitc and it would give players/spell casters a chance to make a living out of being a healer or potion maker. Who know\'s it might even out the problem with NPC spawn location hogging.

What think you?
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Post by: steuben on February 13, 2006, 04:44:33 pm
don\'t know what critters you\'ve been going again. but try that after a trepor or one of the harder \'sangs.
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Post by: Mindari on February 13, 2006, 04:45:35 pm
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 I think we shouldn\'t heal so quickly

definatly.
ths entire point of your character having limited health is that it is limited.
one problem is that most game developers dont seem to have a clear of what health actually is

also, the need for dedicated healing & fighting classes or whatever encourages team work
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Post by: Pestilence on February 13, 2006, 04:54:24 pm
hmm I like the idea, but ofcourse healing potions shouldn\'t be to expensive then or healing spells should be easy recognizable how to get. (don\'t read easy to get, just know where to get it ;) ) Becuase you would need some healers.

Also mana regen ofcourse shouldn\'t be halted like that or magichealers wont be helping others :P.
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Post by: Mindari on February 13, 2006, 04:57:15 pm
yea mana needs to be left alone ;) in some other game there is even a class that uses spells to increase the rate of mana regen, reduce the casting cost of spells, and increase there range, e.t.c.
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Post by: zanzibar on February 13, 2006, 06:41:21 pm
No.  If you have 210 HP, then you SHOULD be able to fight for a very long time.



If you have 65?  Then you\'re going to have problems.




I don\'t think things need to be changed.  Before the big first CB wipe, I had a character which was a fighter but only had 65 HP.  Trust me, the HP of that character was nowhere near regenerating too quickly.
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Post by: Stephen McNaire on February 13, 2006, 06:48:54 pm
The real question is, how much time do you apparently have to waste? I for one do not have \'hours\' to wait for my health to recover. When I play PS, it\'s once or twice a week and only for an hour and a half. It\'s bad enough I have to waste time when my endurance flatlines after a long exploration stint, I don\'t need to waste even more time waiting while my health bar refills 1% per minute.

Even should mages be able to heal you, that\'s a BIG hassle on the mages. If a mage stands to chat, every 30 secs or less someone is going to come marching through the plazaa shouting \"NEED A MAGE!\", that\'d get old reaaal fast.
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Post by: Sangwa on February 13, 2006, 08:42:19 pm
I do think the healing system needs great improvements...
Here, I\'ll give you my opinion. Cherish it:
Strange, I thought there were more.
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Post by: BrotherCaine on February 13, 2006, 11:41:40 pm
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shouldn\'t be able to use potions in a battle without some kind of malus


Totally, should lose 1 attack each time.
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Post by: zanzibar on February 14, 2006, 12:05:27 am
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Originally posted by Stephen McNaire
The real question is, how much time do you apparently have to waste? I for one do not have \'hours\' to wait for my health to recover. When I play PS, it\'s once or twice a week and only for an hour and a half. It\'s bad enough I have to waste time when my endurance flatlines after a long exploration stint, I don\'t need to waste even more time waiting while my health bar refills 1% per minute.

Even should mages be able to heal you, that\'s a BIG hassle on the mages. If a mage stands to chat, every 30 secs or less someone is going to come marching through the plazaa shouting \"NEED A MAGE!\", that\'d get old reaaal fast.





That\'s why I walk around with 150 health potions in my inventory, and I have \"/equip 1 greater potion of health\" hotkeyed.
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Post by: Mindari on February 14, 2006, 09:25:16 pm
how many gladiators did you spawn camp to get those :P
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Post by: defender43 on February 15, 2006, 03:48:44 am
Would put my two cents in, but we use TRIAS. So I\'ll put my two tria\'s worth in:

A competant healer or decent endurance potion should be able to heal ABOVE the max.

Characters should recover their HP differently depending on how healthy they are, so if you\'re ill, you should heal slowly, but if you haven\'t had so much as a cold in years, you should heal fast.

Warriors should heal faster than archers or wizards. They\'re buff and tough, as well as used to getting battered around. The other two have the advantage of range.

Similar, but not quite, I think taking damage in standing sewer water should cause you to regenerate slower, or even backwards, for a while (you know, like infections?)


And sorry if I insulted you ranged or magic peoples. But I do think you guys have an advantage.
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Post by: BrotherCaine on February 15, 2006, 06:59:05 am
I think healing should be slower, but combat should deal less damage when you win.  Ever hear of parrying?

Oh, except when fighting multiple oponents.  Then you should take damage even if you win.
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Post by: Hirogurth on February 18, 2006, 05:27:56 am
I don\'t think you should be able to drink potions in combat period cause whos going to stop dig into they\"re pack draw out a drinking flask pull out the stopper and take a drink when they are being hacked and slashed at be an opponent!

As for the speed of healing it should be slower.

As for potions and mages they need to be relied upon more because wouldn\'t you respect and relie on someone who can A. heal  you B. attack from afar and C. probalby be very intelligent and wise cause I mean they\'re using magic the character and the person using them should be intelligent or at least have exstensive knowledge of the game kinda like have to be an advisor
Title: races healing rate
Post by: Necromagvs on February 22, 2006, 09:06:58 pm
A few more ideas to consider:

A. Healing during battle in melee, you should waste and attack at least and have enough \"room\" to take the potion, even if you setup the hotkey for it...
B Healing during battle in ranged, mages, archers, should loose an attack/spell/action also. Even when there is some advantage in been so far of the slashing they normally will have lesser HP, there is the balance.
C. Healing rate should be different depending on your health and your race. Ex. If a lemur and a Kran get hit, they should heal at different pace, and maybe depending on the kind of hit, they could have some \"pain\" remaining, meaning, for example if they were hit in a leg, their walking will be slowered.
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Post by: nightstalian on February 23, 2006, 12:08:18 am
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Originally posted by Nyramael
Hi i was jus thinking that perhaps all characters shouldn\'t heal as quickly as they do. The main reason is that by the time you are ready to engage in combat again you have fully recovered all HP. This kind of makes healers and healing potions a little useless. You can be half dead and back to 100% in a couple of minutes. I think it should take several hours for that. This would be more realisitc and it would give players/spell casters a chance to make a living out of being a healer or potion maker. Who know\'s it might even out the problem with NPC spawn location hogging.

What think you?

make it stat based on how fast you can heal
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Post by: Ralarssenth on February 23, 2006, 05:34:43 am
I definately agree that the rate does seem a little fast, but if you look at the game clock (not the one on the windows bar at the bottom of you\'re screen) an hour in-game is more like 15 minutes out of game which helps a little.
perhaps how fast you heal should be based on your skills and so be different for every player.  
generally I do agree that it should slow down, but then maybe magical healing should have a slightly greater affect, right now I can barely heal faster magically than naturally (but I am a low level healer so that may be that problem)
oh, and I love the idea about the sewer water slowing/reversing healing for a while, and that you should be able to heal all the way naturally.  Kudos! very realistic.