PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: politikerNEU on February 17, 2006, 09:40:16 pm
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I\'ve found this MMORPG on a site saying this would be the best open source roleplaying game. I, however, have read the licence of this game which tells something quite different.
Instead of making the game free to use, distribute, spread and modify most things are actually under a proprietary licence no commercial game is worse. Take, for example, the guild wars client. It\'s free (of charge) too, the data, however, does cost, how can I know that this wouldn\'t be the case here too?
And this ABC licence (maybe some relationship with weapons of mass destruction - many people play this game and suddenly nobody is able to do it any longer because ABC makes the server with costs - you are not allowed to set up your own server) does also make it impossible for european authors to contribute to this project because it is not possible to give away their copyright but I think that it would not be a problem if the all the data here is aviable under this M$-like licence if the author would not be required to not use HIS data in HIS own or other programs any more ... too good i\'m not a designer but sometimes I try to contribute some code to some projects (since I\'m currently not very good in coding, this isn\'t very successfull but that\'s not so important now) but I for myself am sure that I won\'t even use this program because I think a commercial product is at least honest while this project is not.
Please bash me, delete me, or do anything you want. I\'ll look up this article later; i do not just write this and leave forever
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sorry for my bad english, i am austrian
*edit*
and I\'ve got just something to add something regarding the player\'s policy: in Austria, since the new spelling reform, it is perfectly valid to have three letters in a row in a correctly spelled word.
For example, take Schifffahrt (consisting of Schiff (ship) and fahrt (~drive)) (navigation) or many other useful words so it would be nice if someone could put this limit up to four letters (even they *could* be possible)
Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) Thanks! --Karyuu
Oh ... I didn\'t know i am able to edit the posts ... in my main forum i am not ... sorry
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It\'s not recommended to use actual words from other languages for names, although it\'s certainly alright as long as they are not offensive. However, to modify the Naming Rules to accomodate every language in the world is a silly thing. We have certain Naming Rules, so if some word you want to use doesn\'t work, drop a letter. It\'s not a big deal. Frankly seeing four of the same letter one after another in a name is irritating.
I\'ll let others address the license issue.
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It is open source. The source code is open. If you have read the license and the site then you would know that we have the art/data/music under a seperate license (owned by a registered non-profit corporation I should mention; http://www.atomicblue.org) to;
a) stop people from withdrawing content which they have contributed, which would seriously hinder our development.
b) make this game fun. Releasing the data for all our quests and such isn\'t what I call fun. There\'s no point in playing if 3/4 of people are just reading spoilers.
c) Stop people from grabbing our game and setting it up on their own servers. Our devs work hard on our game, and to see someone else just take it all and use it for themselves with no effort or work on their part isn\'t very nice. Our code is open so that people can use our structure to create their own project, as has been done.
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best reread the lisences again. the server and client are open sourced. the art work is not.
but to answer your question. really you don\'t. but then you don\'t know if you won\'t be hit by a bus tomorrow. but, i would place more safe money on this game staying free then i would on, something riskier that i can\'t think of right now.
edit: i\'ve really got to learn how to troubleshoot, talk, and write these posts at the same time...
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No, I know many authors do not want to release their artwork and data to the public, that is correct and so they should free to do so (only US people, the others (i.e. european) are not allowed to) and licence it under the ABC licence.
Thats not a great problem. I think, however, that there is NO reason why a contributer schould not use his own graphics in his own game or other games if he wants to. Actually, you cannot forbid this if the author lives in europe because it is simply not allowed to give away the copyright and as author you have always (at least until 70 years after your death) the right to do anything with your creationships, and thats my problem.
I can only repeat what I have said: Of course Atomic Blue can tell the truth and the game stays free but why the hell should they then reap everything away a nice man has done to let the project benefit.
* The materials will only be used in the PlaneShift game (or its successor games created by Atomic Blue) and not in any other.
* The materials, once contributed, will be retained by Atomic Blue no matter what might happen with other projects, forks, mergers, alliances, and Atomic Blue will control how it is used.
And at last, I don\'t believe in goodness of any concern any more. The lines above are so clear there\'s nothing to add more.
After Atomic Blue has got enough data, they will do the following:
Sucessor game = Commercial game based on non-open-source code
GPL-based-game = Server is closed (nobody is allowed to set one up so nobody can use it)
==> everybody who contributes to this project is in risk to contribute to a cash-greedy concern, this game is not open source
Nobody can tell me such licence restricions are only there for nothing but the benefit of the community. This licence is more restrective than the privacy terms of ICQ which allowes them to do everything they want with the data of the fobbed artworker/scripter.
I suggest to reread the licence, it\'s dangerous.
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I think he means it\'s dishonest because the art is \"locked in\" to the project, and he doesn\'t see a gaurantee that the project won\'t \'turn commercial\' at a distant point in the future.
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Ok, I haven\'t read any other documents and i know the projects long six hours or something like that.
But I know how a dangerous licence sounds and that is a dangerous one.
And still it is forbidden for any european artist to give away the copyright, it is impossible because it is illegal in Europe.
I don\'t think there is any problem in reusing the graphics (since your licence isn\'t valid in my country i wouldn\'t have to care anyway) for the projects if they are good. If the author (of the art) thinks they should be used for another project then he should be allowed to do so because i personally don\'t think he wants to harm the project.
Where\'s the problem in double licencing the art or some useful scripts in GPL and ABC? Why are the contributers forced to not reuse their graphics any more, for example for glest or other games which do clearly have nothing to to with an MMORPG but they could be useful without disturbing the originality of this game here.
And at least I think a licence should be legal in nearly every country and not void in most countries except the U.S. (sometimes I am really glad to live in europe ... less software patents, less laws and courts bought by company directors, less validness of senseless but harmful licences like this, a better social system - and no George W. Bush, but politics are quite wrong here)
Oh, I have forgotten to say that basically I think souch a games is positive (as I have said before this game is regarded as one of the best MMORPG), the only things I criticise are these two paragraphs in the licence which could be harmfull ... and people cannot trust companies no matter if they declare that they are non-profit or something like that.
PS: Please be honest and say: this game is freeware and this could change every second. This would be honest
the reason I write here is that I know a software which had a developing procedure like this and it was promised forever that the software would be free forever but once you had to pay for it ... I don\'t want this to happen here again so please just allow developers to contribute everything they want to this project under the licence they want additional to your licence.
It\'s capitalism, everybody wants to make profit.
edit: zanzib?r is right, thats one of the greatest fears I have
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When I started with this game I had the same doubts and I spent a lot of time reading the AB license over and over again. Also the explanations, why that license was chosen. I suggest you do the same and think about it ;)
To make the long story short, I have few arguments, why the license is as it is:
a) You make a 3D model and it gets added to the game. Later on you decide to leave the project and since it is your art, you demand it to be removed from the game. Do you think it is good for the game?
b) You disagree with the development team on something and decide to make a better game using the same art and game rules. You find people who will support you and start a new project instead of solving your issues with the development team and contributing to the current game. Would that benefit the Planeshift development?
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a) is wrong because impossible. If your model is double-licenced you cannot say: i want to have my model removed because it is property by Planeshift too, so this cannot be a problem
b) What\'s the Problem? If someone thinks he can make the game better then there is a fork which is sometimes better then the original. Also code could be added to both projects without any problem because the forked must be GPL anyway.
A argument is only able to happen if a/some developer(s) disagree about either new functions or the gameplay and actually it should be perfectly valid to create the forked project. And ... a fork doesn\'t happen so easily and if, then the result is good. Examples: emule (many mods) and vlc (\"You do not have to tell us if you make a fork\") - both very good programs.
Oh ... and i haven\'t understood why nobody is allowed to set up an own server ... could somebody explain please?
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you\'re arguing two different things, and appear to be confusing them.
the code is gpl\'d, or something similar.
the art and rules are not. and is covered by approprate copyrights.
the art is \"the game\". the code is just how it is run.
if you want you can take the code. build a new game with new art. noone here would complain, and would probably play it.
the art is a different manner altogether. people would problably become... \"cross\" with you if you simply copied the art over to a different game.
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Originally posted by politikerNEU
Oh ... and i haven\'t understood why nobody is allowed to set up an own server ... could somebody explain please?
I have my own server ;) There are no limitations setting up your own server. As far I know Arianna made a completely new game using the same sources, but not the game rules and art.
Planeshift team wants to create an unique game, the best MMORPG even seen. If you can contribute to the game, you are more than welcome, but forking it does not help on that goal.
Talad is actually very selective, which art gets into the game, so it is not that easy to contribute and you have to spend a lot of time and it takes a lot of effort to get something into the game.
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You can have a server, but the key is that you can\'t make it a public \"open-to-everyone\" unofficial server, because there\'s no clean way to both moderate it and make sure things haven\'t been changed.
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Our license _is_ legal in non-US countries. I believe it has been checked by lawyers that it is so. And members _are_ allowed to use the work they\'ve done for their own portfolio. I should also point out that every member that joins signs a document agreeing to our licence, and therefore if they don\'t agree with it they don\'t work on the project. Simple as that. I don\'t see a problem there. Same goes for playing. :) Don\'t like it, don\'t play. You may check the 100\'s of threads about all this using our handy search feature. This isn\'t the first time someone has said \'omg your license sux\'. I also see that you don\'t know what \'non-profit\' means. If you did then you\'d have never said that ABC would create a commerical successor game in the future, based on all this data which can\'t legally be used for anything commercial.... It\'s like saying that a charity would one day use some of the money or items donated for profitable gain. I see your viewpoint that our license _could_ (with some serious effort and probably law breaking) be distorted in the future for profitable means, but I would certainally leave the dev team if that happened, and so probably would every other dev. Not much of a profit would be made then. :)
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1) Yes, I\'m sure that Atomic Blue/\"the devs\" have had lawyers examine their licensing agreements. However, copyright law is in a state of flux right now, and international copyright is particularly dicey, and electronic copyright law more so, etc. If the license is ever actually tested in court, something none of us wants to see will have already happened in this project. The GPL is still being tested in courts as well, remember. Projects like this are breaking new ground in both their open and closed elements. There is no definitive truth about whether something is \"legal\" or \"illegal\" until it or something very like it has been tested in the courts, and I think we are are proud to say that PS is new and unique!
2) I would prefer that the art was freely distributable as well. But I honestly think that the policy was designed in good faith and that the license will be re-examined if it proves to be a problem. Keep in mind that open source developers and rendering artists, while sometimes the same people, are more often than not different individuals and different creative cultures. OSS devs generally want their work out there as much as possible, while artists can be sensitive about how their work is used- and with good reason. I think that many artist feel that the license is necessary to protect their craft, and we wouldn\'t want to lose those people. If they would rather trust Talad than trust the entire world, I think that\'s reasonable and we should respect it.
3) This game will never go commercial. It would lose a substantial part of its fan base and a huge chunk of its devs. The cost of restructuring the project would compromise all the advantages of an initial open source dev phase. Of course we are extending some trust. But contributors know what they are getting into and the rest of us aren\'t risking anything.;)
4) I\'m glad servers are kept on a short leash. Poorly maintained or inconsistently updated servers could damage the reputation of the game. I\'m sure Talad would be interested in adding another server maintained by someone qualified and integrated with the project. OSS projects must be very strict about performance if we want to be taken seriously in the software community.
I\'m sorry if this post is a bit lengthy, but the issues in this thread are often on my mind. Happy gaming, everyone!
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Actually the GPL is too only valid in Europe if you do not give away your copyright to the FSF which is too illegal here.
And another time, I don\'t see any problem if the artists are able to decide and want that their art does not appear in other games. But why must Planeshift force this way.
And it is not valid to abandon his own copyright and give it to another person or organisation, you are only able to share the rights of use and sale but you always have your copyright on your own work. For example, if you have drawn something in a i.e. film company you are able, if you want, to distribute these drawings after you have left this company (The company, however, is able to do so too)
I recommend translating this page with google and reading the copyright of an european country, here germany (because i for myself have read this law) http://transpatent.com/gesetze/urhg1.html
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I honestly cannot understand why people think that reusing their art in another game would in any way be both a decent and allowable thing to do. You gave the art to PlaneShift - and to give the art in the first place, you have to agree not to use it for other games. Now if this is something you don\'t want to do, don\'t contribute! Moreover, art doesn\'t have anything to do with a project being \"open-source,\" again. Not by definition alone. And if the art were to be distributed freely as well, all artists would have to agree that their contributions could be used by anyone for anything at all - and how many would actually do that? They design things for PlaneShift and PlaneShift alone.
What is the problem? :x
Bah.
*edit* Partypartypartyparty >.>
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First, Karyuu, calm down, and think happy thoughts, like you were at the party in the tavern earlier tonight.
Second, @politikerNEU, whether you like the licencing agreement or not, it is as stated and I seriously doubt it will change no matter how much noise you want to make about it. So here\'s what we\'re going to do. You\'re going to agree to be quite, let us enjoy the game the way it is and not come in here and try to start a ruckus, or you\'re going to leave. Either way, you\'ll be quiet.
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First of all, artists do not give their art to PlaneShift, they make it for PlaneShift. There is nothing wrong with having a copyright in the name of the team that created it. (in cases like this, it\'s often impossible to say only one person made it)
Secondly, no sane person can ever try and argue one thing is \"legal\" or \"illegal\" under any copyright law. They\'re all garbage. No one can agree on much, and when they do, it\'s usually an agreement that people can hold onto an idea for a century and prevent others from using it. The original concept of a copyright was to prevent others from stealing an idea and claiming it as their own, which is all we\'re using it for.
I don\'t care what legal voodoo we do, there\'s nothing to stop some random person from using our art. No one could really think that we\'d be able to, or want to, sue some random person for putting a piece of art on their website, for example. It\'s there to prevent some company from taking it and making their own game with it, superseding us, and to prevent an ex-dev from taking half the game away when they leave. (yes, it\'s purely paranoia; there\'s nothing wrong with that)
There are some places debating the legality of open-source, and all I can tell you is that if it is ever ruled \"illegal\" in one place, everyone will be quite justified in ignoring that ruling. The entire concept of the open-source movement, is that we do not believe that anyone has a right to horde information. If someone decided to criminalize it, most people wouldn\'t really care.
The ABC license is just legalese to do 2 things:
- Make the code freely available to all, even to make your own game with it.
- Keep the art from being stolen to make another game, but still allow it to still be shown freely by the creators.
Please be aware, that most of us are here in no small part due to the open-source nature of things. Any vague attempt to go commercial would result in everyone leaving, and no one would attempt such a thing in the first place. And as Xordan already pointed out, we are a non-profit organization, and this is simply not even allowed. PlaneShift will always be free.
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Hi,
first of all:
No i am not an expert in Copyright Law.
Secondly i would like to mention that,
from a long range of experiences i would like to add the following:
Never say Never
(in loving memory of the original 007) ;-)
I think we all saw things happening which we did not believe to happen.
For me as a player (oops, sorry. Tester!) of this Game i say:
As long this Game is free, I will play.
As soon as paying money comes into this Game it would
also have to be compared with other Games where you have to pay.
And I think there is a pretty long way \'till there ;-)
Keep playing,
sorry did it again.
I mean testing.......
Greets
Markus
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\"Play\" could almost be defined as \"test\", especially in this case. ;)
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What are we all whining about? The game is free. The coding is free. The only thing we test-players are paying for is our own electricity and Internet connection. Can\'t we all just get along?
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The issue isn\'t about what you\'re paying with, really, but what you can use for your own projects - which happens to be everything but the art, music, settings, and the like. And I like it that way :3
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I think we should just be grateful PlaneShift:
1) Exists
2) Is free to play
3) Is free to download
4) Supports Roleplaying, and
5) Has Karyuu to make everyone fall out of their chairs laughing.
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If it makes you feel any better - I\'m a law student, I\'ve been around PlaneShift for ages, been using FOSS and into its movement for surely a decade now ...and I can safely say that PlaneShift *IS* open-source, is free ...the only thing that\'s different from completely is that the artistic part is not.
That has at least two reasons:
- keeping data and art under a separate license ensures the separation from code, which can be freely used to make new games, so the art and data can be used less freely, in order to keep the game development itself centralized (which is a choice the PS dev team made)
- as you self said, some artists don\'t want to pass on all their rights
...well, apart from the obvious reason, that GPL is not well suited for anything other then code, from a legal point of view
So: code is under GPL (client and server!), just the data and the art is under the Planeshift license (which is very interestingly written, btw!)
In any case you cannot enforce, even with GPL, that something will stay FOSS in its future - that\'s the author\'s right.
That\'s what happened to TuxRacer.
What GPL *will* ensure is that the version already covered by it, will remain under the same license ...that\'s how PPRacer came to be ...and that\'s the *real* beauty of FOSS - a project might die, but its history and fruits of its labour won\'t!
And from my experience and knowledge of the PlaneShift\'s past (it\'s and older project then you can imagine!), the devs have no reason and/or intention whatsoever to change it to non-free.
I\'ll fully read and write a better reply to this topic tomorrow... too sleepy right now. Please, take a deep breath and bare with me.
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Originally posted by hook
I\'ll fully read and write a better reply to this topic tomorrow...
No need, this one said pretty much everything. ;)
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Originally posted by DaveG
Originally posted by hook
I\'ll fully read and write a better reply to this topic tomorrow...
No need, this one said pretty much everything. ;)
Well make that tomorrow into a few days :P
Tomorrow I\'m meeting with a prof. on our faculty who not only has a good knowledge of \"copyright\" (or more exactly: authorship law, since we\'re EU), but he\'s also one of Eben Moglen\'s students.
I can already now say for quite sure that there\'s no illegal business with the ABC license agreement. But tomorrow I\'ll be able to say it for sure.
p.s. for those who don\'t know who Eben Moglen is - he\'s the law mastermind behind GPL and FSF.
p.p.s. I\'m from Slovenia which is under EU and its legislature.
edit: changed the \"deadline\" ;)
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Originally posted by politikerNEU
And still it is forbidden for any european artist to give away the copyright, it is impossible because it is illegal in Europe.
Where did you find that this is illegal? As far as I know this is not illegal at all. My mother used to write books and as an author she sometimes had to assign copyright to the publisher (not to her). And my mother lives in Belgium. So I strongly doubt this is illegal. And if you really think it is illegal you should give some proof on this.
Greetings,
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Originally posted by jorrit
Originally posted by politikerNEU
And still it is forbidden for any european artist to give away the copyright, it is impossible because it is illegal in Europe.
Where did you find that this is illegal? As far as I know this is not illegal at all. My mother used to write books and as an author she sometimes had to assign copyright to the publisher (not to her). And my mother lives in Belgium. So I strongly doubt this is illegal. And if you really think it is illegal you should give some proof on this.
Greetings,
Another example. I write software where I work. The software I write is copyrighted to my company even though I work it. And I work in Belgium.
Greetings,
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Few points that I would like to express, even if they will be probably redundant because there have been plenty of good replies in this thread.
I would like also to underline that I am the author of Virtual Annel?v, which is a MORPG based on PS engine. It is a finished game, I used not only the code of PS, but also the kindness of the people behind it, who has helped me modelling, doing 2d art, adding the models, the art, implementing new things, understanding the code, etc.
The engine IS open source, the result is that this is an Open Source game, at exception of the \"artistic\" part. You can use the engine, modify it, spread it, etc.etc. (see Virtual Annel?v). However, the licensed part is for free.
You can set up your own server as long as you are not using it for making other people play on it, with the licensed stuff. Usually, plenty of people set up their own server for testing and for contributing with their code to the game. For playing there is an official public server (just one at the moment - who says that in the future they will not be more), I don\'t see the point in having a server where to play with your friends in this kind of games, plus, it would spoil the game - to \"train\" in solving the quests on your \"LAN\" and then come with all the solutions on the public game ;-)
I really don\'t know where did you get from the illegality of this kind of contribution in the European Law. I live in Sweden and I work for a swedish multinational company. In my contract I had to sign several parts to declare that I can\'t even bring the code/resources/other \"company\" material at home, I can\'t talk about certain things, and my code is copyrighted to the company. It is rather normal in the \"job market\" to have this kind of situations, in which you do some work and your work is copyrighted to the company (as Jorrit already stated).
The contribution you make for PS as code shouldn\'t be seen as a theft. All contributions have been appreciated os far and claiming the copyright just assures that a day you won\'t wake up pretending to remove every comma of your code just because you feel like it. If you resign a work, your work will not go away with you from the company and you have no right whatsoever to carry your work in another company.
A lot of people have already resigned to contribute to PS because of the art license. Everybody is free to choose what to do knowing the license, and they chose so. However, it is also true that it would not be pleasant to see clones of the art somewhere else (why would you like to have your art in every other game on earth? it doesn\'t make sense, since the context and setting will be surely different), nor to remove models/texture/music from the game. It is a way to protect the holistic of the game and its uniqueness. Anyway AB doesn\'t gain anything \"personal\" by the ownership of the models, for example, it is just the uniqueness of the game that is protected.
Who uses PS engine is free - if I am right - to use the code for a commercial game (it has happened with Crystal Space code and that\'s not such a strange thing to see). However, it will be the engine and not the \"art\" (sorry for repeating myself) used in any other project.
It\'s true that one day the ABC could wake up and change their minds, but that could happen (and could have happened ) independently and in an uncorrelated way fom rhte actual circumstances. There is that risk, but I don\'t see how that would happen since it is stated everywhere that the game is intended to be free forever and oneiros has described well how the change will not bring so many advantages.
If you are afraid it will happen, I am sorry to hear that, but I believe that if we wanted to make such choice it would have been made already from the start and anyway, I don\'t see the big problem if one day somebody will change its mind. At the end, if his free time that has been used to build such a game :-PPP Crazyness might happen!!! :)
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Originally posted by Bereror
Planeshift team wants to create an unique game, the best MMORPG even seen. If you can contribute to the game, you are more than welcome, but forking it does not help on that goal.
Could not have said it better myself.
That is the biggest problem with these complaints
I read on the forums ... I see alot of bitching but I see no solutions from the people who tend to open their mouths and let all the negitive pour out. *sighs*
Zorbels throws karyuu a party and pops a strawberry in her mouth*
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I want to clarify some points and PS position. There were a number of mistakes in the discussion above.
1) PlaneShift is a legally recognized organization, it took about 1 year to build with the help of a lawyer. Everything written in our licenses, agreement and such have been validated by many hours spent with lawyers. They are valid like any other license, that is until they are brought to court and discussed. The same is valid for GPL license or any other.
2) Is it perfectly legal for an artist to assign copyright in Europe and in US. The work done for PlaneShift Organization is like \'work for hire\', like in any commercial company. So the copyright is legally transferred to Atomic Blue. When you work for a company they ask you to transfer all the copyright to them in the work contract and usually it\'s implicit in the work for hire terminology. In PlaneShift project it\'s explicit in the members agreement. Every member has to sign that document.
3) A non-profit organization can make money. The difference between a non-profit org and a company is that the NPO cannot redistribute the revenue as much as it please to the employees or managers. The revenue can be reinvested in other activities, but for example a car for an employee is doable, salaries for employees are doable, etc... So it can work as a normal company except that it cannot use the money for the only benefit of employees, the money spent has to be \"used\" for the operations of the organization.
4) \"Open source\", \"GPL\" and \"free\" are three different concepts.
- Open Source is usually a term that defines the source code of a program being visible to the public. This definition is what we use.
- GPL is a specialization of Open Source in which not only the code is visible, but has a number of other clauses for which it has to be kept under GPL by the ones that modifies it. We are GPL for code. Please NOTE that this doesn\'t hinder any ability to relicense the code. The copyright holders (in this case Atomic Blue) can relicense the code at any time. From that point on the old source remains GPL and can be used as GPL, the same code forks into the new license and from that point on is under a different license. I think this will happen to PlaneShift only if we find GPL too limiting or if someone is trying to exploit GPL against us, or if court will find GPL not valid (this may really happen in my opinion, and we will have the chance to move from that deadlock).
- free can have many different interpretations. In PlaneShift we give player access to the game server and to the client for free, that\'s it. Any other free interpretations are usually not applicable to PS.
5) We surely are not a common Open Source project. The idea to keep the code open source is to leverage the power of the internet, not just for the sake of OS. Our main goal is the game itself, not the open source. We will keep open source and free at soon as that doesn\'t damage the game.