PlaneShift

Gameplay => Wish list => Topic started by: Shasckaw on December 21, 2002, 12:16:06 am

Title: About Sky, Sun and Stars
Post by: Shasckaw on December 21, 2002, 12:16:06 am
Hello there!

I wondered about the stars. In the cave of Yliakum, could we imagine networks of fluorescent mushrooms or irradiating crystals? It would act as stars.

I can\'t figure out how inhabitans of Iliakum can count hours with the level of water of the last level. For the ones living in it it\'s easy but for the ones living in Iliakum, how could they know about time? Why should the azure sun have continuous variation of brightness? Why couldn\'t it work with discrete state of brightness? For exemple between 12 and 24 level of brightness, each of them lasting one hour? With variations in respect of each seasons?

Another thing about the sun, in lower level which don\'t receive the light of the light of the azure sun but still receive its vital energy, fluorescent mushrooms or irradiating crystals receiving that energy could illuminate the otherless dark corridor of lower levels. With the discrete variation of the activity of the azure sun, anybody wandering in lesser level would be able to tell the time at first glance. What do you think of it?

Last, a little remark about the azure sun: it doesn\'t move in sky, right? So shadows would always have the same shape in Yliakum. Excepted if the azure sun is always on zenith: there should be almost no shadows at all.

Hoping to get some positive response,
Shasckaw
Title:
Post by: kinshadow on December 21, 2002, 12:27:45 am
Quote
Originally posted by Shasckaw
Last, a little remark about the azure sun: it doesn\'t move in sky, right? So shadows would always have the same shape in Yliakum. Excepted if the azure sun is always on zenith: there should be almost no shadows at all.


I don\'t know about that.  Your shadow (in respect to the Azure Sun) would depend more on your distance and angle from the stone. So, if you always stood in the same place it would have the same length, etc. ,but if got closer or farther it would change.
Title:
Post by: Shasckaw on December 21, 2002, 12:37:22 am
Yeah, you\'re certainly right, I didn\'t think about that. But is the azure sun near enough of ground to see the shape of shadows have such variation?
Title:
Post by: kinshadow on December 21, 2002, 06:57:05 pm
That would depend both on the size of the cave as well the height of the stone.  I don\'t know the dimensions of the Yliakum zone(s) off hand (is it mentioned in the history? I can\'t remember) so I can\'t comment.  Though I\'d guess from a \'dev\' point of view, almost all light will be ambient for a while.
Title:
Post by: [shem] on December 25, 2002, 01:58:59 am
yup
Title:
Post by: Link on December 25, 2002, 05:09:00 am
DON\'T JUST FREAKIN REPLY TO POSTS TO AGREE WITH THEM, SUPPORT YOUR AGREEMENTS OR DISAGREEMENTS!!!!!!!!!!!!!!!!!!!!!!!
Title:
Post by: Ragnarok on December 25, 2002, 05:44:15 am
Quote
Originally posted by Shasckaw
Yeah, you\'re certainly right, I didn\'t think about that. But is the azure sun near enough of ground to see the shape of shadows have such variation?


Think of it like our sun.

--ps link, hes just being a rankwhore
Title:
Post by: Shasckaw on December 26, 2002, 12:41:02 am
So shadows won\'t move, right?

But there are some matters I don\'t understand then.
The azure sun is supposed to disrupt mater in near proximity probably creating a kind of ionosphere and so on...
But what about with the story of that octriach (or whatever else) attached on a giant bat hypnotized to fly straight ahead to the azure sun? You know, our sun is at about 144000000km from our earth. Then, how that bat would had reached the sun? And Yliakum cannot be so huge, the planet in which it resides is not huge enough, isn\'t it?

 ?(
Title:
Post by: boonet on December 26, 2002, 01:25:33 am
This is why this stuff is called \'Fantasy\' ;)
Title:
Post by: Ragnarok on December 26, 2002, 04:17:03 am
Quote
Originally posted by boonet
This is why this stuff is called \'Fantasy\' ;)


And this why these people are called \'users\'  ;)