PlaneShift
Support => Mac OSX Specific Issues => Topic started by: fatal fate on February 18, 2006, 07:15:07 pm
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Computer type (i.e. Powerbook, G4 Tower, etc): iMac G4
Mac OS Version (x.x.x): Tiger, the newest
Processor (speed, type): 800mhz
RAM: dunno, probably 520 mg
Video Card (type, VRAM): NVidia GForce 4
Planeshift runs (y/n): Yes
Average FPS: Dunno
Platform-specific bugs encountered:
Basically, I start connecting to the server and it just stops, this is what happens, it gets like 1/8th loaded and it just stops, I go to force quit and it say not responding so I force quit, I\'m wondering what\'s happening, oh and BTW, i\'ve updated
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World loading *can* take a while, but it sounds like you\'re having more trouble than that. Look for information in the sticky threads on getting a Console log and see if you can post the end of that.
Thanks,
Daniel
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this is what I get, I tookt he whole thing because I don\'t know what is relevant
===== Saturday, February 18, 2006 2:11:52 PM US/Eastern =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/brendan/Desktop/Planeshift3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/brendan/Desktop/Planeshift3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
[40m[33m[1mWARNING: [0mcould not load plugin \'crystalspace.sndsys.manager\'
[40m[33m[1m WARNING! Crystal Space performs better in 24 or 32 bit display mode!
[0m
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
crystalspace.font.freefont2:
[40m[33m[1m Could not open fontfile /fonts/ttf/DejaVuSans.ttf!
[0mCreating psnetconnection 0x11da8d0!
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file \'/planeshift/textures/snow.jpg\' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Couldn\'t load image \'/planeshift/textures/snow.jpg\', using checkerboard
instead!
[0mUsing fontsize 13 for resolution 800x600
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (lightmap format changed).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0mCreating psnetconnection 0xc98d980!
crystalspace.graphics3d.shader.fixed:
Multitexture units: puny 2
planeshift.application.client:
PSLoader: step 2: success
ParseFile
:
[40m[31m[1m Could not find file: /planeshift/world/hydlaa_common/sound.xml
[0m
planeshift.application.client:
PSLoader: step 3: success
HandleStatsUpdate
:
[40m[31m[1m Stat request failed because CelClient not ready for 1690
[0mBefore LoadMapFile of /planeshift/world/hydlaa_common: time=82284
After LoadMapFile: time=85831
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0mAfter cur_region->Prepare: time=85834
After Precache: time=95772
After SetupWorldColliders: time=95774
Region hydlaa_common loaded successfully.
Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
CheckSectorCrossing
:
[40m[31m[1m Sector crossed from (null) to
SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
[0mBefore LoadMapFile of /planeshift/world/hydlaa_plaza: time=95868
crystalspace.thingloader.parse:
[40m[33m[1m Bad UV coordinates for polygons in this thing!
[node:
world,sector(name=hydlaa_plaza),meshobj(name=_s_walkway_022),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[node:
world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
s]
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file \'TreeBackground01.jpg\' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Couldn\'t load image \'TreeBackground01.jpg\', using checkerboard instead!
[0m
crystalspace.thingloader.parse:
[40m[33m[1m Bad UV coordinates for polygons in this thing!
[node:
world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file \'TreeTops01.tga\' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Couldn\'t load image \'TreeTops01.tga\', using checkerboard instead!
[0m
crystalspace.thingloader.parse:
[40m[33m[1m Bad UV coordinates for polygons in this thing!
[node:
world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]
[0mAfter LoadMapFile: time=106011
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0m[40m[33m[1m Couldn\'t load cached lighting for 761 object(s):
[0m[40m[33m[1m _s_walkway_017
[0m[40m[33m[1m _s_walkway_01
[0m[40m[33m[1m _s_floor
[0m[40m[33m[1m _s_street_NEW_03
[0m[40m[33m[1m ...
[0m[40m[33m[1m Use -relight cmd option to refresh lighting.
[0mAfter cur_region->Prepare: time=109752
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Looks like it\'s still loading the world, about how long did you give it? If it doesn\'t budge after 5-7 minutes, then I\'d go over Cha0s\' updater instructions carefully one more time, it might be possible that something is corrupted.