PlaneShift

Support => Mac OSX Specific Issues => Topic started by: fatal fate on February 18, 2006, 07:15:07 pm

Title: Problems Loging Onto server
Post by: fatal fate on February 18, 2006, 07:15:07 pm
Computer type (i.e. Powerbook, G4 Tower, etc): iMac G4
Mac OS Version (x.x.x): Tiger, the newest
Processor (speed, type): 800mhz
RAM: dunno, probably 520 mg
Video Card (type, VRAM): NVidia GForce 4

Planeshift runs (y/n): Yes
Average FPS: Dunno
Platform-specific bugs encountered:

Basically, I start connecting to the server and it just stops, this is what happens, it gets like 1/8th loaded and it just stops, I go to force quit and it say not responding so I force quit, I\'m wondering what\'s happening, oh and BTW, i\'ve updated
Title:
Post by: dfryer on February 18, 2006, 08:04:30 pm
World loading *can* take a while, but it sounds like you\'re having more trouble than that.  Look for information in the sticky threads on getting a Console log and see if you can post the end of that.

Thanks,
Daniel
Title:
Post by: fatal fate on February 18, 2006, 08:15:33 pm
this is what I get, I tookt he whole thing because I don\'t know what is relevant

===== Saturday, February 18, 2006 2:11:52 PM US/Eastern =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/brendan/Desktop/Planeshift3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/brendan/Desktop/Planeshift3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

WARNING: could not load plugin \'crystalspace.sndsys.manager\'
  WARNING! Crystal Space performs better in 24 or 32 bit display mode!

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.

crystalspace.font.freefont2:
  Could not open fontfile /fonts/ttf/DejaVuSans.ttf!
Creating psnetconnection 0x11da8d0!

crystalspace.maploader.parse.image:
  Could not open image file \'/planeshift/textures/snow.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/planeshift/textures/snow.jpg\', using checkerboard
  instead!
Using fontsize 13 for resolution 800x600

crystalspace.engine.warning:
  Lightmaps are not up to date (lightmap format changed).
  Use -relight cmd option to calc lighting.
Creating psnetconnection 0xc98d980!

crystalspace.graphics3d.shader.fixed:
  Multitexture units: puny 2

planeshift.application.client:
  PSLoader: step 2: success

ParseFile
:
  Could not find file: /planeshift/world/hydlaa_common/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

HandleStatsUpdate
:
  Stat request failed because CelClient not ready for 1690
Before LoadMapFile of /planeshift/world/hydlaa_common: time=82284
After LoadMapFile: time=85831

crystalspace.engine.warning:
  Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
  Use -relight cmd option to calc lighting.
After cur_region->Prepare: time=85834
After Precache: time=95772
After SetupWorldColliders: time=95774
Region hydlaa_common loaded successfully.
Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.

CheckSectorCrossing
:
  Sector crossed from (null) to
  SectorWhereWeKeepEntitiesResidingInUnloadedMaps.

Before LoadMapFile of /planeshift/world/hydlaa_plaza: time=95868

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_walkway_022),params]
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
  s]

crystalspace.maploader.parse.image:
  Could not open image file \'TreeBackground01.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'TreeBackground01.jpg\', using checkerboard instead!

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]

crystalspace.maploader.parse.image:
  Could not open image file \'TreeTops01.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'TreeTops01.tga\', using checkerboard instead!

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]
After LoadMapFile: time=106011

crystalspace.engine.warning:
  Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn\'t load cached lighting for 761 object(s):
      _s_walkway_017
      _s_walkway_01
      _s_floor
      _s_street_NEW_03
      ...
  Use -relight cmd option to refresh lighting.
After cur_region->Prepare: time=109752
Title:
Post by: dfryer on February 18, 2006, 09:10:12 pm
Looks like it\'s still loading the world, about how long did you give it?  If it doesn\'t budge after 5-7 minutes, then I\'d go over Cha0s\' updater instructions carefully one more time, it might be possible that something is corrupted.