PlaneShift

Support => Mac OSX Specific Issues => Topic started by: Mobius on February 26, 2006, 02:56:13 am

Title: Universal?
Post by: Mobius on February 26, 2006, 02:56:13 am
Are there any plans to make the Mac client for the new version universal? I don\'t have an Intel Mac but I have been thinking about getting one. I\'ll admit I haven\'t played PS recently either, probably not since .011, mostly due to lack of time, but I still check back here every so often.
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Post by: Cha0s on February 26, 2006, 06:43:29 pm
It depends on CrystalSpace really. dfryer is the person to answer this question, as I don\'t know if CrystalSpace supports this.
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Post by: Aznakh on February 27, 2006, 03:12:42 am
Well I am no programmer, but if you think about it CrystalSpace runs on both PPC and Intel architectures.
So one could assume that the source code is designed to run on both natively. I think it is just a matter of recompiling the source to run on MacIntel.
Also once the majority of Apple clients have crossed over to MacIntel compiling PS for OS X should be a lot easier. Which is a good thing because that means that there will be less downtime between releases.
Again I remind you that I am no programmer and it is just an assumption based on logic. :D
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Post by: Cha0s on February 27, 2006, 05:01:45 am
Of course. What you\'re saying makes sense, and I agree. But I don\'t know. ;) Dfryer is the one to ask, as I said. He\'ll probably drop by at some point soon...
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Post by: dfryer on February 28, 2006, 09:45:16 pm
We would have to change some build mojo somewhere to create universal binaries, but everything (CS, CEL, PS etc.) should compile on an Intel mac and work.  There might be a few kinks but nothing seriously stopping it from happening.