PlaneShift

Gameplay => General Discussion => Topic started by: defender43 on February 27, 2006, 03:51:29 pm

Title: Run, run, run, as fast as you can...
Post by: defender43 on February 27, 2006, 03:51:29 pm
Male Ylians can run now! And it looks like they\'re running! Heehee!! YOU CAN\'T CATCH ME!!!!
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Post by: peeg on February 27, 2006, 04:01:44 pm
/me starts to sprint after defender \"Yeah.... I\'m a Kran on speed!\"
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Post by: defender43 on February 27, 2006, 04:05:31 pm
Kran can run too?
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Post by: VMann on February 27, 2006, 04:07:21 pm
and dwarfs now know they run
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Post by: peeg on February 27, 2006, 04:07:27 pm
All races can run since the last update ;)
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Post by: defender43 on February 27, 2006, 04:11:48 pm
Oh. So maybe you can catch me. Dang it! My armor is slowing me down!
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Post by: Drey on February 27, 2006, 04:20:38 pm
theres always been running....
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Post by: Elarra Hasare on February 27, 2006, 06:45:49 pm
But now the animation actually resembles running.
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Post by: HarenaAbdolor on February 27, 2006, 06:55:30 pm
Wow... weird.  I did think that the running graphics were better though.  I think they\'re awesome really.  Now I actually feel like I\'m getting somewhere... :P

-Harena
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Post by: ou8i8uo on February 27, 2006, 08:49:26 pm
Yaaaay,... we even run faster.
The Oja run won\'t be near as bad now.
I actually run to Akkiao from Hydlaa instead of take the express route through the DR. :)
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Post by: Pestilence on February 28, 2006, 01:34:58 am
LOL. And that was the only benefit of spawning there ;)
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Post by: Drey on February 28, 2006, 03:54:07 pm
Its interesting to think how much of this \"new run speed\" is phsycological just because the run animations are back.
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Post by: Sarrow on February 28, 2006, 03:56:41 pm
Running speed should be tied to agility and endurance..
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Post by: Drey on February 28, 2006, 04:08:35 pm
endurance is sustaining effort (no speed in there)

agility is a trial event in which dogs traverse a maze of obstacles :P

its also more to do with swiftness of reactions.
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Post by: ylikone on February 28, 2006, 05:01:51 pm
The new walking and running speeds are GREAT!  PLEASE OH PLEASE do not put them back to turtle speed slowness that they were previously!  I now feel I don\'t have to run all the time to make it somewhere.  Actually, running is now almost dangerous in some places, like the death realm.    But that is how running should be.
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Post by: zorbels on February 28, 2006, 06:58:01 pm
:D Though running was around before the second last update, I had forgotten how much speed difference there is. I am truly enjoying the run. I went Ulber hunting yesterday and got pawned by two Ulbers working together. I found that I didn\'t mind so much because it took me half the time to get back to the ruins. Yay dev team, and thanks! \\o/
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Post by: steuben on February 28, 2006, 07:07:49 pm
Run, run, run, as fast as you can...
you can\'t catch me i\'m the ginger bread man.

nice being able to run. with my limited playing time it speeds up the trepor hunting.
but why run, walking means you can enjoy the scenary more.
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Post by: defender43 on March 01, 2006, 04:51:08 am
Scenery schmenery. It\'s hard making deliveries to clients in Oja when you live in Hydlaa.

*edit*

and, steuben, you are NOT the gingerbread man.