PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Toxich on March 02, 2006, 11:27:11 pm
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OK,
How do I create maps ? where do I buy paper and pen? or what kind of resources are needed,
The biggest problem sofar with this game is that there are no explanations for what is needed for crafting.
No crafting tutorial ?
so please, explain ? how do I start crafting different stuff.
for example. cartography ? how does it work ?
another thing ? how Do I have to choose from start to even get the damn skill omg
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Neither crafting nor cartography work yet. Crafting is close to being done, but cartography hasn\'t even been tackled yet. That\'s why there is no guide :)
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omg,, I wish I new how.. I would make it my self
*edit*
for someone who can just a bit of programming it should not be so hard.
what would it take ?
like ? one command line for the values of the map img.
like? a command starts a script that makes x,y print 1 plack spot for evey 3rd pixel when the mouse moves and button is pressed down while in the map window, When releasing the mouse button is stops the script and the blackspots stay. Then a button that appears when you close the map telling if you want to save the print made, and an alternative script telling what happens when pressing yes and no.. and so on.
If I knew programming this would not take more than 1 hour to make..
then putting it in the source code and get it to work.. well that should not be so hard eather... or is it?
I\'m I totally wrong about this ? do take in aspect that I do not know anything about programming.
Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) Thanks! --Karyuu
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If you knew programming, you\'d do less suggesting and more working ;D I don\'t handle code at all so I\'ve just the tiniest idea of what it takes, but rest assured that if it would take a simple few hours to do, it would be done already.
Map-making and item-crafting is very, very complex.
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Even in Python that would be hard. If you have never programmed, I suggest you try before calling the devs lazy bums. Once you program \"Hello World\" in Java, and then maybe do some more advanced stuff, you\'ll realize why PS is UNFINISHED.
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How about automapping with cartography? With different details as you improve skill in cartography?
eg.
level 1- towns that you have visited (after acquiring skill)
level 2- roads that you have travelled (after acquiring the level)
level 3- roads that you have not travelled but have seen (such as forks)
level 4- locations that people told you about (not the connecting roads if you haven\'t travelled through them)
etc
Edit: Hmm... should have been in wish list...
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Search the forums ...this topic has been already discussed in almost epic lengths :]
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Originally posted by Toxich
do take in aspect that I do not know anything about programming.
...That really speaks for itself, you have no idea what you are talking about so how can you lay down all these dead certs such as \"If I knew programming this would not take more than 1 hour to make.. \"
n00b.
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or draw it by hand, like I do :p
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It\'s not rocket science for f**ck sake.
I am not talking about any advanced system.
I am talking of a simpel map making utility.
Well anyway, when I got the time I am gonna use \"for example Python\" and make this damn item that can be opened and turned into a player painted map.
If this turns upp to be an easy thing.. you all shall call me your absolute god for all eternity.. damnit.
If it will be hard, I will give you all an apology and post on my own homepage, when it\'s ready that I am really sorry for putting this thread upp at all.
I Don\'t think making a map is that hard.
For the moment I will try to make an item that you can open and it get\'s bigger, and you can use basic \"paint\" abilitys to paint your map on it and after that save it.
it will not be able to raise any xp, it will not even require any skill except the items paper,pen and ink.
\"this means I have to make 3 items \"
With these 3 items the player will be able to make a map.
Then I guess putting it into the source code of the game I guess that it\'s there the problem will be, But it can be solved also.
There is nothing impossible, somethings is jsut very hard but if you know how to do it, it isn\'t so hard anymore.
So if some one who knows how to make it would do it it would certainly spare me a hell of alot of time.
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You better speak to someone like acraig, Talad, Vengeance, etc. if you\'re thinking of doing something like this. I assure you, again, that if it would be so easy, any PlaneShift community member with more knowledge on code and programming (and there are many) would have already contributed. The dev team doesn\'t want anything hastily put together, barely thought out, or built in a way that would not cooperate with the rest of their code or engine.
So I suggest you calm down and worry about something more important, like saving a whale or something.
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I fully agree with Karyuu.
Mapmaking is very hard to do.
I have seen many maps around in the Guilds,
but no one has got a succesfull map yet.
Sure, Hydlaa plazaa can be made easier.
But what about the sewers and the dungeons?
They are very complex.
Nearly no one succeeded in making a map of the
Sewers or Dungeons yet.
You almost have to make a 3D or 4D map of it.
And it\'s also true that map-making is very much discussed in the past 9 months i am playing PS.
So please only talk about something you can do and
not what you wished you could do.
I am very glad we have programmers around that are trying to fix the many problems we find in PS.
They have a hard job and it surely pays lousy, as we all
are working free and donate very much time.
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If you REALLY want a map, gen get out a freaking piece of paper and pencil and DRAW it. It\'s not that hard, gosh darn it.
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Originally posted by Toxich
It\'s not rocket science for f**ck sake.
you already admited you don\'t know how to do it, so as far as you are concerned it may as well be.
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I\'m a programmer and I know:
Automaps are freaking hard to do!!
So there you have it. I once tried to make an autominimap and found I couldn\'t. Even with Python.
*edit*
\"Just a simple mapmaking utility\"
Define simple.
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And automapping takes the fun out of finding your way around.
The next idea after automapping will be \"why don\'t you just click on the map where you want to go to and your character will just walk there\" ...and the next idea \"why walk, teleport\" o_O
Ok, I\'m deliberatly overreacting, but I\'ve seen it happen before.
recap:
- maps and chartography aren\'t implemented yet, but they will be
- automapping probably won\'t be in it (AFAICT from previous threads on this matter), since chartography is a skill that has to be learnt and used
- untill then, drawing maps yourself by hand is the only way ...maybe do it like they do IRL - take screenshots from topview and merge them together ;)
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Yes. Hook is right. That has already happened to another game. Runescape is \"click where you want your character to go\" and the AI is imperfect, so your character does 360s randomly and walks through areas filled with monsters that could kill you in one hit.
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Do people not get what REALISTIC means *sighs*
Ya thats right in real life I walk around with a friggin auto map attached to my asre , that way I can find everything I need. *rolls ear eyes*
Toxich there are already maps floating around you just need to talk with some of the players. As far as i know, the PS team doesn\'t want that sort of thing because it is considered a spoiler. I could be wrong and if I am .... I am sure there will be someone to post soon enough to tell me so... :P
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Erm, I just wanted to say that from what I can understand from his post he is _not_ talking about automapping but about a kind of in-game paint utility. You open the menu, draw a map of your surroundings and you save it. That would be a bit more realistic of course. At least, I guess he\'s talking about that.
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Truly, with the incomplete state the game is in the world isn\'t big enough to justify a map, as soon as you use the important places--they\'re memory ingrained. Much of the parts in the story are not actually in game--not that I\'ve found or heard of. Of course, I haven\'t thoroughly explored the open grassy hills--where if you do more than walk, you slip offf the slope into the hill and die.
Here is a basic world map with all the important places for you--with all the detail you need (if it is too much for you gms then feel free to delete these lines, let me know also).
-------------------ojaveda----------------
---------------------++-------------------
------ruins---------++-------------------
---------------------++-------------------
---------------------++++wizshop-----
---------------------++------------------
-------arena++Hydlaa-----------------
-------------------------------------------
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OK.
automapping ? hm I think you guys have REALLY really really not understood at all what I am trying to tell you.
automapping = maybe really really hard.
I am talking about the ability to use paper and pen and paint a map,
Just as in Microsoft paint brush.
you hold down the mouse button and move your mouse to paint ?
I am talking about \"custom made\" maps IN THE GAME.
Like you buy an empty scroll. and a bottle with INK and a pencil.
Then you dubbelklick on the pencil and an it ways for next command that should be shown with some kind of symbol. and then you klick on the map you ahve in your inventory and it open upp.
for example.
lvl 1 cartography.
Inventory:
1 empty scroll
1 pencil
1 bottle of black ink
you dubbelklick on you pencil and hover your pointer to the map and klick on it and it opens up in a window. Now you draw some lines on the \"scroll\" and when you are ready you hover mouse pointer down to some bttons at the lower end of the window and choose to save/or not to save.
if you save the lines on the \"scroll\" you made they will be permanent and the scroll becomes a \"map scroll of :(what you save it as)\" item.
if you don\'t save it will be just an empty scroll again until you use it again and save it.
How to get the xp to work in this kind of situation is easy.
The pen and ink could be the suffering part.
When you try to save, if you dont have enought lvlv you will loose your pen and ink and it won\'t save the map you did.
If you have enought lvlv it will be saved but you loose 1 pen and 1 bottle of ink and get the new map in the inventory.
xp can go upp depending on how many times you succeed with making a map. or something like that.
In this way you can get false maps from players and also true maps and it would become a fun thing in the game to make your own custom made maps and sell them to players.
It also creates a realistic market system where you as a buyer accually have to learn who is trustworthy with real maps and who is not.
Also this goes for the Seller. Who would buy a map when everyone sayz our a scammer ? So you need to acually explore and write good maps.
There could be different colors of ink also making the maps more correct with green trees and brown roads and names of places in black.
This could also be a thing you can use when your a higher lvlv cartographer
There doesnt have to be ANY automaps..because if this is gonna be a real rpg it also needs to ahve player made maps. not automapping that would be stuped.
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*hook cries and points to the search button while continuing to weep*
no, really ...the how and why of the chartography skill was already covered in a few (quite massive!) threads already... read those ...please ...full of info ...really really really!
p.s. need sleep ...no sleep => grumpy hookie
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Originally posted by hook
*hook cries and points to the search button while continuing to weep*
no, really ...the how and why of the chartography skill was already covered in a few (quite massive!) threads already... read those ...please ...full of info ...really really really!
p.s. need sleep ...no sleep => grumpy hookie
*Cires with hook and hand him a tissue* ;_;
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sorry for making you guys cry hehe
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Originally posted by zorbels
Do people not get what REALISTIC means *sighs*
Ya thats right in real life I walk around with a friggin auto map attached to my asre , that way I can find everything I need. *rolls ear eyes*
Toxich there are already maps floating around you just need to talk with some of the players. As far as i know, the PS team doesn\'t want that sort of thing because it is considered a spoiler. I could be wrong and if I am .... I am sure there will be someone to post soon enough to tell me so... :P
That\'s what i\'ve been friggin telling these people! Don\'t create friggin maps, you can just as easily REMEMBER these places just as easily as you remember the way, through pitch black darkness, to the bathroom!
Friggin lazy bums wanting maps up on the surface when they can see with their eyes.
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Originally posted by Drey
Originally posted by Toxich
It\'s not rocket science for f**ck sake.
you already admited you don\'t know how to do it, so as far as you are concerned it may as well be.
BAH that not true there are many mapping proghrams ILL show you ONE.ProFantasy Software (http://www.profantasy.com/) there is just one
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Bushido ... erm.. It really isn\'t so easy.
The point is to include such a software *into* the game and not developing something external! I think it\'s much much harder to include the skill into planeshift using crystalspace than just starting a simple 2d-map-editor from scratch.
And: Think about the rules for the skill... There need to be differences between \"skill1-maps\" and \"exprienced-map-drawer\"-thingys! That all has to be planed and implemented
By the way: The programs you mentioned are not free. Can you imagine why?
Greetings.
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Did you notice that\'s an ENTIRE COMMERCIAL PROGRAM, not just a \"few lines of code\"?
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Originally posted by peeg
Bushido ... erm.. It really isn\'t so easy.
The point is to include such a software *into* the game and not developing something external! I think it\'s much much harder to include the skill into planeshift using crystalspace than just starting a simple 2d-map-editor from scratch.
And: Think about the rules for the skill... There need to be differences between \"skill1-maps\" and \"exprienced-map-drawer\"-thingys! That all has to be planed and implemented
By the way: The programs you mentioned are not free. Can you imagine why?
Greetings.
I did not mean for the dev to buy them I was just illistrating that it isnt that hard to make a mapping proghram If yo have some prghraming skill AT ALL . Im guessing it is coming down to time to investto do it ...
Hell Eq even added the map after legacy of Yakesha and befor that from launch they had a working compass for the game.. you are making it to be like parting the red sea Come on ,compared to the rest of PS it isnt as hard as the rest of it..
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Bushido ... You seem to have *no* clue what you are talking about!
I have some skills in programming using various languages and i wouldn\'t be able to implement a working cartography-skill with rules, gui and so on into the game.
Think about the program you mentioned! Why do they want money for it if it was soooo fast and easy to programm?
If you think it\'s so easy: Go, code something and try to contibute it! Yeah.
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Originally posted by peeg
Bushido ... You seem to have *no* clue what you are talking about!
I have some skills in programming using various languages and i wouldn\'t be able to implement a working cartography-skill with rules, gui and so on into the game.
Think about the program you mentioned! Why do they want money for it if it was soooo fast and easy to programm?
If you think it\'s so easy: Go, code something and try to contibute it! Yeah.
I never said it would be easy , But you people seem to want us to belive it is next to impossible . And even i know it is not, why you guys want to be resistant to the idea Is beyond me , and no one is sugesting it happen tonight , Im suggesting get on it so it will happen sooner than later(http://www.fivepaknh.com/forums/style_emoticons/default/cheers01.gif)