PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Ezrec on March 05, 2006, 07:17:19 pm

Title: Reporting art bugs...
Post by: Ezrec on March 05, 2006, 07:17:19 pm
So, I\'ve generated some /graphicbug reports - now, where/who do I send them to?

Mostly they are mesh seam issues, but otherse (like the really badly done tavern sewer portal) are a bit more grevious.

And, if one were to have local fixes for these bugs (like improved meshes) where/who would we send the fixes to?
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Post by: Ezrec on March 08, 2006, 04:12:18 pm
I hate do do a bump for bump\'s sake, but really, where/to whom
do I report art bugs?

I see no entry in BugTracker for art.
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Post by: LigH on March 08, 2006, 04:31:55 pm
One probably matching category could be \"Client - Map and rendering\"; if you don\'t think so, use \"Client - Misc\" and let a developer change that later if required...

You can add attachment files to your bugtracker entry.

Poorly aligned textures will probably end at the very lowest priority. And problems of rendering while being in a \"portal\" have been reported so many times, that your bugreport (like the one of entering the tavern basement) will be closed right after, I\'m sure.
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Post by: Ezrec on March 08, 2006, 06:25:55 pm
Well, my tavern sewer nit was not so much the portal
client visualization, as the fact that the \'roof\' of the sewer
entrance is infinitely thin, and looks really weird.

Anyway, could I please (pretty please) request a
\'World Content\' category in bugtracker?

This would be for Artwork, Quests, NPC interaction typos, etc.

Basically, bugs in the *content*, not the code.
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Post by: Karyuu on March 08, 2006, 09:20:09 pm
There are already categories for Quests and NPC Interaction :) Among many others. Follow LigH\'s suggestion for now.