PlaneShift
Support => Linux Specific Issues => Topic started by: gootes on March 11, 2006, 09:34:30 am
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Hello!
I want to play PS, but after yesterdays update, psclient is writing this error.
WARNING: could not load plugin \'crystalspace.sndsys.renderer.software\'
WARNING: could not load plugin \'crystalspace.sndsys.element.loader\'
crystalspace.syntax.badtoken: Unexpected token \'conditions\'!
[node: gldriverdb,rules,rule,conditions,conditions]
ALERT: crystalspace.syntax.badtoken: Unexpected token \'conditions\'!
[node: gldriverdb,rules,rule,conditions,conditions]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/snippets/cg-base.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/snippets/cg-base.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/lighting/cg-light-classic.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/lighting/cg-light-classic.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/surface/cg-surface-classic.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/surface/cg-surface-classic.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/fog/cg-sectorfog.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/fog/cg-sectorfog.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),technique(priority=150),?Include /shader/snippets/std_lighting-pass.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting),technique(priority=150),?Include /shader/snippets/std_lighting-pass.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,?Include snippets/fog-mappings.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,?Include snippets/fog-mappings.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?Include snippets/fog-fvp.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?Include snippets/fog-fvp.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?Include snippets/fog-ffp.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?Include snippets/fog-ffp.inc ?]
crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=50),?Include snippets/fog-pass.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader: Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=50),?Include snippets/fog-pass.inc ?]
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
No iSoundManager plugin!
Failed to init app!
If i want to run updater, it will ends with SegFault. I\'m using Linux Slackware 10.2. Please, can you help me?
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If your updater fails with a message like this:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000021, 24bit TrueColor
R8:G8:B8:A0,
level 0, double buffered
NOTIFY: Applied: GeForce FX 5xxx: Broken \'Inverted fog\'
NOTIFY: OpenGL renderer: GeForce FX 5900/AGP/SSE2 (vendor: NVIDIA Corporation) version 2.0.0 NVIDIA 76.76
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 0 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled
CRITICAL ERROR: Check numbering on mirrors, jump occurred
Segmentation fault
try to launch it again just after. This works for me.